Re: Having trouble porting basic GLFW C++ example to D

2017-10-06 Thread Matt Jones via Digitalmars-d-learn

On Saturday, 7 October 2017 at 04:24:07 UTC, Matt Jones wrote:

On Saturday, 7 October 2017 at 03:47:27 UTC, Joakim wrote:

On Saturday, 7 October 2017 at 03:12:09 UTC, Matt Jones wrote:

[...]


Heh, that's the problem.


[...]


I ran into this myself, took me awhile to track it down.  I 
too took the size of dynamic arrays this way:


[...]


Ah. I should have remembered that problem. Thanks. I'll see if 
that fixes it.


Nice! That worked. Thanks.


Re: Having trouble porting basic GLFW C++ example to D

2017-10-06 Thread Matt Jones via Digitalmars-d-learn

On Saturday, 7 October 2017 at 03:47:27 UTC, Joakim wrote:

On Saturday, 7 October 2017 at 03:12:09 UTC, Matt Jones wrote:

[...]


Heh, that's the problem.


[...]


I ran into this myself, took me awhile to track it down.  I too 
took the size of dynamic arrays this way:


[...]


Ah. I should have remembered that problem. Thanks. I'll see if 
that fixes it.


Re: Having trouble porting basic GLFW C++ example to D

2017-10-06 Thread Joakim via Digitalmars-d-learn

On Saturday, 7 October 2017 at 03:12:09 UTC, Matt Jones wrote:
I've been trying to port a basic GLFW C++ example to D. The C++ 
version shows the textures correctly. But the D version shows 
nothing. The code is almost identical.


Heh, that's the problem.


Does anyone know why the D version does not work?

https://github.com/workhorsy/d_glfw


I ran into this myself, took me awhile to track it down.  I too 
took the size of dynamic arrays this way:


https://github.com/workhorsy/d_glfw/blob/master/dlang/source/main.d#L158
https://github.com/workhorsy/d_glfw/blob/master/dlang/source/main.d#L161

That will give you 2 words for a slice or dynamic array, the 
length and pointer.  What you want is the length of the array


https://github.com/joakim-noah/android/blob/master/samples/Teapot/jni/TeapotRenderer.d#L192

multiplied by the size of the element

https://github.com/joakim-noah/android/blob/master/samples/Teapot/jni/TeapotRenderer.d#L195

Sizeof works for static arrays, but is different for slices: 
that's likely your problem.


Having trouble porting basic GLFW C++ example to D

2017-10-06 Thread Matt Jones via Digitalmars-d-learn
I've been trying to port a basic GLFW C++ example to D. The C++ 
version shows the textures correctly. But the D version shows 
nothing. The code is almost identical. Does anyone know why the D 
version does not work?


https://github.com/workhorsy/d_glfw