Re: This Week in D, issue 2

2015-01-19 Thread Adam D. Ruppe via Digitalmars-d-announce

On Monday, 19 January 2015 at 22:34:29 UTC, Dicebot wrote:

In my rss reader #2 simply appears as older than #1.


OK, I put the newest one at the top of the file figuring that 
would be easier to read but if the RSS reader orders it anyway no 
need for that, i'll fix my generator.


Re: This Week in D, issue 2

2015-01-19 Thread ponce via Digitalmars-d-announce

On Monday, 19 January 2015 at 17:05:54 UTC, Adam D. Ruppe wrote:

http://arsdnet.net/this-week-in-d/jan-18.html

http://www.reddit.com/r/programming/comments/2sy7lg/this_week_in_d_january_18_2015/

For those of you who saw the draft earlier, hit refresh to 
ensure you aren't seeing a cached version.


RSS feed:
http://arsdnet.net/this-week-in-d/twid.rss

This week, we got new web style thanks to the folks in the 
other forum. Tech speaking, it now serves gzipped files as a 
test of what I want to see about putting on dlang.org too.


Email list will be coming next week and hopefully a move to 
dlang.org too.


Fixed a few bugs in my stats gathering too, hopefully we'll 
have all the kinks worked out and on-time release next week!


Very nice and informative.
I think you could remind everyone that there has been *zero* 
breaking changes this week. And if there is, well, we'd better 
know about it!


Re: This Week in D, issue 2

2015-01-19 Thread Dicebot via Digitalmars-d-announce

In my rss reader #2 simply appears as older than #1.


Re: This Week in D, issue 2

2015-01-19 Thread Leandro Lucarella via Digitalmars-d-announce
Adam D. Ruppe, el 19 de January a las 17:05 me escribiste:
> http://arsdnet.net/this-week-in-d/jan-18.html
> 
> http://www.reddit.com/r/programming/comments/2sy7lg/this_week_in_d_january_18_2015/
> 
> For those of you who saw the draft earlier, hit refresh to ensure
> you aren't seeing a cached version.
> 
> RSS feed:
> http://arsdnet.net/this-week-in-d/twid.rss

Nice, but this seems to be somehow broken. At least I use Newsblur and
it has an option to show a diff for changed entries. What I see now is
the first issue as the new entry, and the issue #2 as a changed issue #1
(the diff says basically almost changed, of course).

Maybe there is an RSS feed ID or something you need to generate, or
maybe is just the order in which they appear in the feed? Because I'm
also seeing issue #1 as newer than issue #2.

-- 
Leandro Lucarella (AKA luca) http://llucax.com.ar/
--
HACIA NEUQUEN: EL JUEVES SALDRA CARAVANA CON PERROS
DESDE CAPITAL EN APOYO AL CACHORRO CONDENADO A MUERTE
-- Crónica TV


Re: Deadcode: A code editor in D

2015-01-19 Thread Rikki Cattermole via Digitalmars-d-announce

On 20/01/2015 1:48 a.m., Jonas Drewsen wrote:

On Sunday, 18 January 2015 at 22:00:51 UTC, Piotrek wrote:

On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote:

I have been working on an editor written in D for use with D for some
time now and have made a blog post about it.

Any feedback or suggestions are welcome.

http://deadcodedev.steamwinter.com

Thanks
Jonas


Hi,

This is an impressive work. I's really nice to see a presentation of
how much help can be provided from the D editor and existing language
labiaries.

I have several questions as well:

1. Was the libdparser integrated with extension system or is it
embedded in the core?


Done with the extension system.


2. What are the dependencies?


sdl2, opengl, freetype, libdparse (if you want the extension for D
semantic)

I am keeping an eye on some of the native D input/window libraries that
is being worked on in the hope of being able to replace the SDL2
dependency.


Please file any enhancement requests for any Devisualization projects 
you need. It would help me know what is needed of them more.



3. How hard it would be to change the feel&look of the gui as it is in
conventional editors (Visual, MonoDeveop, GtCreator, Eclipse). I mean
menus, buttons, views etc?


Would require some more views/controls to be created. The styling is
done through CSS sheets. A common subset of CSS keys are supported but
maybe a few more would be needed.




