Coedit 2 alpha 4, split view and dfmt

2015-12-20 Thread Basile B. via Digitalmars-d-announce

Hello, A new alpha of CE is available:

The two latest releases put the focus on the editor:
- identifier markup improved.
- split view.
- macro recording state clearly indicated.
- fix (highlighter, cache restoration when workspace is reloaded).
- more shortcuts (prev/next location, ddoc, call tips, macro 
recording, synchro-edit)

- more options.

Also it's now possible to specify the favorite compiler in the 
applications options

- for DUB: dmd, gdc and ldc are obviously supported.
- for the CE projects (aka "native projects"): dmd and ldc are 
supported.


A new widget, "Dfmt commander", has been added. It's a GUI for 
Dmft. It works automatically on the selected editor and it 
processes documents in memory only.


Download links and detailed changelog:

https://github.com/BBasile/Coedit/releases/tag/2_alpha_4
(see also previous release since I haven't announced it here).


Re: Small minesweeper game in D

2015-12-20 Thread Adam D. Ruppe via Digitalmars-d-announce
On Sunday, 20 December 2015 at 20:58:25 UTC, Taylor Hillegeist 
wrote:

I had to install libglu1-mesa* on Ubuntu. Nicely done though!


Huh, that's good to know! Everywhere else I tried on Linux it 
just worked but it does indeed require GL and GLU just because 
simpledisplay on Linux links to them, though I didn't actually 
use OpenGL for this program. (on Windows, opengl support is 
opt-in because the opengl32.lib and glu32.lib aren't included 
with dmd, I could do that on Linux too I suppose but installing 
glu isn't that hard anyway...)


Re: Coedit 2 alpha 4, split view and dfmt

2015-12-20 Thread Basile B. via Digitalmars-d-announce

On Monday, 21 December 2015 at 04:47:06 UTC, Basile B. wrote:
On Monday, 21 December 2015 at 03:59:20 UTC, Rikki Cattermole 
wrote:

On 21/12/15 4:21 PM, Basile B. wrote:

Hello, A new alpha of CE is available:
[...]

Thanks again for dfmt support.
But ugh, I get access violation(message window) when it 
formats.


Thx for the report btw, fixed in master.


Re: Coedit 2 alpha 4, split view and dfmt

2015-12-20 Thread Basile B. via Digitalmars-d-announce
On Monday, 21 December 2015 at 05:55:15 UTC, Rikki Cattermole 
wrote:

On 21/12/15 6:42 PM, Basile B. wrote:

On Monday, 21 December 2015 at 04:59:09 UTC, Basile B. wrote:

On Monday, 21 December 2015 at 04:47:06 UTC, Basile B. wrote:
On Monday, 21 December 2015 at 03:59:20 UTC, Rikki 
Cattermole wrote:

On 21/12/15 4:21 PM, Basile B. wrote:

Hello, A new alpha of CE is available:
[...]

Thanks again for dfmt support.
But ugh, I get access violation(message window) when it 
formats.


Thx for the report btw, fixed in master.


I've updated and uploaded new binaries, this bug was such a 
pity. Only
the main exe has to be overwritten, it's located in the zip 
files that

don't contain the word 'setup'.


Tried still failing.
Also I only use default configs.

Would it have anything to do with dfmt.exe not existing?
I created a batch file that would run it via dub. I'm hoping 
that would work.


maybe, dfmt must be somewhere in the PATH.
You know if it's the right/new version if the UI of "Dfmt 
commander" have some checkboxes instead of just text (for bools).


Re: Coedit 2 alpha 4, split view and dfmt

2015-12-20 Thread Rikki Cattermole via Digitalmars-d-announce

On 21/12/15 7:08 PM, Basile B. wrote:

On Monday, 21 December 2015 at 05:55:15 UTC, Rikki Cattermole wrote:

On 21/12/15 6:42 PM, Basile B. wrote:

On Monday, 21 December 2015 at 04:59:09 UTC, Basile B. wrote:

On Monday, 21 December 2015 at 04:47:06 UTC, Basile B. wrote:

On Monday, 21 December 2015 at 03:59:20 UTC, Rikki Cattermole wrote:

On 21/12/15 4:21 PM, Basile B. wrote:

Hello, A new alpha of CE is available:
[...]

