Re: Blog post: How we are using D to develop Aspect from the ground up
On 10/23/2023 12:02 PM, Sönke Ludwig wrote: Link: https://aspect.bildhuus.com/blog/posts/how-we-are-using-d-from-the-ground-up https://x.com/WalterBright/status/1717077828255228223
Re: Blog post: How we are using D to develop Aspect from the ground up
On Tuesday, 24 October 2023 at 08:01:59 UTC, Sergey wrote: Thanks for sharing it. I think this is nice article and it deserves to be posted on Reddit/HN resources. https://www.reddit.com/r/programming/comments/17fcsyg/using_dlang_to_develop_a_photo_organizer_app_from/
Re: Blog post: How we are using D to develop Aspect from the ground up
Am 24.10.2023 um 03:10 schrieb Vladimir Marchevsky: On Monday, 23 October 2023 at 19:02:46 UTC, Sönke Ludwig wrote: Any suggestions of what might be especially interesting/impactful are of course welcome! I'd vote for... Vibe.d in particular allowed us to go with a very interesting approach for handling GUI and I/O, as well as computationally inexpensive concurrency, all seamlessly together within a single thread. I'll keep that in mind, seems to fit well with the chronological order of events, too.
Re: Blog post: How we are using D to develop Aspect from the ground up
On Monday, 23 October 2023 at 19:02:46 UTC, Sönke Ludwig wrote: I've written up an article that showcases how we use D in production and how that benefits us in unique ways. The format of a single blog post limits the detail into which it can go, given the broad scope, so this is probably not super interesting to long time D users, but maybe it sparks some interest for people who just loosely follow the language. When I get some more time, I'd like to expand on a few of the topics. Any suggestions of what might be especially interesting/impactful are of course welcome! Link: https://aspect.bildhuus.com/blog/posts/how-we-are-using-d-from-the-ground-up " .. here is hope that the language will eventually find its way back to the really clean appearance that it once had .. " /P
Re: Blog post: How we are using D to develop Aspect from the ground up
On Monday, 23 October 2023 at 19:02:46 UTC, Sönke Ludwig wrote: I've written up an article that showcases how we use D in production and how that benefits us in unique ways. The format of a single blog post limits the detail into which it can go, given the broad scope, so this is probably not super interesting to long time D users, but maybe it sparks some interest for people who just loosely follow the language. When I get some more time, I'd like to expand on a few of the topics. Any suggestions of what might be especially interesting/impactful are of course welcome! Link: https://aspect.bildhuus.com/blog/posts/how-we-are-using-d-from-the-ground-up Thanks for sharing it. I think this is nice article and it deserves to be posted on Reddit/HN resources.
Re: Blog post: How we are using D to develop Aspect from the ground up
On Monday, 23 October 2023 at 19:02:46 UTC, Sönke Ludwig wrote: I've written up an article that showcases how we use D in production and how that benefits us in unique ways. Nice article. I agree with you about the pros and cons of language! Andrea
Re: Blog post: How we are using D to develop Aspect from the ground up
On Monday, 23 October 2023 at 19:02:46 UTC, Sönke Ludwig wrote: I've written up an article that showcases how we use D in production and how that benefits us in unique ways. The format of a single blog post limits the detail into which it can go, given the broad scope, so this is probably not super interesting to long time D users, but maybe it sparks some interest for people who just loosely follow the language. When I get some more time, I'd like to expand on a few of the topics. Any suggestions of what might be especially interesting/impactful are of course welcome! Link: https://aspect.bildhuus.com/blog/posts/how-we-are-using-d-from-the-ground-up Interesting read, thanks for writing it
Re: Blog post: How we are using D to develop Aspect from the ground up
On Monday, 23 October 2023 at 19:02:46 UTC, Sönke Ludwig wrote: Any suggestions of what might be especially interesting/impactful are of course welcome! I'd vote for... Vibe.d in particular allowed us to go with a very interesting approach for handling GUI and I/O, as well as computationally inexpensive concurrency, all seamlessly together within a single thread.