Re: Dlings first release

2023-02-15 Thread RazvanN via Digitalmars-d-announce

On Monday, 23 January 2023 at 10:21:04 UTC, João Lourenço wrote:



[1] https://github.com/rust-lang/rustlings
[2] https://github.com/iK4tsu/dlings
[3] https://github.com/crazymonkyyy/dingbats


Maybe you can find some inspiration from our D summer school 
exercices[1][2]. Many of them are inspired by Ali's book.


[1] https://github.com/Dlang-UPB/D-Summer-School
[2] https://dlang-upb.github.io/D-Summer-School/



Re: Dlings first release

2023-02-14 Thread João Lourenço via Digitalmars-d-announce

On Monday, 23 January 2023 at 10:21:04 UTC, João Lourenço wrote:

[...]


A couple of updates since the initial post:
* the first batch of exercises until a first quiz was added
* a new separator on the repository to provide any kind of 
feedback - roadmap and vision document available here
* exercise metadata was moved to a TOML file since it was not 
ideal to always recompile the project each time that information 
was modified

* meson is now supported
* colors and emojis are now handled better - colored output is 
compliant with the argparse lib


Re: Dlings first release

2023-02-14 Thread João Lourenço via Digitalmars-d-announce


On 1/23/23 10:21, João Lourenço via Digitalmars-d-announce wrote:

[...]


A couple of updates since the initial post:
* the first batch of exercises until a first quiz was added
* a new separator on the repository to provide any kind of feedback - 
roadmap and vision document available here
* exercise metadata was moved to a TOML file since it was not ideal to 
always recompile the project each time that information was modified

* meson is now supported
* colors and emojis are now handled better - colored output is compliant 
with the argparse lib




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Re: Dlings first release

2023-01-23 Thread João Lourenço via Digitalmars-d-announce

On Monday, 23 January 2023 at 13:29:09 UTC, Andrew wrote:

On Monday, 23 January 2023 at 10:21:04 UTC, João Lourenço wrote:

[...]


This looks like a good start, and I'm excited that the 
community as a whole is finally starting to orient itself 
towards beginners, since that's where most of the hype comes 
from, initially.


I'll see if I can help with formatting and documenting the 
existing code, because I believe that even the utility code 
that makes up the program should be very friendly and 
explanatory.


Hopefully with enough effort, this project could be adopted by 
the dlang community and added to dlang.org.


Thank you! I tried to document everything and follow the D style.


Re: Dlings first release

2023-01-23 Thread João Lourenço via Digitalmars-d-announce

On Monday, 23 January 2023 at 10:21:04 UTC, João Lourenço wrote:

[...]


Topics from dingbats are here: 
https://raw.githubusercontent.com/crazymonkyyy/dingbats/master/.dev/curriculum.md


Dlings first release

2023-01-23 Thread João Lourenço via Digitalmars-d-announce
I started working on this project a while ago. It all began with 
a discussion between me and a coworker. From time to time I 
announce D at work. I also tried to push some of my coworkers to 
try it, but haven't had much success, perhaps I'm just a terrible 
salesman. One of them seems to understand the appeal of the 
language, however, doesn't have a reason to start messing with 
it. So, in one of my recent discussions with him I asked "If D 
had a similar project to Rustlings [1] would you give it a try?", 
and the answer was yes because although he is curious about the 
language, he thinks he needs a reason to start messing around 
with it. Randomly messing around is not his thing, and using it 
in a project could feel counter-productive because of the time 
spent learning the language instead of actively working on it. A 
project similar to Rustlings would, on the other hand, be quick 
enough to get going. Just start solving simple exercises to get a 
feel of the language and what the features are. He could stop at 
any time and come back whenever he feels like to keep progressing 
without feeling forced to do it.


So, I started working on Dlings [2]. My approach was to have it 
as close as possible to Rustlings. They created a working recipe, 
why not just follow it? So, right now, this is a clone of 
Rustlings. There are a bunch of things that need to be polished, 
but I felt it was good enough to release it and start adding 
exercises.


This is where I would like the community to come in. There are a 
lot of experienced people in the D community, more knowledgeable 
than I, more creative, and with experience in education. I would 
like, if anyone is interested, to ask you to give your opinions 
of how the exercises should be structured, the topics to teach, 
how could they look, etc. Contributors in general would be great! 
There is another project - dingbats [3] - from monkeyyy, that has 
some topics and ideas laid out if you want to check it out.


[1] https://github.com/rust-lang/rustlings
[2] https://github.com/iK4tsu/dlings
[3] https://github.com/crazymonkyyy/dingbats


Re: Dlings first release

2023-01-23 Thread Andrew via Digitalmars-d-announce

On Monday, 23 January 2023 at 10:21:04 UTC, João Lourenço wrote:
I started working on this project a while ago. It all began 
with a discussion between me and a coworker. From time to time 
I announce D at work. I also tried to push some of my coworkers 
to try it, but haven't had much success, perhaps I'm just a 
terrible salesman. One of them seems to understand the appeal 
of the language, however, doesn't have a reason to start 
messing with it. So, in one of my recent discussions with him I 
asked "If D had a similar project to Rustlings [1] would you 
give it a try?", and the answer was yes because although he is 
curious about the language, he thinks he needs a reason to 
start messing around with it. Randomly messing around is not 
his thing, and using it in a project could feel 
counter-productive because of the time spent learning the 
language instead of actively working on it. A project similar 
to Rustlings would, on the other hand, be quick enough to get 
going. Just start solving simple exercises to get a feel of the 
language and what the features are. He could stop at any time 
and come back whenever he feels like to keep progressing 
without feeling forced to do it.


So, I started working on Dlings [2]. My approach was to have it 
as close as possible to Rustlings. They created a working 
recipe, why not just follow it? So, right now, this is a clone 
of Rustlings. There are a bunch of things that need to be 
polished, but I felt it was good enough to release it and start 
adding exercises.


This is where I would like the community to come in. There are 
a lot of experienced people in the D community, more 
knowledgeable than I, more creative, and with experience in 
education. I would like, if anyone is interested, to ask you to 
give your opinions of how the exercises should be structured, 
the topics to teach, how could they look, etc. Contributors in 
general would be great! There is another project - dingbats [3] 
- from monkeyyy, that has some topics and ideas laid out if you 
want to check it out.


[1] https://github.com/rust-lang/rustlings
[2] https://github.com/iK4tsu/dlings
[3] https://github.com/crazymonkyyy/dingbats


This looks like a good start, and I'm excited that the community 
as a whole is finally starting to orient itself towards 
beginners, since that's where most of the hype comes from, 
initially.


I'll see if I can help with formatting and documenting the 
existing code, because I believe that even the utility code that 
makes up the program should be very friendly and explanatory.


Hopefully with enough effort, this project could be adopted by 
the dlang community and added to dlang.org.


Re: Dlings first release

2023-01-23 Thread Sergey via Digitalmars-d-announce

On Monday, 23 January 2023 at 10:21:04 UTC, João Lourenço wrote:


[1] https://github.com/rust-lang/rustlings
[2] https://github.com/iK4tsu/dlings
[3] https://github.com/crazymonkyyy/dingbats


Thank you!
Also worth to mentioned https://github.com/ratfactor/ziglings
Maybe some ideas and examples we could catch from this repo too.