Thanks again for dfmt support.
But ugh, I get access violation(message window) when it formats.


Thx for the report btw, fixed in master.


I've updated and uploaded new binaries, this bug was such a pity. Only
the main exe has to be overwritten, it's located in the zip files that
don't contain the word 'setup'.


Tried still failing.
Also I only use default configs.

Would it have anything to do with dfmt.exe not existing?
I created a batch file that would run it via dub. I'm hoping that
would work.


maybe, dfmt must be somewhere in the PATH.
You know if it's the right/new version if the UI of "Dfmt commander"
have some checkboxes instead of just text (for bools).


If it cannot execute dfmt, it should give an error stating this. Not 
cause an access violation. And yes it is updated.
Assuming you do not add .exe to dfmt it should execute both the batch 
file and a exe the same way. Looking first and for most in the current 
directory which my batch file is.


In other words, its still failing. If you want to send me custom builds, 
we can talk on e.g. gitter and sort this out.


Re: Coedit 2 alpha 4, split view and dfmt

2015-12-20 Thread Rikki Cattermole via Digitalmars-d-announce

On 21/12/15 4:21 PM, Basile B. wrote:

Hello, A new alpha of CE is available:

The two latest releases put the focus on the editor:
- identifier markup improved.
- split view.
- macro recording state clearly indicated.
- fix (highlighter, cache restoration when workspace is reloaded).
- more shortcuts (prev/next location, ddoc, call tips, macro recording,
synchro-edit)
- more options.

Also it's now possible to specify the favorite compiler in the
applications options
- for DUB: dmd, gdc and ldc are obviously supported.
- for the CE projects (aka "native projects"): dmd and ldc are supported.

A new widget, "Dfmt commander", has been added. It's a GUI for Dmft. It
works automatically on the selected editor and it processes documents in
memory only.

Download links and detailed changelog:

https://github.com/BBasile/Coedit/releases/tag/2_alpha_4
(see also previous release since I haven't announced it here).


Thanks again for dfmt support.
But ugh, I get access violation(message window) when it formats.


Re: Coedit 2 alpha 4, split view and dfmt

2015-12-20 Thread Basile B. via Digitalmars-d-announce

On Monday, 21 December 2015 at 04:59:09 UTC, Basile B. wrote:

On Monday, 21 December 2015 at 04:47:06 UTC, Basile B. wrote:
On Monday, 21 December 2015 at 03:59:20 UTC, Rikki Cattermole 
wrote:

On 21/12/15 4:21 PM, Basile B. wrote:

Hello, A new alpha of CE is available:
[...]

Thanks again for dfmt support.
But ugh, I get access violation(message window) when it 
formats.


Thx for the report btw, fixed in master.


I've updated and uploaded new binaries, this bug was such a pity. 
Only the main exe has to be overwritten, it's located in the zip 
files that don't contain the word 'setup'.


Re: Small minesweeper game in D

2015-12-20 Thread Adam D. Ruppe via Digitalmars-d-announce

On Sunday, 20 December 2015 at 17:24:41 UTC, jmh530 wrote:
The code looks easy to understand also. You might consider 
writing this up into a blog post.


I might if I had a blog... which I need to set up at some point 
but haven't yet (well, I used to have one but not for years).


But what I posted here is the most of what I'd say anyway. I 
guess I could write a bit more about the code but most of it is 
IMO at least fairly straightforward.


Re: Coedit 2 alpha 4, split view and dfmt

2015-12-20 Thread Rikki Cattermole via Digitalmars-d-announce

On 21/12/15 6:42 PM, Basile B. wrote:

On Monday, 21 December 2015 at 04:59:09 UTC, Basile B. wrote:

On Monday, 21 December 2015 at 04:47:06 UTC, Basile B. wrote:

On Monday, 21 December 2015 at 03:59:20 UTC, Rikki Cattermole wrote:

On 21/12/15 4:21 PM, Basile B. wrote:

Hello, A new alpha of CE is available:
[...]