Re: This Week in D, issue 2

2015-01-19 Thread Kiith-Sa via Digitalmars-d-announce

On Monday, 19 January 2015 at 17:05:54 UTC, Adam D. Ruppe wrote:

http://arsdnet.net/this-week-in-d/jan-18.html

http://www.reddit.com/r/programming/comments/2sy7lg/this_week_in_d_january_18_2015/

For those of you who saw the draft earlier, hit refresh to 
ensure you aren't seeing a cached version.


RSS feed:
http://arsdnet.net/this-week-in-d/twid.rss

This week, we got new web style thanks to the folks in the 
other forum. Tech speaking, it now serves gzipped files as a 
test of what I want to see about putting on dlang.org too.


Email list will be coming next week and hopefully a move to 
dlang.org too.


Fixed a few bugs in my stats gathering too, hopefully we'll 
have all the kinks worked out and on-time release next week!


The 'dividend / dividend' error is still there (in divideBy).


Re: This Week in D, issue 2

2015-01-19 Thread MattCoder via Digitalmars-d-announce

On Monday, 19 January 2015 at 17:05:54 UTC, Adam D. Ruppe wrote:

http://arsdnet.net/this-week-in-d/jan-18.html

http://www.reddit.com/r/programming/comments/2sy7lg/this_week_in_d_january_18_2015/


Awesome, and please take my upvote! :D

Matheus.


This Week in D, issue 2

2015-01-19 Thread Adam D. Ruppe via Digitalmars-d-announce

http://arsdnet.net/this-week-in-d/jan-18.html

http://www.reddit.com/r/programming/comments/2sy7lg/this_week_in_d_january_18_2015/

For those of you who saw the draft earlier, hit refresh to ensure 
you aren't seeing a cached version.


RSS feed:
http://arsdnet.net/this-week-in-d/twid.rss

This week, we got new web style thanks to the folks in the other 
forum. Tech speaking, it now serves gzipped files as a test of 
what I want to see about putting on dlang.org too.


Email list will be coming next week and hopefully a move to 
dlang.org too.


Fixed a few bugs in my stats gathering too, hopefully we'll have 
all the kinks worked out and on-time release next week!


Re: Heady House Hunting with D

2015-01-19 Thread Robert M. Münch via Digitalmars-d-announce

On 2015-01-18 13:49:56 +, Philpax said:


On Friday, 16 January 2015 at 18:44:47 UTC, Robert M. Münch wrote:

On 2015-01-14 03:46:38 +, Philpax said:

I recently wrote a blog post about how I used D/vibe.d to help find a 
new house. I haven't publicized it anywhere else yet, so I'm looking 
forward to what the D community has to say! You can check it out here: 
http://philpax.me/blog/heady-house-hunting-with-d


Cool stuff! I saw this: "With real data, this produced a list of ~40 
houses with all relevant information included"


Well, my company is doing a mathematics based pricing analysis based on 
properties (an enhanced multi dimensional regression analysis 
approach). See: http://www.nlpp.ch


So, if you want to see how the prices shouldbe and which criteria 
drives the costs, let me know. Houseprices would be a nice showcase I 
wanted to do for some time.


I'd definitely like to see this. I wanted to try out something similar, 
but working with unsold houses meant that all the data was in flux 
(especially price). A more detailed analysis based upon already-sold 
houses would be quite interesting!


Ok, just drop me a not via the contact form / email address.

The nice thing is that all the "market knowledge" is taken into account.

--
Robert M. Münch
http://www.saphirion.com
smarter | better | faster



Re: Deadcode: A code editor in D

2015-01-19 Thread Jonas Drewsen via Digitalmars-d-announce

On Sunday, 18 January 2015 at 22:00:51 UTC, Piotrek wrote:

On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote:
I have been working on an editor written in D for use with D 
for some time now and have made a blog post about it.


Any feedback or suggestions are welcome.

http://deadcodedev.steamwinter.com

Thanks
Jonas


Hi,

This is an impressive work. I's really nice to see a 
presentation of how much help can be provided from the D editor 
and existing language labiaries.


I have several questions as well:

1. Was the libdparser integrated with extension system or is it 
embedded in the core?


Done with the extension system.


2. What are the dependencies?


sdl2, opengl, freetype, libdparse (if you want the extension for 
D semantic)


I am keeping an eye on some of the native D input/window 
libraries that is being worked on in the hope of being able to 
replace the SDL2 dependency.


