Re: This just in: authorless TDPL becomes collector's edition
== Quote from Jonathan M Davis (jmdavisp...@gmail.com)'s article > So, it looks like anyone who actually got a pdf out of safari online lucked > out > somehow. Or are all into the successful ploy to get us to try it ;)
Re: Orange - a serialization library
== Quote from Jacob Carlborg (d...@me.com)'s article > Exactly, there a several features in D2 that is lexical illegal in D1. I > thought that it was the easiest solution, instead of creating a build > system that excluded the file for D1, then people are free to use their > own build system instead of a specific one they perhaps don't like. Funny solution :) Is the xml code different from dsource's std2.xml ? The api reference is a bit too tidy to my liking ;)
Re: This just in: authorless TDPL becomes collector's edition
== Quote from Mike James (f...@bar.com)'s article > The downladable version appears in the "Tokens & Downloads" tab of My Safari > when I log on. Have you got that Tab? > -=mike=- There is a "Tokens & Downloads" in the "my safari"-drop-down but it directs me to the "Favorites and Folders"-tab (where TDPL is shown). There is no "Tokens & Downloads" tab.
Re: This just in: authorless TDPL becomes collector's edition
== Quote from Mike James (f...@bar.com)'s article > "strtr" wrote in message news:i1ck0c$g...@digitalmars.com... > > == Quote from Mike James (f...@bar.com)'s article > >> "Patrick Byrne" wrote in message > >> news:hvq1dr$30e...@digitalmars.com... > >> > On 22/06/2010 10:03, Mike James wrote: > >> > > >> >> When you get the book it has an access code to download the PDF book > >> >> from Safari. But you need the book first :-) > >> > > >> > Can you actually download the pdf? All I can see is the interactive > >> > browser - It is quite nice to use but I would much rather have a pdf > >> > file > >> > to take home with me, at the end of the day. > >> > > >> Yes you can download the PDF. If you look at the last page of TDPL there > >> is > >> instructions. Basically you request a PDF and the PDF is generated with > >> your > >> name and email address as a footer on each page. Safari then emails you > >> the > >> webpage you can download it from. You just need to signup for the trial > >> period. > >> -=mike=- > > > > Could you maybe help me out a bit. Next to the online version, all I get > > is the > > notification I need download tokens :( > > I signed up using the coupon code. > Have you bought TDPL? You need the access code from the back of the book. > -=mike=- Yes, as I said, I singed up using the coupon code. Or is there yet some other code I missed? It automatically added TDPL to the 0-slot bookshelf. In the table of contents there are per chapter downloads which each cost one download token. On the online reading page I can print individual pages (with watermark) but downloads again cost tokens. Which button am I missing?
Re: This just in: authorless TDPL becomes collector's edition
== Quote from Mike James (f...@bar.com)'s article > "Patrick Byrne" wrote in message > news:hvq1dr$30e...@digitalmars.com... > > On 22/06/2010 10:03, Mike James wrote: > > > >> When you get the book it has an access code to download the PDF book > >> from Safari. But you need the book first :-) > > > > Can you actually download the pdf? All I can see is the interactive > > browser - It is quite nice to use but I would much rather have a pdf file > > to take home with me, at the end of the day. > > > Yes you can download the PDF. If you look at the last page of TDPL there is > instructions. Basically you request a PDF and the PDF is generated with your > name and email address as a footer on each page. Safari then emails you the > webpage you can download it from. You just need to signup for the trial > period. > -=mike=- Could you maybe help me out a bit. Next to the online version, all I get is the notification I need download tokens :( I signed up using the coupon code.
