Re: This just in: authorless TDPL becomes collector's edition

2010-07-28 Thread strtr
== Quote from Jonathan M Davis (jmdavisp...@gmail.com)'s article
> So, it looks like anyone who actually got a pdf out of safari online lucked 
> out
> somehow.

Or are all into the successful ploy to get us to try it ;)



Re: Orange - a serialization library

2010-07-28 Thread strtr
== Quote from Jacob Carlborg (d...@me.com)'s article
> Exactly, there a several features in D2 that is lexical illegal in D1. I
> thought that it was the easiest solution, instead of creating a build
> system that excluded the file for D1, then people are free to use their
> own build system instead of a specific one they perhaps don't like.

Funny solution :)

Is the xml code different from dsource's std2.xml ?

The api reference is a bit too tidy to my liking ;)


Re: This just in: authorless TDPL becomes collector's edition

2010-07-13 Thread strtr
== Quote from Mike James (f...@bar.com)'s article
> The downladable version appears in the "Tokens & Downloads" tab of My Safari
> when I log on. Have you got that Tab?
> -=mike=-

There is a "Tokens & Downloads" in the "my safari"-drop-down but it directs me 
to
the "Favorites and Folders"-tab (where TDPL is shown). There is no "Tokens &
Downloads" tab.


Re: This just in: authorless TDPL becomes collector's edition

2010-07-13 Thread strtr
== Quote from Mike James (f...@bar.com)'s article
> "strtr"  wrote in message news:i1ck0c$g...@digitalmars.com...
> > == Quote from Mike James (f...@bar.com)'s article
> >> "Patrick Byrne"  wrote in message
> >> news:hvq1dr$30e...@digitalmars.com...
> >> > On 22/06/2010 10:03, Mike James wrote:
> >> >
> >> >> When you get the book it has an access code to download the PDF book
> >> >> from Safari. But you need the book first :-)
> >> >
> >> > Can you actually download the pdf? All I can see is the interactive
> >> > browser - It is quite nice to use but I would much rather have a pdf
> >> > file
> >> > to take home with me, at the end of the day.
> >> >
> >> Yes you can download the PDF. If you look at the last page of TDPL there
> >> is
> >> instructions. Basically you request a PDF and the PDF is generated with
> >> your
> >> name and email address as a footer on each page. Safari then emails you
> >> the
> >> webpage you can download it from. You just need to signup for the trial
> >> period.
> >> -=mike=-
> >
> > Could you maybe help me out a bit. Next to the online version, all I get
> > is the
> > notification I need download tokens :(
> > I signed up using the coupon code.
> Have you bought TDPL? You need the access code from the back of the book.
> -=mike=-
Yes, as I said, I singed up using the coupon code. Or is there yet some other 
code
I missed?
It automatically added TDPL to the 0-slot bookshelf.
In the table of contents there are per chapter downloads which each cost one
download token.
On the online reading page I can print individual pages (with watermark) but
downloads again cost tokens.
Which button am I missing?


Re: This just in: authorless TDPL becomes collector's edition

2010-07-11 Thread strtr
== Quote from Mike James (f...@bar.com)'s article
> "Patrick Byrne"  wrote in message
> news:hvq1dr$30e...@digitalmars.com...
> > On 22/06/2010 10:03, Mike James wrote:
> >
> >> When you get the book it has an access code to download the PDF book
> >> from Safari. But you need the book first :-)
> >
> > Can you actually download the pdf? All I can see is the interactive
> > browser - It is quite nice to use but I would much rather have a pdf file
> > to take home with me, at the end of the day.
> >
> Yes you can download the PDF. If you look at the last page of TDPL there is
> instructions. Basically you request a PDF and the PDF is generated with your
> name and email address as a footer on each page. Safari then emails you the
> webpage you can download it from. You just need to signup for the trial
> period.
> -=mike=-

Could you maybe help me out a bit. Next to the online version, all I get is the
notification I need download tokens :(
I signed up using the coupon code.


Re: dmd 1.062 and 2.047 release

2010-06-15 Thread strtr
== Quote from BCS (n...@anon.com)'s article
> Hello Walter,
> > strtr wrote:
> >
> >> It's the optimization :)
> >> Without -O compilation took only a few seconds!
> > Well, that explains it! Little attempt is made in the optimizer to
> > make it compile faster if that would interfere with generating faster
> > code.
> >
> How does 1.061 w/ -O compare to 1.062 w/ -O? If 62 is much slower that might
> be of interest.

