Re: DTiled: Tiled map loader
hmm ... apparently copy-pasting out of a vim buffer was not a good idea. Sorry about the weird line breaks.
Re: DTiled: Tiled map loader
On Saturday, 2 May 2015 at 19:17:51 UTC, rcorre wrote: hmm ... apparently copy-pasting out of a vim buffer was not a good idea. Sorry about the weird line breaks. Nice that you named Dgame on your repo. ;) As soon as it supports XML and CSV I would definitely use it. For my April/Mai game "Angry Snowball" (https://github.com/Dgame/AngrySnowball) I use currently a CSV format.
Re: DTiled: Tiled map loader
On Saturday, 2 May 2015 at 19:24:12 UTC, Namespace wrote: Nice that you named Dgame on your repo. ;) As soon as it supports XML and CSV I would definitely use it. For my April/Mai game "Angry Snowball" (https://github.com/Dgame/AngrySnowball) I use currently a CSV format. Unfortunately XML support is not a top priority for me, as I always use the JSON format. I normally have a build step that converts updated TMX file sto JSON files, which isn't a big deal since I already have a sort of content pipeline for music and art. It is a possibility but I'd need to find a good XML serializer. Orange looks good but isn't on dub, and I'd like to integrate it in a way that users who only want JSON don't need to pull in the XML dependency (and visa-versa). Out of curiosity, any reason for preferring the XML format? Not that I have a good reason for preferring JSON.
Re: DTiled: Tiled map loader
On Saturday, 2 May 2015 at 19:16:03 UTC, rcorre wrote: Any D game developers out there looking to create a tile-based game? DTiled aims to provide a quick and easy way to load maps created with Tiled Good! Thank you!
Re: DTiled: Tiled map loader
Nice that you named Dgame on your repo. ;) As soon as it supports XML and CSV I would definitely use it. Everyone who starts a game in D calls it Dgame!
Re: DTiled: Tiled map loader
On Sunday, 3 May 2015 at 06:57:34 UTC, tired_eyes wrote: Nice that you named Dgame on your repo. ;) As soon as it supports XML and CSV I would definitely use it. Everyone who starts a game in D calls it Dgame! That may be true, but I was referring to my framework.
Re: DTiled: Tiled map loader
On Sunday, 3 May 2015 at 01:18:01 UTC, rcorre wrote: On Saturday, 2 May 2015 at 19:24:12 UTC, Namespace wrote: Nice that you named Dgame on your repo. ;) As soon as it supports XML and CSV I would definitely use it. For my April/Mai game "Angry Snowball" (https://github.com/Dgame/AngrySnowball) I use currently a CSV format. Unfortunately XML support is not a top priority for me, as I always use the JSON format. I normally have a build step that converts updated TMX file sto JSON files, which isn't a big deal since I already have a sort of content pipeline for music and art. It is a possibility but I'd need to find a good XML serializer. Orange looks good but isn't on dub, and I'd like to integrate it in a way that users who only want JSON don't need to pull in the XML dependency (and visa-versa). Out of curiosity, any reason for preferring the XML format? Not that I have a good reason for preferring JSON. No, no reason. And at the moment I am using CSV, so CSV would be my top priority.