Re: dmd 1.062 and 2.047 release
== Quote from BCS (n...@anon.com)'s article > Hello Walter, > > strtr wrote: > > > >> It's the optimization :) > >> Without -O compilation took only a few seconds! > > Well, that explains it! Little attempt is made in the optimizer to > > make it compile faster if that would interfere with generating faster > > code. > > > How does 1.061 w/ -O compare to 1.062 w/ -O? If 62 is much slower that might > be of interest. That is exactly what I mentioned :? Or did you mean w/o ? In that case I don't much care it takes 5 or 10 seconds for thousands of lines of code :) (or, I don't know how to time dmd more precise than with my stopwatch when called through bud :D) Anyway, I kind of like that it takes longer now with optimization. I haven't checked whether things actually got any faster, but it feels a bit like in older games when it said: "Optimizing X for your computer" or "Generating A.I." :)
Re: dmd 1.062 and 2.047 release
It's the optimization :) Without -O compilation took only a few seconds!
Re: dmd 1.062 and 2.047 release
My project takes 4 times longer to compile with 1.062 (iso 1.061). It now takes 1min 20sec on my p4 and memory doesn't seem to be the problem (<80MB). I'd rather have it below 30sec :) bud prj\main.d -w -inline -O -full -cleanup -IC:\D\Libs\
Re: DMDScript now under Boost license
Walter Bright Wrote: > strtr wrote: > > Scripting in de form of a dialect/subset of D in the std/language. > > I don't know enough about scripting to say anything specific/useful. > > It's just that if scripting were part of D, I would have used it already > > where the possibilities mentioned by Robert Clipsham just look that much > > bigger a step. > > And being part of the language/community simply instils trust. > > I thought about that a lot, but CTFE seems to fill that gap well enough. I don't think CTFE fills the gap of RTFE. I need the scripting for my users and they can't compile the program :) Maybe you are talking about another gap. Now, choosing a scripting language feels like a stab in the dark and I can't put it off forever :)
Re: DMDScript now under Boost license
Walter Bright Wrote: > strtr wrote: > > Walter Bright Wrote: > > > >> http://www.digitalmars.com/dscript/index.html > > > > Would it be possible to have some sort of scripting as part of D? > > What did you have in mind? Scripting in de form of a dialect/subset of D in the std/language. I don't know enough about scripting to say anything specific/useful. It's just that if scripting were part of D, I would have used it already where the possibilities mentioned by Robert Clipsham just look that much bigger a step. And being part of the language/community simply instils trust.
Re: DMDScript now under Boost license
Walter Bright Wrote: > http://www.digitalmars.com/dscript/index.html Would it be possible to have some sort of scripting as part of D?
Re: Tango 0.99.9 Kai released
Nick Sabalausky Wrote: > > At the moment, no. Currently, Tango is D1-only, but druntime (the thing that > is supposed to allow Tango and Phobos to play nice together on a single > installation) is D2-only. So once Tango is ported to D2, I'd imagine there > will probably be a Tango+DMD2 bundle that will include phobos and all your > tango *and* phobos calls should work fine. But on D1, a DMD installation is > either a tango one or a phobos one (unless you use some ugly hacks). > I thought Tangobos was packaged in and would handle all Phobos calls without much hassle.
Re: Tango 0.99.9 Kai released
Nick Sabalausky Wrote: > > Once Tango is ported to D2, then Tango/Phobos should get along just fine (as > long as you use D2). That's largely what druntime was all about. :) Yet another reason to switch to D2 as soon as possible after reading Andrei's book. > > If you grab the Tango+DMD bundle from the Tango site, then it's exactly the > same as installing DMD/Phobos: Just unzip, set path, and run. So I shouldn't need to change anything at all in my project? All Phobos calls will by default be handled correctly? That's nice. > > Installing Tango overtop an existing DMD/Phobos can be tricky (at least from > what I recall, been a long time since I attempted it), but the Tango+DMD > bundles are easy and upgrading the DMD from an existing Tango+DMD bundle > installation is fairly easy too. Ok, good to know, as I really like to take the latest release: My monthly candy :D
Re: dmd 1.056 and 2.040 release
Walter Bright Wrote: > > http://www.digitalmars.com/d/1.0/changelog.html > http://ftp.digitalmars.com/dmd.1.056.zip > > > http://www.digitalmars.com/d/2.0/changelog.html > http://ftp.digitalmars.com/dmd.2.040.zip > > Thanks to the many people who contributed to this update! Do you ever find new bugs while fixing other?