[Issue 5477] std.signals should have the ability to fire events asynchronously

2015-01-26 Thread via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=5477

AndyC a...@squeakycode.net changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 CC||a...@squeakycode.net
 Resolution|--- |WORKSFORME

--- Comment #2 from AndyC a...@squeakycode.net ---
This is an old report, OP never responded, and the std.signals doc says There
have been several D implementations of Signals and Slots, so its hard to tell
if this is even a thing anymore.

I'm going to close this, but please feel free to file a new report, with more
current information, and maybe even some test code.

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[Issue 5477] std.signals should have the ability to fire events asynchronously

2011-01-25 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=5477


Lukasz Wrzosek luk.wrzo...@gmail.com changed:

   What|Removed |Added

 CC||luk.wrzo...@gmail.com


--- Comment #1 from Lukasz Wrzosek luk.wrzo...@gmail.com 2011-01-25 12:23:25 
PST ---
What exactly you mean by 'are asynchronous'?

AFAIK the current implementation is just synchronous, and also i believe there
is no possibility to emit signal to other thread. Signal/Slot mechanism is not
event based as in Qt.

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