Re: How to dispatch a class function for an object accessed by handle?

2020-03-06 Thread wjoe via Digitalmars-d-learn

On Friday, 6 March 2020 at 15:19:39 UTC, Adam D. Ruppe wrote:

On Friday, 6 March 2020 at 15:05:56 UTC, wjoe wrote:
But didn't like the string part and that's when I introduced 
the alias fn because I figured maybe it's possible to do 
something like:

  factory.dispatch!(Bitmap.load)(handle, path);
and get the Bitmap part from that alias and hence save the 
duplicate Bitmap type in factory.dispatch!(Bitmap, 
Bitmap.load)(...);


ooh you can do that. on the alias, use __traits(identifier) to 
get thef ucntion name and __traits(parent) to get the class 
name! then it reduces to what we already wrote.


Awesome! I read the docs up and down but I couldn't figure it 
out. Thank you!


Re: How to dispatch a class function for an object accessed by handle?

2020-03-06 Thread Adam D. Ruppe via Digitalmars-d-learn

On Friday, 6 March 2020 at 15:05:56 UTC, wjoe wrote:
But didn't like the string part and that's when I introduced 
the alias fn because I figured maybe it's possible to do 
something like:

  factory.dispatch!(Bitmap.load)(handle, path);
and get the Bitmap part from that alias and hence save the 
duplicate Bitmap type in factory.dispatch!(Bitmap, 
Bitmap.load)(...);


ooh you can do that. on the alias, use __traits(identifier) to 
get thef ucntion name and __traits(parent) to get the class name! 
then it reduces to what we already wrote.


Re: How to dispatch a class function for an object accessed by handle?

2020-03-06 Thread wjoe via Digitalmars-d-learn

On Friday, 6 March 2020 at 14:14:04 UTC, Adam D. Ruppe wrote:
On Friday, 6 March 2020 at 14:05:55 UTC, Steven Schveighoffer 
wrote:
Adam's way doesn't work either, because the call doesn't use 
the alias, but just instantiates opDispatch with the new name!'


oh yikes, how did I not notice that?!

so yeah just kinda screwed. I'd probably suggest at tis point 
having the opDispatch be a trivial implementation that just 
forwards to another named method.


struct A {
  template opDispatch(string name) {
 auto opDispatch(T, Args...)(Args args) {
   return other_name!(name, T, Args)(args);
 }
  }

  auto other_name(string name, T, Args...)(Args args) {
  // real implementation
  }
}


and then to test it externally you do

a.other_name!("whatever", Bitmap)(args, here);


This isn't the worst thing to use and since it's just for testing 
it's fine.


I came up with a similar interface like a.other_name!("whatever", 
Bitmap)(args, here); after discarding .opDispatch() and I called 
the thing

 .dispatch(T, string fn, ARGS...)(...).

But didn't like the string part and that's when I introduced the 
alias fn because I figured maybe it's possible to do something 
like:

  factory.dispatch!(Bitmap.load)(handle, path);
and get the Bitmap part from that alias and hence save the 
duplicate Bitmap type in factory.dispatch!(Bitmap, 
Bitmap.load)(...);


Anyways thanks for your help.


Re: How to dispatch a class function for an object accessed by handle?

2020-03-06 Thread wjoe via Digitalmars-d-learn
On Friday, 6 March 2020 at 13:55:25 UTC, Steven Schveighoffer 
wrote:

On 3/6/20 6:51 AM, wjoe wrote:

On Thursday, 5 March 2020 at 18:33:41 UTC, Adam D. Ruppe wrote:

On Thursday, 5 March 2020 at 14:24:33 UTC, wjoe wrote:

[...]

template opDispatch(string name) {
    auto opDispatch(T, Args...)(Args args) {
   ...
    }
}

[...]


NOTE: opDispatch suppresses internal compile errors, it will 
just say "no such property whatever". you can explicitly 
instantiate with `f.opDispatch!"whatever` to help see better 
errors.




Follow-up question:

Calling f.whatever!SomeResource(...); works no problem.
However I can't figure out how to call a function by 
explicitly instantiating opDispatch.


Since f.opDispatch!"load"(handle, "wallpaper.png");
doesn't compile, I refreshed my memory about the shortcut 
syntax and the eponymous syntax and the way I read it is that 
this is a template of a template.