Thanks again for dfmt support.
But ugh, I get access violation(message window) when it formats.


Thx for the report btw, fixed in master.


I've updated and uploaded new binaries, this bug was such a pity. Only
the main exe has to be overwritten, it's located in the zip files that
don't contain the word 'setup'.


Tried still failing.
Also I only use default configs.

Would it have anything to do with dfmt.exe not existing?
I created a batch file that would run it via dub. I'm hoping that would 
work.


Re: Coedit 2 alpha 4, split view and dfmt

2015-12-20 Thread Basile B. via Digitalmars-d-announce

On Monday, 21 December 2015 at 06:08:09 UTC, Basile B. wrote:
On Monday, 21 December 2015 at 05:55:15 UTC, Rikki Cattermole 
wrote:

On 21/12/15 6:42 PM, Basile B. wrote:

On Monday, 21 December 2015 at 04:59:09 UTC, Basile B. wrote:

On Monday, 21 December 2015 at 04:47:06 UTC, Basile B. wrote:

[...]


Thx for the report btw, fixed in master.


I've updated and uploaded new binaries, this bug was such a 
pity. Only
the main exe has to be overwritten, it's located in the zip 
files that

don't contain the word 'setup'.


Tried still failing.
Also I only use default configs.

Would it have anything to do with dfmt.exe not existing?
I created a batch file that would run it via dub. I'm hoping 
that would work.


maybe, dfmt must be somewhere in the PATH.
You know if it's the right/new version if the UI of "Dfmt 
commander" have some checkboxes instead of just text (for 
bools).


Actually, yes it's that. In windows, click "about" and you'll see 
the state of the background tools. I guess that in your case dfmt 
will be yellow, like here:


http://imgur.com/0XgMeDs



Re: Coedit 2 alpha 4, split view and dfmt

2015-12-20 Thread Rikki Cattermole via Digitalmars-d-announce

On 21/12/15 7:15 PM, Basile B. wrote:

On Monday, 21 December 2015 at 06:08:09 UTC, Basile B. wrote:

On Monday, 21 December 2015 at 05:55:15 UTC, Rikki Cattermole wrote:

On 21/12/15 6:42 PM, Basile B. wrote:

On Monday, 21 December 2015 at 04:59:09 UTC, Basile B. wrote:

On Monday, 21 December 2015 at 04:47:06 UTC, Basile B. wrote:

[...]


Thx for the report btw, fixed in master.


I've updated and uploaded new binaries, this bug was such a pity. Only
the main exe has to be overwritten, it's located in the zip files that
don't contain the word 'setup'.


Tried still failing.
Also I only use default configs.

Would it have anything to do with dfmt.exe not existing?
I created a batch file that would run it via dub. I'm hoping that
would work.


maybe, dfmt must be somewhere in the PATH.
You know if it's the right/new version if the UI of "Dfmt commander"
have some checkboxes instead of just text (for bools).


Actually, yes it's that. In windows, click "about" and you'll see the
state of the background tools. I guess that in your case dfmt will be
yellow, like here:

http://imgur.com/0XgMeDs


You're right.
I'll just write up a small D script for this.
Either way needs to be fixed.



Re: Coedit 2 alpha 4, split view and dfmt

2015-12-20 Thread Basile B. via Digitalmars-d-announce
On Monday, 21 December 2015 at 03:59:20 UTC, Rikki Cattermole 
wrote:

On 21/12/15 4:21 PM, Basile B. wrote:

Hello, A new alpha of CE is available:
[...]

Thanks again for dfmt support.
But ugh, I get access violation(message window) when it formats.


Ok, I confirm this happens if you type custom text in 
'braceStyle' or in 'identationStyle' (oops, type to fix also). 
You should rather use the list to select a valid option until the 
options are protected by setters, in next release... :/




Re: IAP Tools for D

2015-12-20 Thread Jakob Jenkov via Digitalmars-d-announce
The designers of HTTP would strongly argue that is a major 
thing HTTP got right, and is the feature primarily responsible 
for it huge success.


