[Issue 15432] Win64: bad code offset in debug line number info
https://issues.dlang.org/show_bug.cgi?id=15432 --- Comment #8 from github-bugzi...@puremagic.com --- Commits pushed to stable at https://github.com/dlang/dmd https://github.com/dlang/dmd/commit/399b12d8d6feaf43ced88c2559404f29ab70c496 fix issue 15432: Win64: bad code offset in debug line number info https://github.com/dlang/dmd/commit/a7867ca72bf51a6db9e3ed44428e142a21d3de75 Merge pull request #6979 from rainers/issue15432 --
[Issue 15432] Win64: bad code offset in debug line number info
https://issues.dlang.org/show_bug.cgi?id=15432 --- Comment #7 from github-bugzi...@puremagic.com --- Commits pushed to newCTFE at https://github.com/dlang/dmd https://github.com/dlang/dmd/commit/399b12d8d6feaf43ced88c2559404f29ab70c496 fix issue 15432: Win64: bad code offset in debug line number info https://github.com/dlang/dmd/commit/a7867ca72bf51a6db9e3ed44428e142a21d3de75 Merge pull request #6979 from rainers/issue15432 --
[Issue 15432] Win64: bad code offset in debug line number info
https://issues.dlang.org/show_bug.cgi?id=15432 github-bugzi...@puremagic.com changed: What|Removed |Added Status|NEW |RESOLVED Resolution|--- |FIXED --
[Issue 15432] Win64: bad code offset in debug line number info
https://issues.dlang.org/show_bug.cgi?id=15432 --- Comment #6 from github-bugzi...@puremagic.com --- Commits pushed to master at https://github.com/dlang/dmd https://github.com/dlang/dmd/commit/399b12d8d6feaf43ced88c2559404f29ab70c496 fix issue 15432: Win64: bad code offset in debug line number info pinhole optimization should not yield different results if run twice https://github.com/dlang/dmd/commit/a7867ca72bf51a6db9e3ed44428e142a21d3de75 Merge pull request #6979 from rainers/issue15432 fix issue 15432: Win64: bad code offset in debug line number info merged-on-behalf-of: Rainer Schuetze <rain...@users.noreply.github.com> --
[Issue 15432] Win64: bad code offset in debug line number info
https://issues.dlang.org/show_bug.cgi?id=15432 Rainer Schuetzechanged: What|Removed |Added Keywords||pull --- Comment #5 from Rainer Schuetze --- https://github.com/dlang/dmd/pull/6979 --
[Issue 15432] Win64: bad code offset in debug line number info
https://issues.dlang.org/show_bug.cgi?id=15432 --- Comment #4 from Rainer Schuetze--- Here's a further reduction: /// void call15432(string col) {} int test15432() // line 8 { call15432(null); return 0; } /// dumpbin: _D7testpdb9test15432FZi: : 55 pushrbp 0001: 48 8B EC mov rbp,rsp 0004: 48 83 EC 10sub rsp,10h 0008: 48 C7 45 F0 00 00 mov qword ptr [rbp-10h],0 00 00 0010: 48 C7 45 F8 00 00 mov qword ptr [rbp-8],0 00 00 0018: 48 8D 4D F0lea rcx,[rbp-10h] 001C: 48 83 EC 20sub rsp,20h 0020: E8 00 00 00 00 call_D7testpdb9call15432FAyaZv 0025: 48 83 C4 20add rsp,20h 0029: 31 C0 xor eax,eax 002B: 48 8B E5 mov rsp,rbp 002E: 5D pop rbp 002F: C3 ret cvdump (https://github.com/Microsoft/microsoft-pdb/blob/master/cvdump/cvdump.exe): *** LINES 8 10 0008 11 0029 12 002A You could get the offset to the line number before a stack address, but the return adress is still in the preceding line because there is some cleanup code after the call. In this code, the bad adress is even after the line with "return". Enumerating the line number info is possible in test/runnable/testpdb.d, but a test will have to check specific code to be generated. At least, I don't have an idea what to test for instead. --
[Issue 15432] Win64: bad code offset in debug line number info
https://issues.dlang.org/show_bug.cgi?id=15432 Vladimir Panteleevchanged: What|Removed |Added Keywords||symdeb CC||dlang-bugzilla@thecybershad ||ow.net --- Comment #3 from Vladimir Panteleev --- I reproduced this with 2.074.1. Detailed steps to reproduce (without assuming prior knowledge): 1. You need: - dumpbin.exe (Visual Studio or Windows SDK) - dumplines.exe (build from source from https://github.com/rainers/cv2pdb, install Visual D from https://github.com/dlang/visuald/releases, or download stand-alone binary I compiled from https://dump.thecybershadow.net/3d28f947dd7aeeb30325935bc2463d5d/dumplines.exe) 2. Save code to test.d 3. Run: dmd -g -m64 -c test.d 4. Run: dumpbin.exe /DISASM test.obj > test.asm 5. Run: dumplines.exe test.obj > test-lines.txt 6. In test-lines.txt, note the offsets (Off 0x### numbers) for the _Dmain function (should be the first in the file) 7. In test.asm, note the offsets (first column of hex numbers) for the instructions for the _Dmain function (should be the first in the file) If there are any offsets in test-lines.txt's _Dmain which do not appear in test.asm's _Dmain, then it is an instance of this bug. A self-contained example would be nice. Would it be possible to reproduce this issue e.g. by throwing an exception and looking at the stack trace for an address not mapped to a line number OSLT? --
[Issue 15432] Win64: bad code offset in debug line number info
https://issues.dlang.org/show_bug.cgi?id=15432 yazan.dab...@gmail.com changed: What|Removed |Added CC||yazan.dab...@gmail.com --- Comment #1 from yazan.dab...@gmail.com --- I understand that you are talking about the debug symbols, right? If so, the following is not the cause of this bug. This bug reminded me of a change I made in the stack trace addresses generation (https://github.com/D-Programming-Language/druntime/commit/8822115bc8d52fa61c15cef38fe77349f18747b9) that I did not test the effect of on Windows. I made this change so that the addresses coming from the stack trace point before the return address (i.e. to point at the call instruction even though it most probably won't point at the start of it). I don't know if the address to line handler on Windows produces correct mappings for such addresses. --
[Issue 15432] Win64: bad code offset in debug line number info
https://issues.dlang.org/show_bug.cgi?id=15432 --- Comment #2 from Rainer Schuetze--- Yes, I'm referring to the debug information generated by dmd, so libraries cannot cause this. --