Re: Better Voldemort types
On Wednesday, 25 May 2016 at 12:19:33 UTC, Steven Schveighoffer wrote: On 5/25/16 4:22 AM, Atila Neves wrote: On Tuesday, 24 May 2016 at 01:29:53 UTC, Steven Schveighoffer wrote: Blog post on making Voldemort types without the disk-space issues: http://www.schveiguy.com/blog/2016/05/have-your-voldemort-types-and-keep-your-disk-space-too/ Should we horcruxify Phobos? As far as low-hanging fruit, I think it may be worthwhile, since this is really an implementation detail. The fixing of true Voldemort types is likely not happening for a few releases, as the principles don't seem to agree on the best mechanism. -Steve I also agree that fixing phobos this way is a good low hanging fruit. Having symbol name and binary size explosion when using basic phobos functionality could act as deterrent for early adoption of the D language.
Re: Better Voldemort types
On 5/25/16 4:22 AM, Atila Neves wrote: On Tuesday, 24 May 2016 at 01:29:53 UTC, Steven Schveighoffer wrote: Blog post on making Voldemort types without the disk-space issues: http://www.schveiguy.com/blog/2016/05/have-your-voldemort-types-and-keep-your-disk-space-too/ Should we horcruxify Phobos? As far as low-hanging fruit, I think it may be worthwhile, since this is really an implementation detail. The fixing of true Voldemort types is likely not happening for a few releases, as the principles don't seem to agree on the best mechanism. -Steve
Re: Better Voldemort types
On Tuesday, 24 May 2016 at 01:29:53 UTC, Steven Schveighoffer wrote: http://www.schveiguy.com/blog/2016/05/have-your-voldemort-types-and-keep-your-disk-space-too/ Good read. I'll horcruxify my phobos-next ranges until compiler is fixed. Thanks!
Re: Better Voldemort types
On Tuesday, 24 May 2016 at 01:29:53 UTC, Steven Schveighoffer wrote: Blog post on making Voldemort types without the disk-space issues: http://www.schveiguy.com/blog/2016/05/have-your-voldemort-types-and-keep-your-disk-space-too/ -Steve Should we horcruxify Phobos? Atila
Re: Better Voldemort types
On Tuesday, 24 May 2016 at 01:29:53 UTC, Steven Schveighoffer wrote: Blog post on making Voldemort types without the disk-space issues: http://www.schveiguy.com/blog/2016/05/have-your-voldemort-types-and-keep-your-disk-space-too/ -Steve Very useful - thanks!
Re: Better Voldemort types
On Tuesday, 24 May 2016 at 01:29:53 UTC, Steven Schveighoffer wrote: Blog post on making Voldemort types without the disk-space issues: http://www.schveiguy.com/blog/2016/05/have-your-voldemort-types-and-keep-your-disk-space-too/ Good illustration and reasonable solution. "I will be splitting my functions Horcrux style". :)
Better Voldemort types
Blog post on making Voldemort types without the disk-space issues: http://www.schveiguy.com/blog/2016/05/have-your-voldemort-types-and-keep-your-disk-space-too/ -Steve