Re: DConf 2020 Canceled
On Saturday, 7 March 2020 at 20:37:32 UTC, Mike Parker wrote: Personally, I was really looking forward to heading to London and seeing everyone again, but I do agree with the decision. We hope not many of you will be impacted by the decision and we're terribly sorry if you are. Very disappointing as I'd hoped to go for at least one day for the first time. But very much the right thing to do under the circumstances.
Re: DirectX bindings
On Friday, 23 June 2017 at 12:39:45 UTC, evilrat wrote: On Friday, 23 June 2017 at 11:34:34 UTC, John Burton wrote: Ah... Well thank you for your work on this up to now. I was just looking at these bindings a few days ago, considering if I should use C++ or D for a little hobby graphics projects I wanted to look at, and thought I'd maybe use this. I'm hoping there is an alternative if this is deleted. You still could use it, for example clone the repo to your project directory and set relative dub dependency path in the project, should work just fine. Thanks, yes that should work. I just didn't want to base a project on an unsupported library, but I think in this case it's different as binding are not likely to require maintenance.
Re: DirectX bindings
On Thursday, 22 June 2017 at 09:09:40 UTC, evilrat wrote: On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote: https://github.com/evilrat666/directx-d I'm sorry to say that, but I have to quit the post of DirectX bindings maintainer. I haven't yet decided on what to do with dub package[1], but I'm in favor of completely deleting it so the next maintainer or D foundation can step in, that way there should be little to no code breakage occurs and most users won't even notice a change. My current estimate is to drop it till the end of month. I will probably continue to maintain github repository for few months for my personal needs though. [1] http://code.dlang.org/packages/directx-d Ah... Well thank you for your work on this up to now. I was just looking at these bindings a few days ago, considering if I should use C++ or D for a little hobby graphics projects I wanted to look at, and thought I'd maybe use this. I'm hoping there is an alternative if this is deleted.