Jumping on the bandwagon - DDCPU-16

2012-04-22 Thread Bernard Helyer

https://github.com/bhelyer/DDCPU-16

DDCPU-16 is a D implementation of Notch's (of Minecraft fame)
DCPU-16, a fictional 16 bit CPU for his upcoming game, 0x10c.
More info at http://0x10c.com, including specs.

You'll see a grand total of two source files, and one is only
really there for my testing. The only interesting module is
dcpu16.cpu, which contains a class CPU with two public methods of
note: load(ushort[]) to load code and run(int) to run it for a
minimum number of cycles.

The CPU code is completely freestanding, with no dependencies
(even on Phobos) and is @safe ready, and pure where possible.

Manu is planning on hooking up some virtual hardware to it (which
is described in basic form elsewhere). No real reason for this,
just needed something to fill a Sunday.

I've only tested it to the extent that I've stepped through 
Notch's

example in the spec (the one loaded in main.d) and verified that
works, but I'm sure there'll be more bugs lurking. If you find
the bugs that I'm sure are still lurking, create an issue on 
GitHub.



-Bernard.


Re: Jumping on the bandwagon - DDCPU-16

2012-04-22 Thread Marco Leise
Am Sun, 22 Apr 2012 11:55:35 +0200
schrieb "Bernard Helyer" :

> https://github.com/bhelyer/DDCPU-16
> 
> DDCPU-16 is a D implementation of Notch's (of Minecraft fame)
> DCPU-16, a fictional 16 bit CPU for his upcoming game, 0x10c.
> More info at http://0x10c.com, including specs.
> 
> You'll see a grand total of two source files, and one is only
> really there for my testing. The only interesting module is
> dcpu16.cpu, which contains a class CPU with two public methods of
> note: load(ushort[]) to load code and run(int) to run it for a
> minimum number of cycles.
> 
> The CPU code is completely freestanding, with no dependencies
> (even on Phobos) and is @safe ready, and pure where possible.
> 
> Manu is planning on hooking up some virtual hardware to it (which
> is described in basic form elsewhere). No real reason for this,
> just needed something to fill a Sunday.
> 
> I've only tested it to the extent that I've stepped through 
> Notch's
> example in the spec (the one loaded in main.d) and verified that
> works, but I'm sure there'll be more bugs lurking. If you find
> the bugs that I'm sure are still lurking, create an issue on 
> GitHub.
> 
> 
> -Bernard.

Haha, just today I watched a video about it and thought "D"CPU .. well if that 
isn't a call for action ;) Unfortunately Java has a native unsigned 16-bit data 
type (char). Otherwise Notch would probably have chosen D for writing 0x10^c. ;)
As with Minecraft, I like the vision and technical realisation, but I wouldn't 
pay for and play them. I'm sure you had fun writing the CPU simulator. We wrote 
one (as a class project) at a vocational school a while back - in Java. It was 
for an 8086 and I did the CPU core logic. Most functions could be classified 
(like logical OR/XOR/..., accesses regs,mem,...) but for the rest I didn't find 
any pattern and called the corresponding class (translated) 
"ThenAMiracleHappens", referring to the well known comic: 
http://blog.wisefaq.com/wp-content/uploads/2008/05/amoh-small.jpg
It was spiced with a two lines long ternary operator :? expression and no 
further comments. :D

-- 
Marco



Re: Jumping on the bandwagon - DDCPU-16

2012-04-22 Thread Alex Rønne Petersen

On 22-04-2012 20:12, Marco Leise wrote:

Am Sun, 22 Apr 2012 11:55:35 +0200
schrieb "Bernard Helyer":


https://github.com/bhelyer/DDCPU-16

DDCPU-16 is a D implementation of Notch's (of Minecraft fame)
DCPU-16, a fictional 16 bit CPU for his upcoming game, 0x10c.
More info at http://0x10c.com, including specs.

You'll see a grand total of two source files, and one is only
really there for my testing. The only interesting module is
dcpu16.cpu, which contains a class CPU with two public methods of
note: load(ushort[]) to load code and run(int) to run it for a
minimum number of cycles.

The CPU code is completely freestanding, with no dependencies
(even on Phobos) and is @safe ready, and pure where possible.

Manu is planning on hooking up some virtual hardware to it (which
is described in basic form elsewhere). No real reason for this,
just needed something to fill a Sunday.

I've only tested it to the extent that I've stepped through
Notch's
example in the spec (the one loaded in main.d) and verified that
works, but I'm sure there'll be more bugs lurking. If you find
the bugs that I'm sure are still lurking, create an issue on
GitHub.


-Bernard.


Haha, just today I watched a video about it and thought "D"CPU .. well if that 
isn't a call for action ;) Unfortunately Java has a native unsigned 16-bit data type 
(char). Otherwise Notch would probably have chosen D for writing 0x10^c. ;)
As with Minecraft, I like the vision and technical realisation, but I wouldn't pay for 
and play them. I'm sure you had fun writing the CPU simulator. We wrote one (as a class 
project) at a vocational school a while back - in Java. It was for an 8086 and I did the 
CPU core logic. Most functions could be classified (like logical OR/XOR/..., accesses 
regs,mem,...) but for the rest I didn't find any pattern and called the corresponding 
class (translated) "ThenAMiracleHappens", referring to the well known comic: 
http://blog.wisefaq.com/wp-content/uploads/2008/05/amoh-small.jpg
It was spiced with a two lines long ternary operator :? expression and no 
further comments. :D



I think the fact that you have to use 'char' as 'ushort' in Java says 
enough about the language and VM. ;)


/me runs

--
- Alex


Re: Jumping on the bandwagon - DDCPU-16

2012-04-22 Thread Paulo Pinto
On Sunday, 22 April 2012 at 18:36:06 UTC, Alex Rønne Petersen 
wrote:

On 22-04-2012 20:12, Marco Leise wrote:

Am Sun, 22 Apr 2012 11:55:35 +0200
schrieb "Bernard Helyer":


https://github.com/bhelyer/DDCPU-16

DDCPU-16 is a D implementation of Notch's (of Minecraft fame)
DCPU-16, a fictional 16 bit CPU for his upcoming game, 0x10c.
More info at http://0x10c.com, including specs.

