Re: A Pull Request Manager's Perspective
On Tuesday, 18 May 2021 at 14:28:52 UTC, Dennis wrote: On Tuesday, 18 May 2021 at 12:58:51 UTC, Mike Parker wrote: https://dlang.org/blog/2021/05/18/a-pull-request-managers-perspective/ Ths emphasizes the fact that druntime needs more love. That conclusion is given along with these numbers: || dmd | phobos | druntime | ||-||--| |open bug reports| 3000| 900| 300| |Pull requests / month | 85 | 130|30| |contributors last month | 10 | 5| 4| To me, that looks like dmd needs more love, given the vast amount of bugs (3000) compared to druntime (300). The opened druntime PRs do not necessarily fix any issues or add new features, but rather contain minor refactorings of small, unreported, bug fixes. So I would say that there is no relationship betweem the number of bugs of a component and the number of PRs that are opened. The fundamental reason why dmd has more opened bugs is because it is the oldest codebase among the 3. Also, some bugs are reported as belonging to dmd when they're actually druntime bugs, because it is difficult to properly identify the component if you are not a contributor. I have changed the component part of many dmd bugs to druntime over time.
Re: Til, a command language written in D
On Friday, 14 May 2021 at 22:10:38 UTC, Cléber Zavadniak wrote: 1- Should I compile a `libphobos2.so` "by hand"? Should I use `libphobos2-ldc-shared.so`??? With LDC, -link-defaultlib-shared links the binary against shared druntime/Phobos. It's the default setting when creating a shared library with -shared; use it explicitly when creating an executable. This way, the executable and all .so libs share the same druntime/Phobos, incl. a single GC, default std.parallelism thread pool etc.
Re: A Pull Request Manager's Perspective
We should make a list of the things we need to do, in order of importance. Not just for solving problems, but for raising them,and who give good advice.They are rewarded according to their importance and excellence. D needs a list, just like buglist,'todolist'. Everyone takes a task from the todolist, completes it, and receives reward.
Re: A Pull Request Manager's Perspective
On Tuesday, 18 May 2021 at 12:58:51 UTC, Mike Parker wrote: Razvan Nitu, one of the foundation's two Pull Request Managers funded by Symmetry Investments, talks about the work he's been doing and two initiatives intended to motivate contributions to the core D projects. https://dlang.org/blog/2021/05/18/a-pull-request-managers-perspective/ I've also shared it to the D subreddit if anyone wants to follow or participate in any discussion that arises there: https://www.reddit.com/r/d_language/comments/nf9z1e/a_pull_request_managers_perspective/ Spot on
Re: A Pull Request Manager's Perspective
On Tuesday, 18 May 2021 at 12:58:51 UTC, Mike Parker wrote: https://dlang.org/blog/2021/05/18/a-pull-request-managers-perspective/ Ths emphasizes the fact that druntime needs more love. That conclusion is given along with these numbers: || dmd | phobos | druntime | ||-||--| |open bug reports| 3000| 900| 300| |Pull requests / month | 85 | 130|30| |contributors last month | 10 | 5| 4| To me, that looks like dmd needs more love, given the vast amount of bugs (3000) compared to druntime (300).
A Pull Request Manager's Perspective
Razvan Nitu, one of the foundation's two Pull Request Managers funded by Symmetry Investments, talks about the work he's been doing and two initiatives intended to motivate contributions to the core D projects. https://dlang.org/blog/2021/05/18/a-pull-request-managers-perspective/ I've also shared it to the D subreddit if anyone wants to follow or participate in any discussion that arises there: https://www.reddit.com/r/d_language/comments/nf9z1e/a_pull_request_managers_perspective/
Re: PixelPerfectEngine v0.10.0-beta.1 release + looking for a team
On Sunday, 16 May 2021 at 18:56:24 UTC, solidstate1991 wrote: https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.10.0-beta.1 https://ziltoid1991.itch.io/pixelperfecteditor The new release contains the refactored and cleaned-up GUI subsystem, a new input subsystem, more composing functions, etc. Also, since I got a full-time job, I have limited time to work on my software development projects, especially my engine, which grew pretty complex. I would like to have a few testers at least. I cannot provide any financial compensation, however I do plan to take game development in D to the next level (most likely this very same engine), so I might count you into my project. I also looking for other kind of creatives, mainly pixel artists, but I guess this is not the place for that. Does it have a website/docs? Are there any demo games?
Re: BeerConf May 2021
I'm not sure if it's possible, but given some of the recent and ongoing discussions, someone doing a presentation on type theory and Howard-Curry correspondence might go a long way towards people using the same words/concepts in discussions. On Mon, May 17, 2021 at 08:30:43AM -0400, Steven Schveighoffer via Digitalmars-d-announce wrote: > Check twice before you click! This email originated from outside PNNL. > > > On 5/17/21 8:13 AM, Iain Buclaw wrote: > > # Beerconf! > > > > Hi all, > > > > For those of us in the Northern Hemisphere, summer has returned, and > > with it the usual Garland Day celebrations. So once again we'll be > > doing our own Fete named Beerconf, this month on 29th and 30th May. > > > > Bring your summer beverages and D topics and we'll discuss things - > > decorating yourself with flowers and oak apples, and washing yourself in > > dew is optional. > > > > For anyone not familiar with Beerconf, you can read about it > > [here](https://gcc02.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwiki.dlang.org%2FBeerconfdata=04%7C01%7CBrian.Schrom%40pnnl.gov%7C6b169d20504a41fc8c1a08d919304cd7%7Cd6faa5f90ae240338c0130048a38deeb%7C0%7C0%7C637568517513650394%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000sdata=OfKRJDbaLdWIF4SROabRZP7ocVWzS5Ez9qkAQYD3WFo%3Dreserved=0) > > > > See you in a couple weeks! > > > Thanks Iain! I was just coming here to put out the announcement. See you > in 2 weeks! > > -Steve