Re: DConf 2020 Canceled

2020-03-09 Thread John Burton via Digitalmars-d-announce

On Saturday, 7 March 2020 at 20:37:32 UTC, Mike Parker wrote:
Personally, I was really looking forward to heading to London 
and seeing everyone again, but I do agree with the decision. We 
hope not many of you will be impacted by the decision and we're 
terribly sorry if you are.


Very disappointing as I'd hoped to go for at least one day for 
the first time.

But very much the right thing to do under the circumstances.




Re: DirectX bindings

2017-06-23 Thread John Burton via Digitalmars-d-announce

On Friday, 23 June 2017 at 12:39:45 UTC, evilrat wrote:

On Friday, 23 June 2017 at 11:34:34 UTC, John Burton wrote:


Ah... Well thank you for your work on this up to now.

I was just looking at these bindings a few days ago, 
considering if I should use C++ or D for a little hobby 
graphics projects I wanted to look at, and thought I'd maybe 
use this. I'm hoping there is an alternative if this is 
deleted.


You still could use it, for example clone the repo to your 
project directory and set relative dub dependency path in the 
project, should work just fine.


Thanks, yes that should work. I just didn't want to base a 
project on an unsupported library, but I think in this case it's 
different as binding are not likely to require maintenance.


Re: DirectX bindings

2017-06-23 Thread John Burton via Digitalmars-d-announce

On Thursday, 22 June 2017 at 09:09:40 UTC, evilrat wrote:

On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote:


https://github.com/evilrat666/directx-d



I'm sorry to say that, but I have to quit the post of DirectX 
bindings maintainer. I haven't yet decided on what to do with 
dub package[1], but I'm in favor of completely deleting it so 
the next maintainer or D foundation can step in, that way there 
should be little to no code breakage occurs and most users 
won't even notice a change. My current estimate is to drop it 
till the end of month.
I will probably continue to maintain github repository for few 
months for my personal needs though.


[1] http://code.dlang.org/packages/directx-d


Ah... Well thank you for your work on this up to now.

I was just looking at these bindings a few days ago, considering 
if I should use C++ or D for a little hobby graphics projects I 
wanted to look at, and thought I'd maybe use this. I'm hoping 
there is an alternative if this is deleted.