So I tried this: f.opDispatch!"load".opDispatch!Bitmap(handle, 
"path/to/wallpaper.png");


This doesn't work, because an eponymous template does not 
provide access to the internals of the template.




But this doesn't compile either and errors out with:
Error: Cannot resolve type for f.opDispatch(T, 
ARGS...)(ResourceHandle handle, ARGS args)


I don't understand this error message. Which type can't be 
resolved?


Is there a way to look at output of what the compiler 
generates for f.whatever!SomeResource(...); ?


You can use -vcg-ast, but this isn't necessarily going to be 
compilable code.


D doesn't allow chained instantiation (i.e. (A!B)!C), so you 
need to use either a mixin or a helper:


import std.meta;

enum fname = "load";

Instantiate!(f.opDispatch!fname, 
Bitmap)("path/to/wallpaper.png")


or

mixin("f." ~ fname ~ "!(Bitmap)(...);");

I'm assuming fname is given to you as a compile-time string and 
that's why you'd need to run opDispatch manually.


-Steve


I tried Instantiate this morning after I found a reply you made 
to someone else who was trying to chain instantiate. But for the 
reason you stated it didn't work.


Funny you mention: mixin("f." ~ fname ~ "!(Bitmap)(...);");
Because that's like my initial implementation :)

As for the the command line switch. My plan wasn't to copy paste. 
Sometimes I have a hard time to comprehend results because it's 
like I've put water, flour and eggs on the table. Then I'm 
presented with a loaf of bread and I'm baffled. Then I want to 
understand what happened between putting the ingredients on the 
table and the ready baked loaf.


Anyways, thanks for your answers.


Re: How to dispatch a class function for an object accessed by handle?

2020-03-06 Thread Steven Schveighoffer via Digitalmars-d-learn

On 3/6/20 9:14 AM, Adam D. Ruppe wrote:

On Friday, 6 March 2020 at 14:05:55 UTC, Steven Schveighoffer wrote:
Adam's way doesn't work either, because the call doesn't use the 
alias, but just instantiates opDispatch with the new name!'


oh yikes, how did I not notice that?!

so yeah just kinda screwed. I'd probably suggest at tis point having the 
opDispatch be a trivial implementation that just forwards to another 
named method.


struct A {
   template opDispatch(string name) {
  auto opDispatch(T, Args...)(Args args) {
    return other_name!(name, T, Args)(args);
  }
   }


Do this instead, I think this will work and avoids an extra call (and 
having to do the argument plumbing that inevitably comes with this kind 
of wrapping):


template opDispatch(string name) {
   alias opdispatch(T) = other_name!(name, T);
}

template other_name(string name, T) {
   auto other_name(Args...)(Args args) {
  // real implementation
   }
}

-Steve


Re: How to dispatch a class function for an object accessed by handle?

2020-03-06 Thread Steven Schveighoffer via Digitalmars-d-learn

On 3/6/20 9:42 AM, Steven Schveighoffer wrote:

alias opdispatch(T) = other_name!(name, T);


And obviously, this should be opDispatch with a capital D !


-Steve


Re: How to dispatch a class function for an object accessed by handle?

2020-03-06 Thread Adam D. Ruppe via Digitalmars-d-learn
On Friday, 6 March 2020 at 14:05:55 UTC, Steven Schveighoffer 
wrote:
Adam's way doesn't work either, because the call doesn't use 
the alias, but just instantiates opDispatch with the new name!'


oh yikes, how did I not notice that?!

so yeah just kinda screwed. I'd probably suggest at tis point 
having the opDispatch be a trivial implementation that just 
forwards to another named method.


struct A {
  template opDispatch(string name) {
 auto opDispatch(T, Args...)(Args args) {
   return other_name!(name, T, Args)(args);
 }
  }

  auto other_name(string name, T, Args...)(Args args) {
  // real implementation
  }
}


and then to test it externally you do

a.other_name!("whatever", Bitmap)(args, here);



Re: How to dispatch a class function for an object accessed by handle?

2020-03-06 Thread Steven Schveighoffer via Digitalmars-d-learn

On 3/6/20 8:55 AM, Steven Schveighoffer wrote:

Instantiate!(f.opDispatch!fname, Bitmap)("path/to/wallpaper.png")


I realized, this doesn't work. Because f.opDispatch is a `this` call, 
but is not called that way in this case.