Then why is HTTP 2 moving away from it? And Web Sockets?
Clearly, having the choice between keeping state and not keeping
state is preferable to HTTP taking that choice away from you.

Lots of apps also spend quite an effort to mimic stateful 
communication

on top of HTTP. Sessions? Authentication tokens? Cookies? Caching
in the browser? HTML5 Local Storage?

No, HTTP did not get "stateless" right.


Your "fix-the-network" problem is definitely valid.

At this point we have mostly focused on ION - the binary object / 
message format for IAP.
However, we have a pretty good idea about how IAP will work on a 
conceptual

level.

IAP will have a set of "semantic protocols". Each semantic 
protocol can address
its own area of concern. File exchange, time, RPC, distributed 
transactions,

P2P, streaming etc.

You can also define your own semantic protocol to address exactly 
your specific
situation (e.g. the Byzantine Generals Problem - distributed 
consensus).


Everything is not yet in place - but we will get there step by 
step.


dqml f Ubforun

2015-12-20 Thread Karabuta via Digitalmars-d-announce

I can't


Re: IAP Tools for D

2015-12-20 Thread John Carter via Digitalmars-d-announce

On Sunday, 20 December 2015 at 17:52:40 UTC, Jakob Jenkov wrote:
I just had a look at Cap'n Proto. From what I can see in the 
encoding spec, performance of ION will be comparable.


"If a disease has many treatments, it has no cure".

This is certainly true for serialization protocols.

The major advantage I see in Cap'n'Proto is the pipelining can do 
quite a lot to reduce round trip latency. (You don't have to 
google far to find rants pointing out that latency is often more 
important than bandwidth in determining throughput.)


I was just reading your IAP web site, when I came across "No 
Stateful Communication" under the heading "What is Wrong With 
HTTP?".


The designers of HTTP would strongly argue that is a major thing 
HTTP got right, and is the feature primarily responsible for it 
huge success.


Certainly in the realm of IoT HTTP is way too heavy so in 
that domain I would reach for

http://coap.technology/

The use case I keep challenging my colleagues with is

So one end or the other dies. Or resets. Or fades and comes back. 
Or changes batteries.


This is the IoT things. It will happen, and you will be required 
to recover the whole end to end system automatically without 
manual intervention.


What is your plan?

Too often the answer is... "We don't have a plan but we will have 
a wheel restarting the link umm, then a wheel resending the 
stuff that was lost in the link buffers when the link went 
down and a, e, maybe wheel restarting Everything when we 
realise the other side has lost it's state about our connection.


And in practice the only wheel that works is shutting everything 
down and restarting everything up.


Suddenly "No stateful communication" is looking really really 
Good.


Coap clearly has thought these issues through.


Re: IAP Tools for D

2015-12-20 Thread Paolo Invernizzi via Digitalmars-d-announce

On Sunday, 20 December 2015 at 01:16:46 UTC, Jakob Jenkov wrote:

[...]


That depends on what API you use, and how much "meta data" 
(e.g. class names and property names) you write in the 
serialized ION data. ION is quite flexible about how much meta 
you want to include.


[...]


I suggest to compare also against this [1].
The author, Kenton Varda, was the primary author of Protocol 
Buffers version 2, which is the version that Google released open 
source.


[1] https://capnproto.org

/Paolo


dqml for Ubuntu Unity apps

2015-12-20 Thread Karabuta via Digitalmars-d-announce
I can't seem to wrap my head around using dqml and D backend for 
Ubuntu Unity app development. They have this UnityComponents qml 
module they use for UI in their SDK plus a C++ backend.


Has anyone made effort on using dqml and D backend? Sample code 
or any help will be sweet!! I really dislike C++, And Canonical's 
C++ coding style and naming convention makes it worst.


Re: Small minesweeper game in D

2015-12-20 Thread Adam D. Ruppe via Digitalmars-d-announce

On Sunday, 20 December 2015 at 06:26:43 UTC, stew wrote:

"D-Invaders" under: http://dgame-dev.de/index.php?controller=wip


Nice!