That is exactly what I mentioned :?
Or did you mean w/o ?
In that case I don't much care it takes 5 or 10 seconds for thousands of lines 
of
code :)
(or, I don't know how to time dmd more precise than with my stopwatch when 
called
through bud :D)

Anyway, I kind of like that it takes longer now with optimization.
I haven't checked whether things actually got any faster, but it feels a bit 
like
in older games when it said:
"Optimizing X for your computer" or "Generating A.I."
:)


Re: dmd 1.062 and 2.047 release

2010-06-15 Thread strtr
It's the optimization :)
Without -O compilation took only a few seconds!


Re: dmd 1.062 and 2.047 release

2010-06-15 Thread strtr
My project takes 4 times longer to compile with 1.062 (iso 1.061).
It now takes 1min 20sec on my p4 and memory doesn't seem to be the problem 
(<80MB).
I'd rather have it below 30sec :)

bud prj\main.d -w -inline -O -full -cleanup -IC:\D\Libs\



Re: DMDScript now under Boost license

2010-03-29 Thread strtr
Walter Bright Wrote:

> strtr wrote:
> > Scripting in de form of a dialect/subset of D in the std/language.
> > I don't know enough about scripting to say anything specific/useful.
> > It's just that if scripting were part of D, I would have used it already 
> > where the possibilities mentioned by Robert Clipsham just look that much 
> > bigger a step.
> > And being part of the language/community simply instils trust.
> 
> I thought about that a lot, but CTFE seems to fill that gap well enough.

I don't think CTFE fills the gap of RTFE.
I need the scripting for my users and they can't compile the program :)
Maybe you are talking about another gap.
Now, choosing a scripting language feels like a stab in the dark and I can't 
put it off forever :)


Re: DMDScript now under Boost license

2010-03-29 Thread strtr
Walter Bright Wrote:

> strtr wrote:
> > Walter Bright Wrote:
> > 
> >> http://www.digitalmars.com/dscript/index.html
> > 
> > Would it be possible to have some sort of scripting as part of D?
> 
> What did you have in mind?

Scripting in de form of a dialect/subset of D in the std/language.
I don't know enough about scripting to say anything specific/useful.
It's just that if scripting were part of D, I would have used it already where 
the possibilities mentioned by Robert Clipsham just look that much bigger a 
step.
And being part of the language/community simply instils trust.


Re: DMDScript now under Boost license

2010-03-28 Thread strtr
Walter Bright Wrote:

> http://www.digitalmars.com/dscript/index.html

Would it be possible to have some sort of scripting as part of D?




Re: Tango 0.99.9 Kai released

2010-02-10 Thread strtr
Nick Sabalausky Wrote:
> 
> At the moment, no. Currently, Tango is D1-only, but druntime (the thing that 
> is supposed to allow Tango and Phobos to play nice together on a single 
> installation) is D2-only. So once Tango is ported to D2, I'd imagine there 
> will probably be a Tango+DMD2 bundle that will include phobos and all your 
> tango *and* phobos calls should work fine. But on D1, a DMD installation is 
> either a tango one or a phobos one (unless you use some ugly hacks).
> 

I thought Tangobos was packaged in and would handle all Phobos calls without 
much hassle. 



Re: Tango 0.99.9 Kai released

2010-02-10 Thread strtr
Nick Sabalausky Wrote:
> 
> Once Tango is ported to D2, then Tango/Phobos should get along just fine (as 
> long as you use D2). That's largely what druntime was all about.
:) Yet another reason to switch to D2 as soon as possible after reading 
Andrei's book.

> 
> If you grab the Tango+DMD bundle from the Tango site, then it's exactly the 
> same as installing DMD/Phobos: Just unzip, set path, and run.
So I shouldn't need to change anything at all in my project? All Phobos calls 
will by default be handled correctly? That's nice.

> 
> Installing Tango overtop an existing DMD/Phobos can be tricky (at least from 
> what I recall, been a long time since I attempted it), but the Tango+DMD 
> bundles are easy and upgrading the DMD from an existing Tango+DMD bundle 
> installation is fairly easy too.
Ok, good to know, as I really like to take the latest release: 
My monthly candy :D



Re: dmd 1.056 and 2.040 release

2010-01-30 Thread strtr
Walter Bright Wrote:

> 
> http://www.digitalmars.com/d/1.0/changelog.html
> http://ftp.digitalmars.com/dmd.1.056.zip
> 
> 
> http://www.digitalmars.com/d/2.0/changelog.html
> http://ftp.digitalmars.com/dmd.2.040.zip
> 
> Thanks to the many people who contributed to this update!

Do you ever find new bugs while fixing other?