Re: Help passing D strings to C libs
-Daniel I tried what you said: char* ptr = toStringz(path); SDL_LoadBMP(ptr); and made a check to see if the pointer is null, which it isn't, but I'm unable to inspect is value, I haven't a debugger at the moment, could you recommend one ? I also made the string a char[] and tested to see if that made a difference. I think it may be something to do with SDL itself. I tried calling another function, SDL_GetTicks(), and that's causing problems as well. -Jonathan I read the docs earlier and found the same thing about literals being null terminated but not regular strings, which explains why they work. Double check after double check, I am also certain that no other code is messing with it and changing values.
Re: Help passing D strings to C libs
I found the problem. I've set up my 'main' file to act on various game states and because my load state is physically below the running state (where the problems were occuring), even though they were getting called first, the program starts in the loading state, dmd wasn't having it. I tried moving the load state above the rest, and it works fine. So sorry to have wasted everybody's time with such a simple and stupid mistake. Thankyou for all your help.
Re: Help passing D strings to C libs
Thanks for your help, and from here on in I'll be sure to initialise first thing. I'll look into GDB, thanks again.
Help passing D strings to C libs
Hi, I'm fairly new to D and I'm writing a Space Invaders clone to get myself acquainted with the language. I'm having trouble passing D strings (char[]) to SDL, in particular SDL_LoadBMP(), I keep receiving a segfault. Heres the code: void setImg(string path) { // concat null terminating char to string and cast to c type string when // passing to SDL_LoadBMP() path ~= \0; image = SDL_LoadBMP( cast(char*)path ); } and the value of path is ./resources/cannon.bmp I'm using SDL 1.2.14 and DMD 1.067 on Ubuntu 10.10 If someone could tell me what I'm doing wrong it would be greatly appreciated.
Re: Help passing D strings to C libs
toStringz is in D1 but still no luck, I still get the same error Thanks for the suggestion though
Re: Help passing D strings to C libs
I've amended the source to pass the strings pointer (path.ptr) after adding a null but the problem still persists. I lost for what it could be and I'm certain this is where the problem is, because if I remove the method call, the program runs fine. I've noticed that calling SDL_LoadBMP and passing a string literal seems to work, instead of a string variable. I might load all the images independently into an array and have each object reference that array, instead of every object loading its own.