Dgame looks to be a pretty nice little lib too.

a) (the most important for me) I can be as productive in D as I 
am in Python but still keep my static typing and native 
performance I get with C/C++.


My D productivity is so much higher than I am with ruby and 
python it isn't even a competition...


Re: DlangIDE - initial GDB debugger support

2015-12-20 Thread default0 via Digitalmars-d-announce

On Friday, 18 December 2015 at 10:41:13 UTC, Vadim Lopatin wrote:

On Thursday, 17 December 2015 at 08:27:05 UTC, ZombineDev wrote:

GDB support improvements: stack and local variables windows 
added.


This is quick progress! Awesome! I finally have some free time on 
my hands, so I deleted my workspace and tried to set things up 
following the How to hack on DlangIDE steps again. After doing 
that and trying to compile on Debug/Win32 I get output with a 
linker error:

Building Debug\dlangide.exe...
Microsoft (R) Incremental Linker Version 14.00.23026.0
Copyright (C) Microsoft Corporation.  All rights reserved.

"Debug\dlangide.obj,Debug\dlangide.exe,Debug\dlangide.map,C:\Users\Administrator\Documents\DCode\dlangui\Debug\dlangui.lib+"
ole32.lib+
kernel32.lib+
user32.lib+
comctl32.lib+
comdlg32.lib+
psapi.lib+
user32.lib+
kernel32.lib/NOMAP/CO/NOI/DELEXE /SUBSYSTEM:WINDOWS
LINK : fatal error LNK1104: Datei 
"Debug\dlangide.obj,Debug\dlangide.exe,Debug\dlangide.map,C:\Users\Administrator\Documents\DCode\dlangui\Debug\dlangui.lib+" kann nicht geöffnet werden.

Building Debug\dlangide.exe failed!

The dlangui project builds correctly btw (it's the only one in 
the solution that does).


If I change to Debug/x64 I get a popup from VS telling me that it 
couldn't find the right project to launch since there are no 
startup projects set (even though I did set DlangIDE as startup 
project and it shows). If I explicitly tell it to build dlangide 
(right-click the project > build) I get another linker error 
telling me it cannot open "phobos64.lib". I do have phobos64.lib 
in the normal directory it is in after installation (ie 
windows/lib64), but for some reason it doesn't pick up on that. I 
even tried setting PATH directly to it, but that also didn't help.


I started up ProcessMonitor and looked at where it was searching 
for phobos64.lib and the results were pretty worrying:

C:\Users\Administrator\Documents\DCode\dlangide\phobos64.lib
C:\Users\Administrator\Documents\DCode\dlangide\phobos64.lib
C:\Program Files (x86)\Microsoft Visual Studio 
14.0\VC\lib\amd64\phobos64.lib
C:\Program Files (x86)\Microsoft Visual Studio 
14.0\VC\lib\amd64\phobos64.lib
C:\Program Files (x86)\Windows 
Kits\10\Lib\10.0.10150.0\ucrt\x64\phobos64.lib
C:\Program Files (x86)\Windows 
Kits\10\Lib\10.0.10150.0\ucrt\x64\phobos64.lib
C:\Program Files (x86)\Windows 
Kits\8.1\Lib\winv6.3\um\x64\phobos64.lib
C:\Program Files (x86)\Windows 
Kits\8.1\Lib\winv6.3\um\x64\phobos64.lib

C:\Users\Administrator\Documents\DCode\dlangide\phobos64.lib
C:\Users\Administrator\Documents\DCode\dlangide\phobos64.lib
C:\Users\Administrator\Documents\DCode\dlangide\phobos64.lib

Where DCode\dlangide is obviously the path where I set things up. 
The rest seem to be things coming from automatic configuration VS 
has done at some point. I'm not sure how or where I can tell it 
to also look into my dmd installation paths.