You'll see a grand total of two source files, and one is only
really there for my testing. The only interesting module is
dcpu16.cpu, which contains a class CPU with two public 
methods of

note: load(ushort[]) to load code and run(int) to run it for a
minimum number of cycles.

The CPU code is completely freestanding, with no dependencies
(even on Phobos) and is @safe ready, and pure where possible.

Manu is planning on hooking up some virtual hardware to it 
(which
is described in basic form elsewhere). No real reason for 
this,

just needed something to fill a Sunday.

I've only tested it to the extent that I've stepped through
Notch's
example in the spec (the one loaded in main.d) and verified 
that

works, but I'm sure there'll be more bugs lurking. If you find
the bugs that I'm sure are still lurking, create an issue on
GitHub.


-Bernard.


Haha, just today I watched a video about it and thought "D"CPU 
.. well if that isn't a call for action ;) Unfortunately Java 
has a native unsigned 16-bit data type (char). Otherwise Notch 
would probably have chosen D for writing 0x10^c. ;)
As with Minecraft, I like the vision and technical 
realisation, but I wouldn't pay for and play them. I'm sure 
you had fun writing the CPU simulator. We wrote one (as a 
class project) at a vocational school a while back - in Java. 
It was for an 8086 and I did the CPU core logic. Most 
functions could be classified (like logical OR/XOR/..., 
accesses regs,mem,...) but for the rest I didn't find any 
pattern and called the corresponding class (translated) 
"ThenAMiracleHappens", referring to the well known comic: 
http://blog.wisefaq.com/wp-content/uploads/2008/05/amoh-small.jpg
It was spiced with a two lines long ternary operator :? 
expression and no further comments. :D




I think the fact that you have to use 'char' as 'ushort' in 
Java says enough about the language and VM. ;)


/me runs


My latest issue with Java is the trend to add annotations instead 
of keywords, like @Override, or the new type annotations like 
@NotNull and so on.


Its slowly going to annotation hell.



Re: Jumping on the bandwagon - DDCPU-16

2012-04-24 Thread Luis Panadero Guardeño
I'm afraid that you not are the first that did a DCPU-16 emulator in D :
https://github.com/Zardoz89/DEDCPU-16
Just now, I can't update because I have now the final examinations. I had 
scheduled a comple rewrite to get a better cycle count and timming acurracy 
and adding a real I/O support. Plus, Notch just release now, a update specs 
(on reddit) that broken anything using the olds specs and add HardWare & 
SoftWare Interrupts.

If you have interest of going serius with DCPU-16, we can talk of joining 
our efforts.

Bernard Helyer wrote:

> https://github.com/bhelyer/DDCPU-16
> 
> DDCPU-16 is a D implementation of Notch's (of Minecraft fame)
> DCPU-16, a fictional 16 bit CPU for his upcoming game, 0x10c.
> More info at http://0x10c.com, including specs.
> 
> You'll see a grand total of two source files, and one is only
> really there for my testing. The only interesting module is
> dcpu16.cpu, which contains a class CPU with two public methods of
> note: load(ushort[]) to load code and run(int) to run it for a
> minimum number of cycles.
> 
> The CPU code is completely freestanding, with no dependencies
> (even on Phobos) and is @safe ready, and pure where possible.
> 
> Manu is planning on hooking up some virtual hardware to it (which
> is described in basic form elsewhere). No real reason for this,
> just needed something to fill a Sunday.
> 
> I've only tested it to the extent that I've stepped through
> Notch's
> example in the spec (the one loaded in main.d) and verified that
> works, but I'm sure there'll be more bugs lurking. If you find
> the bugs that I'm sure are still lurking, create an issue on
> GitHub.
> 
> 
> -Bernard.
-- 
I'm afraid that I have a blog: http://zardoz.es 


Re: Jumping on the bandwagon - DDCPU-16

2012-04-28 Thread SomeDude

On Sunday, 22 April 2012 at 20:13:01 UTC, Paulo Pinto wrote:


My latest issue with Java is the trend to add annotations 
instead of keywords, like @Override, or the new type 
annotations like @NotNull and so on.


Its slowly going to annotation hell.


Yeah, I can see that too.


Re: Jumping on the bandwagon - DDCPU-16

2012-04-28 Thread Bernard Helyer

Now with GUI, and the CPU is up to date with the latest spec (1.7
as of writing), and all the standard hardware (and a floppy
device!) implemented. You'll need SIEGE compiled -- if you want
some help there, I can supply those .lib files for windows. Linux
too, but that shouldn't be difficult at all.


Re: Jumping on the bandwagon - DDCPU-16

2012-05-05 Thread akaz
My latest issue with Java is the trend to add annotations 
instead of keywords, like @Override, or the new type 
annotations like @NotNull and so on.


Its slowly going to annotation hell.


It was never clear for me why use annotations instead of proper 
keywords.
Yes, annotations are supposed to be a kind of meta-language but, 
then, why to make those part of a language? If they are intended 
to be part of the language, they should be proper keywords, no 
more, no less.