Adam's way doesn't work either, because the call doesn't use the alias, 
but just instantiates opDispatch with the new name!


I think the only solution might be the mixin.

-Steve


Re: How to dispatch a class function for an object accessed by handle?

2020-03-06 Thread Steven Schveighoffer via Digitalmars-d-learn

On 3/6/20 6:51 AM, wjoe wrote:

On Thursday, 5 March 2020 at 18:33:41 UTC, Adam D. Ruppe wrote:

On Thursday, 5 March 2020 at 14:24:33 UTC, wjoe wrote:

[...]

template opDispatch(string name) {
    auto opDispatch(T, Args...)(Args args) {
   ...
    }
}

[...]


NOTE: opDispatch suppresses internal compile errors, it will just say 
"no such property whatever". you can explicitly instantiate with 
`f.opDispatch!"whatever` to help see better errors.




Follow-up question:

Calling f.whatever!SomeResource(...); works no problem.
However I can't figure out how to call a function by explicitly 
instantiating opDispatch.


Since f.opDispatch!"load"(handle, "wallpaper.png");
doesn't compile, I refreshed my memory about the shortcut syntax and the 
eponymous syntax and the way I read it is that this is a template of a 
template.


So I tried this: f.opDispatch!"load".opDispatch!Bitmap(handle, 
"path/to/wallpaper.png");


This doesn't work, because an eponymous template does not provide access 
to the internals of the template.




But this doesn't compile either and errors out with:
Error: Cannot resolve type for f.opDispatch(T, ARGS...)(ResourceHandle 
handle, ARGS args)


I don't understand this error message. Which type can't be resolved?

Is there a way to look at output of what the compiler generates for 
f.whatever!SomeResource(...); ?


You can use -vcg-ast, but this isn't necessarily going to be compilable 
code.


D doesn't allow chained instantiation (i.e. (A!B)!C), so you need to use 
either a mixin or a helper:


import std.meta;

enum fname = "load";

Instantiate!(f.opDispatch!fname, Bitmap)("path/to/wallpaper.png")

or

mixin("f." ~ fname ~ "!(Bitmap)(...);");

I'm assuming fname is given to you as a compile-time string and that's 
why you'd need to run opDispatch manually.


-Steve


Re: How to dispatch a class function for an object accessed by handle?

2020-03-06 Thread Adam D. Ruppe via Digitalmars-d-learn

On Friday, 6 March 2020 at 11:51:54 UTC, wjoe wrote:
I don't understand this error message. Which type can't be 
resolved?


I don't know. It works if you rename the inner one but it 
doesn't like eponymous templates like this. I suspect either the 
spec subtly doesn't allow it or a compiler bug. I think the type 
it is referring to is the `this` type.


You can work around with an alias:

// test rig
import std.stdio;
struct A {
template opDispatch(string name) {
 auto opDispatch(T, Args...)(Args args) {
   writeln(name, ".", T.stringof, "(", args, ")");
 }
 }
}

// workaround
void main() {
A a;
alias helper = a.opDispatch!("foo");
a.helper!(int)(5, "omg");
}


So the helper does one level, then the next level is done on the 
next line to avoid the stupid "multiple ! not allowed". You need 
to specify the `a` again to avoid `need this for...` due to how 
aliases are kinda weird.


Huge hassle to use but if just doing it temporarily to  debug it 
can be livable.


Is there a way to look at output of what the compiler generates 
for f.whatever!SomeResource(...); ?


-vcg-ast or something like to dmd but i never use it since 
there's TONS of spam in a file called `yourfile.d.cg`


Re: How to dispatch a class function for an object accessed by handle?

2020-03-06 Thread wjoe via Digitalmars-d-learn

On Thursday, 5 March 2020 at 18:33:41 UTC, Adam D. Ruppe wrote:

On Thursday, 5 March 2020 at 14:24:33 UTC, wjoe wrote:

[...]

template opDispatch(string name) {
auto opDispatch(T, Args...)(Args args) {
   ...
}
}

[...]