Now instead of going for a proper fix I simply attempted copying 
the phobos64.lib to the dlangide directory just to see if this 
would get it to compile: Turns out it doesn't. When trying to 
compile like that, I get a popup saying


std.utf.UTFException@c:\s\d\rainers\phobos\std\utf.d(1109): 
Invalid UTF-8 sequence (at index 1)


Is this an ICE? Is my Visual D installation broken (I did 
reinstall Visual D a few times by now already)? I'm using dmd 
2.069.2 which is the most recent version to my knowledge.


Pretty stumped about all of this and this looks a lot like 
something in my VS or VD setup is horribly broken (especially 
looking at the Win32 linker errors and the lack of properly 
configured search paths for phobos64.lib), but I'm not sure what 
exactly or how to go about fixing it/narrowing down the problem.


Any help in somehow getting this all to build would be much 
appreciated. Oh and of course "dub run" works just fine.





Re: dqml for Ubuntu Unity apps

2015-12-20 Thread Karabuta via Digitalmars-d-announce

On Sunday, 20 December 2015 at 13:25:48 UTC, Karabuta wrote:
I can't seem to wrap my head around using dqml and D backend 
for Ubuntu Unity app development. They have this 
UnityComponents qml module they use for UI in their SDK plus a 
C++ backend.


Has anyone made effort on using dqml and D backend? Sample code 
or any help will be sweet!! I really dislike C++, And 
Canonical's C++ coding style and naming convention makes it 
worst.



Sorry the forum is a little bit confusing. Too late until I 
realised I posted in the wrong place and I can't find a way to 
fix it.!Responsive WD.




Re: IAP Tools for D

2015-12-20 Thread Jakob Jenkov via Digitalmars-d-announce

I suggest to compare also against this [1].
The author, Kenton Varda, was the primary author of Protocol 
Buffers version 2, which is the version that Google released 
open source.


[1] https://capnproto.org


Will do - at some point. Writing proper benchmarks against other 
frameworks / encodings takes time though. That's why we have 
started with MessagePack, CBOR and Google Protocol Buffers.




Re: Small minesweeper game in D

2015-12-20 Thread jmh530 via Digitalmars-d-announce

On Sunday, 20 December 2015 at 02:11:58 UTC, Adam D. Ruppe wrote:

code here:
http://arsdnet.net/dcode/minesweeper.d

[...]



The code looks easy to understand also. You might consider 
writing this up into a blog post.


Re: DlangUI

2015-12-20 Thread Xavier Bigand via Digitalmars-d-announce

Le 17/12/2015 17:12, Vadim Lopatin a écrit :

On Wednesday, 16 December 2015 at 13:32:21 UTC, Suliman wrote:

Is it's possible to use some native frontend with dlangui instead of
drawing all controls with OpenGL? I really dislike how all OpenGL
toolkit looks like.


OpenGL is just hardware acceleration for drawing. Resulting picture is
the same for both OpenGL and software rendering.

DlangUI will never use native controls. It draws all widgets itself.
But look and feel can be changed by providing custom theme.
You can create theme (set of .xml and .png files) to get DlangUI app
looking exactly like native one.


Is it's possible to make dlangui fully compatibility with QML to be
able easy migrate visual components from Qt solution to dlangui?


No. It's not planned at least for now.



Having a GUI library fully compatible with QML request property binding 
support. We have it in DQuick, but as we use lua instead of a javascript 
VM I am not sure about how it can be possible to be compatible. 
Translating qml files in lua format will certainly not be enough, 
because their is some gliches in QML.


Sadly we don't work a lot on DQuick, but you can take a look at 
https://github.com/D-Quick/DQuick


Re: IAP Tools for D

2015-12-20 Thread Jakob Jenkov via Digitalmars-d-announce

I suggest to compare also against this [1].
The author, Kenton Varda, was the primary author of Protocol 
Buffers version 2, which is the version that Google released 
open source.


[1] https://capnproto.org



I just had a look at Cap'n Proto. From what I can see in the 
encoding spec, performance of ION will be comparable.


Cap'n Proto claims to be "infinitely faster" than Google Protocol 
Buffers, but that is only if you do not pack the CP data - in 
which case it will transfer slower over the network. CP solves 
that using packing - but then you are back to serialization / 
deserialization, and the original promise of being "inifinitely 
faster" is gone.


