Re: How many people here use stackoverflow.com?

2009-05-24 Thread Tim Matthews

On Sun, 24 May 2009 06:45:51 +1200, Bill Baxter wbax...@gmail.com wrote:


Yeh, denied because search is really hard.



So they cant just insert an if statement on the line before to check for  
exact match before trying the search?


Template limits in D2

2009-05-24 Thread bearophile
I am trying to create a non-dynamic array at compile time, so I have written 
this test code:

int sumSqrt(int n) {
int result = 0;
while (n) {
int digit = n % 10;
n /= 10;
result += digit * digit;
}
return result;
}
template GenSquares(int n) {
static if (n  0)
const int[] GenSquares = [];
else
const int[] GenSquares = GenSquares!(n-1) ~ [sumSqrt(n)];
}
void main() {
const int CHUNK = 1000;
static const auto squares = cast(int[CHUNK])GenSquares!(CHUNK-1);
}

That code works with D1. But with D2 it gives:
templates_test.d(15): Error: template instance templates_test.GenSquares!(499) 
recursive expansion
Do you know why D2 allows less templates?


The second problem is that compile-time functions are nicer, so I'd like to not 
use templates when possible. But the following code doesn't work at compile 
time, can you tell me why? (I have had to use a not nice temporary struct to 
return the static array)

struct S(int N) { int[N] a; }

S!(N) genSquares(int N)() {
S!(N) s;
for (int i = 0; i  N; i++) {
int n = i;
int m = 0;
while (n) {
int digit = n % 10;
n /= 10;
m += digit * digit;
}
s.a[i] = m;
}

return s;
}
void main() {
const int CHUNK = 1000;
static const auto squares = genSquares!(CHUNK)().a;
}

Bye and thank you,
bearophile


Re: Template limits in D2

2009-05-24 Thread Lutger
bearophile wrote:

... 
 
 The second problem is that compile-time functions are nicer, so I'd like to 
 not use templates when possible. But the following code doesn't work at 
 compile time, can you tell me why? (I have had to use a 
not nice temporary struct to return the static array)
 
 struct S(int N) { int[N] a; }
 
 S!(N) genSquares(int N)() {
 S!(N) s;
 for (int i = 0; i  N; i++) {
 int n = i;
 int m = 0;
 while (n) {
 int digit = n % 10;
 n /= 10;
 m += digit * digit;
 }
 s.a[i] = m;
 }
 
 return s;
 }
 void main() {
 const int CHUNK = 1000;
 static const auto squares = genSquares!(CHUNK)().a;
 }
 
 Bye and thank you,
 bearophile

I'm not sure why, this code does work:

int[] genSquares(int N)()
{
int[] a;

for (int i = 0; i  N; i++)
{
int n = i;
int m = 0;

while (n)
{
int digit = n % 10;
n /= 10;
m += digit * digit;
}
a~=m;
}
return a;
}

void main() {
enum int CHUNK = 1000;
enum int[CHUNK] squares = genSquares!(CHUNK)();
}

However, it fails as soon as I try do use indexing or set the length of an 
array. I thought these operations were supposed to be legal, perhaps it is a 
bug.




Re: Template limits in D2

2009-05-24 Thread Ary Borenszweig

Lutger escribió:

bearophile wrote:

... 
The second problem is that compile-time functions are nicer, so I'd like to not use templates when possible. But the following code doesn't work at compile time, can you tell me why? (I have had to use a 

not nice temporary struct to return the static array)

struct S(int N) { int[N] a; }

S!(N) genSquares(int N)() {
S!(N) s;
for (int i = 0; i  N; i++) {
int n = i;
int m = 0;
while (n) {
int digit = n % 10;
n /= 10;
m += digit * digit;
}
s.a[i] = m;
}

return s;
}
void main() {
const int CHUNK = 1000;
static const auto squares = genSquares!(CHUNK)().a;
}

Bye and thank you,
bearophile


I'm not sure why, this code does work:

int[] genSquares(int N)()
{
int[] a;

for (int i = 0; i  N; i++)

{
int n = i;
int m = 0;

while (n)
{
int digit = n % 10;
n /= 10;
m += digit * digit;
}
a~=m;
}
return a;
}

void main() {
enum int CHUNK = 1000;
enum int[CHUNK] squares = genSquares!(CHUNK)();
}

However, it fails as soon as I try do use indexing or set the length of an 
array. I thought these operations were supposed to be legal, perhaps it is a 
bug.


I just debugged it with Descent, and it seems the static array is the 
problem. It can't be interpreted. But doing this works:


---
struct S(int N) { int[] a; }

...

s.a ~= m;
---

I think static arrays don't work in compile-time functions. Like, you 
can't return one from a function, so that might be the problem, I don't 
know.


Re: Template limits in D2

2009-05-24 Thread Ary Borenszweig

Ary Borenszweig escribió:

Lutger escribió:

bearophile wrote:

...
The second problem is that compile-time functions are nicer, so I'd 
like to not use templates when possible. But the following code 
doesn't work at compile time, can you tell me why? (I have had to use a 

not nice temporary struct to return the static array)

struct S(int N) { int[N] a; }

S!(N) genSquares(int N)() {
S!(N) s;
for (int i = 0; i  N; i++) {
int n = i;
int m = 0;
while (n) {
int digit = n % 10;
n /= 10;
m += digit * digit;
}
s.a[i] = m;
}

return s;
}
void main() {
const int CHUNK = 1000;
static const auto squares = genSquares!(CHUNK)().a;
}

Bye and thank you,
bearophile


I'm not sure why, this code does work:

int[] genSquares(int N)()
{
int[] a;
for (int i = 0; i  N; i++)
{
int n = i;
int m = 0;

while (n)
{
int digit = n % 10;
n /= 10;
m += digit * digit;
}
a~=m;
}
return a;
}

void main() {
enum int CHUNK = 1000;
enum int[CHUNK] squares = genSquares!(CHUNK)();
}

However, it fails as soon as I try do use indexing or set the length 
of an array. I thought these operations were supposed to be legal, 
perhaps it is a bug.


