Re: NES emulator written in D
On Saturday, 3 February 2018 at 13:52:17 UTC, blahness wrote: Hi everyone, Not sure how interested people here will be with this but I've ported https://github.com/fogleman/nes from Go to D [1]. I should point out that I'm not the author of the original Go version. The emulator code itself is 100% D with no dependencies. I've also created a little app using SDL to show how you'd put this library to use [2]. Its PPU & APU timing isn't 100% accurate (same as the Go version) so not all games will work correctly but this should be pretty easy to fix. Links -- [1] https://github.com/blahness/nes [2] https://github.com/blahness/nes_test How did it compare to the Go version? I started implementing one myself as a learning experience and recall I looked at the Go version a few times (https://github.com/marler8997/hacknes). Mine was in C++ though since I was also trying to re-familiarize myself with C++. Definitely curious on your thoughts on how the GO version compared to your D version.
Re: NES emulator written in D
Really cool work!
Re: D support for ChromeOS
On Saturday, 3 February 2018 at 18:11:15 UTC, Daniel Kozak wrote: Today I have added basic support for D language (ldc and dub) to chromebrew: https://github.com/skycocker/chromebrew/pull/1717 So if you have ChromeBook with Chrome OS (developer mode is needed for chromebrew), you can try it, if everything works ok for you. Thanks for this. I've got a chromebook and will try it out. Crouton has been less than impressive. Never heard of chromebrew before.
Re: NES emulator written in D
Very cool!
D support for ChromeOS
Today I have added basic support for D language (ldc and dub) to chromebrew: https://github.com/skycocker/chromebrew/pull/1717 So if you have ChromeBook with Chrome OS (developer mode is needed for chromebrew), you can try it, if everything works ok for you.
Re: The #dbugfix Campaign
On Sat, 03 Feb 2018 15:32:41 +, Mike Parker wrote: > We all have (or have had) our "favorite" issues in Bugzilla at one time > or another. Some that seem to hang around like unwanted guests who never > leave. The #dbugfix campaign is an opportunity for you to finally kick > them out. > > The blog: > https://dlang.org/blog/2018/02/03/the-dbugfix-campaign/ > > Reddit: > https://www.reddit.com/r/d_language/comments/7uzwms/ the_dbugfix_campaign_get_your_priority_bugs_fixed/ Nice idea. I wonder if something like this could encourage people that otherwise wouldn't fix bugs themselves to make an attempt -- maybe a month dedicated to fixing bootcamp bugs (or documentation bugs, or ...) with some sort of friendly competition attached. If people that know the compiler's internals would be "on call" to answer questions, however basic, (which is pretty normal already, making it an easy promise) it might encourage people to try it, building a measure of comfort with the codebase and potentially regular contributions in the future.
Re: The #dbugfix Campaign
On Saturday, 3 February 2018 at 15:49:41 UTC, ag0aep6g wrote: On 02/03/2018 04:32 PM, Mike Parker wrote: The blog: https://dlang.org/blog/2018/02/03/the-dbugfix-campaign/ I understand that spamming is normal on Twitter, but do we really want people to spam General like that? Can't you bring voting back on Bugzilla and take that into account? That requires a Bugzilla account. And I don't see it as spam. I expect posts in the forums to sometimes spark discussion.
Re: The #dbugfix Campaign
On 02/03/2018 04:32 PM, Mike Parker wrote: The blog: https://dlang.org/blog/2018/02/03/the-dbugfix-campaign/ I understand that spamming is normal on Twitter, but do we really want people to spam General like that? Can't you bring voting back on Bugzilla and take that into account?
The #dbugfix Campaign
We all have (or have had) our "favorite" issues in Bugzilla at one time or another. Some that seem to hang around like unwanted guests who never leave. The #dbugfix campaign is an opportunity for you to finally kick them out. The blog: https://dlang.org/blog/2018/02/03/the-dbugfix-campaign/ Reddit: https://www.reddit.com/r/d_language/comments/7uzwms/the_dbugfix_campaign_get_your_priority_bugs_fixed/
NES emulator written in D
Hi everyone, Not sure how interested people here will be with this but I've ported https://github.com/fogleman/nes from Go to D [1]. I should point out that I'm not the author of the original Go version. The emulator code itself is 100% D with no dependencies. I've also created a little app using SDL to show how you'd put this library to use [2]. Its PPU & APU timing isn't 100% accurate (same as the Go version) so not all games will work correctly but this should be pretty easy to fix. Links -- [1] https://github.com/blahness/nes [2] https://github.com/blahness/nes_test