3. How hard it would be to change the feel&look of the gui as 
it is in conventional editors (Visual, MonoDeveop, GtCreator, 
Eclipse). I mean menus, buttons, views etc?


Would require some more views/controls to be created. The styling 
is done through CSS sheets. A common subset of CSS keys are 
supported but maybe a few more would be needed.






Re: DlangUI project update

2015-01-19 Thread ketmar via Digitalmars-d-announce
On Mon, 19 Jan 2015 10:24:46 +
Vadim Lopatin via Digitalmars-d-announce
 wrote:

> On Tuesday, 30 December 2014 at 12:59:20 UTC, Vadim Lopatin wrote:
> > On Tuesday, 30 December 2014 at 10:37:14 UTC, ketmar via 
> > Digitalmars-d-announce wrote:
> >> On Tue, 30 Dec 2014 10:28:52 +
> >>> On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Can 
> >>> you try to copy dlangui/res directory to directory where 
> >>> executable is located?
> >> sure, no prob.
> >>
> >> yes, after i coped dlangui res/ dir to the directory where 
> >> example1
> >> binary resides, everything is working as it should.
> >
> > BTW, new release of DUB will include my pull request to support 
> > directories as items in copyFiles - resources will be copied 
> > automatically.
> >
> >> (actually, i copied it to "dlangui/examples/example1/bin", 
> >> where dub
> >> creates symlink to the real binary)
> >
> >> p.s. there is small glitch with checked checkboxes though: 
> >> image is not transparent.
> >
> > Probably, it's issue of dlib png imported, but i'm not 100% 
> > sure.
> >
> >> p.p.s. can i turn that $#&#%^%@#@ font antialiasing off? ;-)
> > I can implement such setting for you :)
> > Does it really look ugly with font antialiasing?
> >
> > P.S: I've turned on JPEG support - from ~master of dlib.
> 
> Font antialiasing and hinting options settings are implemented.
> Currently can be set from code, e.g. in beginning of UIAppMain 
> (see example1 main.d):
>  // you can override default hinting mode here (Normal, 
> AutoHint, Disabled)
>  FontManager.instance.hintingMode = HintingMode.Normal;
>  // you can override antialiasing setting here (0 means 
> antialiasing always on, some big value = always off)
>  // fonts with size less than specified value will not be 
> antialiased
>  FontManager.instance.minAnitialiasedFontSize = 0; // 0 means 
> always antialiased
> 
didn't checked it yet, but thank you anyway! ;-)


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Description: PGP signature


Re: DlangUI project update

2015-01-19 Thread Vadim Lopatin via Digitalmars-d-announce

On Tuesday, 30 December 2014 at 12:59:20 UTC, Vadim Lopatin wrote:
On Tuesday, 30 December 2014 at 10:37:14 UTC, ketmar via 
Digitalmars-d-announce wrote:

On Tue, 30 Dec 2014 10:28:52 +
On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Can 
you try to copy dlangui/res directory to directory where 
executable is located?

sure, no prob.

yes, after i coped dlangui res/ dir to the directory where 
example1

binary resides, everything is working as it should.


BTW, new release of DUB will include my pull request to support 
directories as items in copyFiles - resources will be copied 
automatically.


(actually, i copied it to "dlangui/examples/example1/bin", 
where dub

creates symlink to the real binary)


p.s. there is small glitch with checked checkboxes though: 
image is not transparent.


Probably, it's issue of dlib png imported, but i'm not 100% 
sure.



p.p.s. can i turn that $#&#%^%@#@ font antialiasing off? ;-)

I can implement such setting for you :)
Does it really look ugly with font antialiasing?

P.S: I've turned on JPEG support - from ~master of dlib.


Font antialiasing and hinting options settings are implemented.
Currently can be set from code, e.g. in beginning of UIAppMain 
(see example1 main.d):
// you can override default hinting mode here (Normal, 
AutoHint, Disabled)

FontManager.instance.hintingMode = HintingMode.Normal;
// you can override antialiasing setting here (0 means 
antialiasing always on, some big value = always off)
// fonts with size less than specified value will not be 
antialiased
FontManager.instance.minAnitialiasedFontSize = 0; // 0 means 
always antialiased