I just debugged it with Descent, and it seems the static array is the 
problem. It can't be interpreted. But doing this works:


---
struct S(int N) { int[] a; }

...

s.a ~= m;
---

I think static arrays don't work in compile-time functions. Like, you 
can't return one from a function, so that might be the problem, I don't 
know.


BTW, I had to debug inside Descent's code to find this. If I debug it 
using the debugger I'm programming, I can see it stops the execution 
right at the s.a[i] = m; line, without saying why (DMD doesn't say 
why). It's not much, but I think it's better than Can't evaluate at 
compile-time, and might give you more clues about it. :-)


Re: Template limits in D2

2009-05-24 Thread BCS

Hello Ary,


BTW, I had to debug inside Descent's code to find this. If I debug it
using the debugger I'm programming, I can see it stops the execution
right at the s.a[i] = m; line, without saying why (DMD doesn't say
why). It's not much, but I think it's better than Can't evaluate at
compile-time, and might give you more clues about it. :-)


DMD feature request?




Re: Template limits in D2

2009-05-24 Thread Lutger
Ary Borenszweig wrote:
...
 
 BTW, I had to debug inside Descent's code to find this. If I debug it 
 using the debugger I'm programming, I can see it stops the execution 
 right at the s.a[i] = m; line, without saying why (DMD doesn't say 
 why). It's not much, but I think it's better than Can't evaluate at 
 compile-time, and might give you more clues about it. :-)

yes it's this: s.a[i] = m, it doesn't work with dynamic arrays either. 



Re: Applying const to an object but not the container (D 2.0)

2009-05-24 Thread div0
Burton Radons wrote:
 I'm writing an XML class. There are two tests for this class, isAncestorOf 
 and isDescendantOf, that are implemented in terms of one another. They're 
 both const, and look like this:
 
 class Node
 {
   Node parentNode;
   /// ...
 
   /// Return whether this is an ancestor of the other node. A node is not 
 an ancestor of itself, or of null.
   bool isAncestorOf (Node node) const
   {
   while (node) if ((node = node.parentNode) is this)
   return true;
   return false;
   }
   
   /// Return whether one of the parents of this node is the other. A node 
 is not a descendant of itself, or of null.
   bool isDescendantOf (Node node) const
   {
   return node ? node.isAncestorOf (this) : false;
   }
 }
 
 The compiler doesn't like this, saying of the isDescendantOf essentially that 
 this is const, but is being passed as mutable. However, if I make the 
 argument const, then the assignment in the loop won't work because unlike 
 const (Struct) *, const (Class) applies both to the object and the 
 container.
 
 Is there a way around this aside from recursion?

std.typecons.rebindable

a pointer with a nice wrapper basically.

-- 
My enormous talent is exceeded only by my outrageous laziness.
http://www.ssTk.co.uk


Why do I get stack overflow?

2009-05-24 Thread Ary Borenszweig
When I compile this code I get stack overflow printed in the console. 
Anyone know why?


---
int fact(int X)() {
if(X == 0) {
return 1;
} else {
int temp = fact!(X - 1)();
return X * temp;
}
}

const someVar = fact!(0)();
---


Re: Why do I get stack overflow?

2009-05-24 Thread Christopher Wright

Ary Borenszweig wrote:
When I compile this code I get stack overflow printed in the console. 
Anyone know why?


---
int fact(int X)() {
if(X == 0) {
return 1;
} else {
int temp = fact!(X - 1)();
return X * temp;
}
}

const someVar = fact!(0)();
---


Like Moritz said. You need to use static if there rather than if.


Re: Why do I get stack overflow?

2009-05-24 Thread Moritz Warning
On Sun, 24 May 2009 20:49:53 -0300, Ary Borenszweig wrote:

 When I compile this code I get stack overflow printed in the console.
 Anyone know why?
 
 ---
 int fact(int X)() {
   if(X == 0) {
   return 1;
   } else {
   int temp = fact!(X - 1)();
   return X * temp;
   }
 }
 
 const someVar = fact!(0)();
 ---

Because you generate fact!(-1)(), fact!(-2)() and so on at compile time.
You recursive template doesn't terminate.


Re: Why do I get stack overflow?

2009-05-24 Thread Ary Borenszweig

Moritz Warning escribió:

On Sun, 24 May 2009 20:49:53 -0300, Ary Borenszweig wrote:


When I compile this code I get stack overflow printed in the console.
Anyone know why?

---
int fact(int X)() {
if(X == 0) {
return 1;
} else {
int temp = fact!(X - 1)();
return X * temp;
}
}

const someVar = fact!(0)();
---


Because you generate fact!(-1)(), fact!(-2)() and so on at compile time.
You recursive template doesn't terminate.


Thanks. Later in my head I instantiated the template and noticed the 
problem.