Cap'n Proto also has the "problem" that its messages require an 
external schema. To iterate through a Cap'n Proto file / message 
you must already know what data is in it (the schema).


Some see this as an advantage, because it forces you to write a 
schema for your data structure, and you get slightly faster 
encoding / decoding time.


And others see this is a disadvantage because you now have to 
import schemas, or generate code, in order to read a serialized 
message. You cannot just step through it like you can with e.g. 
XML or JSON. I tend to be in this camp - although I am not blind 
to the arguments in favor of external schemas. Speed matters, but 
so does ease-of-use.


On a network protocol level I tend to disagree with the 
"distributed object" model. I know Capn Proto tries to explain 
why this model is not a problem with CP. However, fine grained 
communication between fine grained distributed objects *is* a 
performance killer in the long run, regardless of whether you 
"pipeline" requests.


ION is intended to be the message format for our IAP network 
protocol. IAP will be message oriented, so you can do one-way 
messaging, request-response, subscriptions (e.g. to a stream), 
pipelining, routing of messages via intermediate nodes etc.


Anyways, if you really want to use Cap'N Proto (or something 
else) over IAP (+ION) you can just nest a binary message inside 
an IAP message, and then parse it any way you like when it comes 
out.


LDC 0.17.0-alpha1 has been released!

2015-12-20 Thread Kai Nacke via Digitalmars-d-announce

Hi everyone,

LDC 0.17.0-alpha1, the LLVM-based D compiler, is available for 
download!
This release is based on the 2.068.2 frontend and standard 
library and supports LLVM 3.5-3.7.


Don't miss to check if your preferred system is supported by this 
release. We also have a Win64 compiler available!


As usual, you can find links to the changelog and the binary 
packages over at digitalmars.D.ldc:

http://forum.dlang.org/thread/zwoixfjuagmwvlyat...@forum.dlang.org

Regards,
Kai



Re: IAP Tools for D

2015-12-20 Thread David Nadlinger via Digitalmars-d-announce

On Sunday, 20 December 2015 at 01:16:46 UTC, Jakob Jenkov wrote:
According to Thrift's own docs their binary encoding is not 
compact. For compact encoding it seems they refer to Protobuf.


There seems to be a confusion of terminology here. Thrift has a 
"Binary" protocol, which is not compact in the sense that it 
consists of the data fields more or less blitted into a message. 
There is also a "Compact" protocol, which is also a binary 
format, but employs things like variable-length integers to 
reduce size –  similar to Protobuf.


 — David


Re: IAP Tools for D

2015-12-20 Thread Jakob Jenkov via Digitalmars-d-announce
On Sunday, 20 December 2015 at 19:16:19 UTC, David Nadlinger 
wrote:

On Sunday, 20 December 2015 at 01:16:46 UTC, Jakob Jenkov wrote:
According to Thrift's own docs their binary encoding is not 
compact. For compact encoding it seems they refer to Protobuf.


There seems to be a confusion of terminology here. Thrift has a 
"Binary" protocol, which is not compact in the sense that it 
consists of the data fields more or less blitted into a 
message. There is also a "Compact" protocol, which is also a 
binary format, but employs things like variable-length integers 
to reduce size –  similar to Protobuf.


 — David


Thanks for the clarification! I couldn't really make out from the 
Thrift website if they had their own compact protocol, or 
switched to Protobuf. But now you say that they do have their own 
compact protocol. Now I know that.


Re: Small minesweeper game in D

2015-12-20 Thread Taylor Hillegeist via Digitalmars-d-announce

On Sunday, 20 December 2015 at 02:11:58 UTC, Adam D. Ruppe wrote:

dmd minesweeper.d simpledisplay.d color.d

And play the game! At least on Windows and Linux. On Mac, you 
need to install XQuartz since I don't have a working Cocoa 
implementation in simpledisplay.d right now. Fear not, it is on 
my todo list for 2016, so it will be there eventually.


I had to install libglu1-mesa* on Ubuntu. Nicely done though!