NOTE: opDispatch suppresses internal compile errors, it will 
just say "no such property whatever". you can explicitly 
instantiate with `f.opDispatch!"whatever` to help see better 
errors.




Follow-up question:

Calling f.whatever!SomeResource(...); works no problem.
However I can't figure out how to call a function by explicitly 
instantiating opDispatch.


Since f.opDispatch!"load"(handle, "wallpaper.png");
doesn't compile, I refreshed my memory about the shortcut syntax 
and the eponymous syntax and the way I read it is that this is a 
template of a template.


So I tried this: f.opDispatch!"load".opDispatch!Bitmap(handle, 
"path/to/wallpaper.png");


But this doesn't compile either and errors out with:
Error: Cannot resolve type for f.opDispatch(T, 
ARGS...)(ResourceHandle handle, ARGS args)


I don't understand this error message. Which type can't be 
resolved?


Is there a way to look at output of what the compiler generates 
for f.whatever!SomeResource(...); ?


Re: How to dispatch a class function for an object accessed by handle?

2020-03-05 Thread wjoe via Digitalmars-d-learn

On Thursday, 5 March 2020 at 18:33:41 UTC, Adam D. Ruppe wrote:

On Thursday, 5 March 2020 at 14:24:33 UTC, wjoe wrote:
Implement this for free functions i would do something like 
this


void dispatch(alias fn, ARGS...)(Handle handle, ARGS args)


Why do you need an `alias fn` like that?

My suggestion would be to just use the `opDispatch` magic 
method that gives you a string, then `__traits(getMember, obj, 
memberName)(args)` to call it.


But if you specifically need the alias param that won't work as 
well. (You could still do `__traits(getMember, obj, 
__traits(identifier, fn))` though, so it isn't ruled out 
entirely, just not as nice. That is also more likely to break 
with overloads btw)


struct Handle {
private Whatever obj;

auto opDispatch(string name, Args...)(Args args) {
  return __traits(getMember, obj, name)(args);
}
}


And the usage would look like:

auto size = f.getSize(wallpaperhandle);


assuming the Handle knows how to store Whatever without being 
told what it is again at the call site (e.g. if you actually 
use an `interface` internally, or an encapsulated tagged union 
or whatever).


If you do need to tell it what it is, a two-level function 
gives that opportunity:



template opDispatch(string name) {
auto opDispatch(T, Args...)(Args args) {
  auto obj = cast(T) o; // or whatever you do to convert
  return __traits(getMember, obj, name)(args);
}
}

then the usage looks like

auto size = f.getSize!Bitmap(wallpaperhandle);


NOTE: opDispatch suppresses internal compile errors, it will 
just say "no such property whatever". you can explicitly 
instantiate with `f.opDispatch!"whatever` to help see better 
errors.


But it depends on what exactly you are doing.


Thanks for your reply:)

I don't need an alias at all. I was trying to figure something 
out with opDispatch first but something like __traits(getMember, 
obj, name)(args); never  occurred to me. Awesome!


The handle knows whether or not it's valid and where to find the 
object and it only makes sense in the context of the factory that 
made it.


The template opDispatch looks like what I was looking for :)



Re: How to dispatch a class function for an object accessed by handle?

2020-03-05 Thread wjoe via Digitalmars-d-learn
On Thursday, 5 March 2020 at 14:46:24 UTC, Steven Schveighoffer 
wrote:

On 3/5/20 9:24 AM, wjoe wrote:



but how can I call fn in the context of an object instance?


You could do it with delegates. But it's ugly:

import std.stdio;
class C
{
void foo() { writeln("Yup");}
}
void main()
{
alias f = C.foo;
auto c = new C;
void delegate() dg;
dg.funcptr = &f;
dg.ptr = cast(void*)c;
dg(); // prints "Yup"
}

I don't know of a way to call f with c aside from this.

-Steve


I have an ugly implementation with a one liner mixin and I don't 
like it. Your solution
looks interesting but I think that's more code than my current 
solution. Thanks for your reply though.


Re: How to dispatch a class function for an object accessed by handle?

2020-03-05 Thread Adam D. Ruppe via Digitalmars-d-learn

On Thursday, 5 March 2020 at 14:24:33 UTC, wjoe wrote:

Implement this for free functions i would do something like this

void dispatch(alias fn, ARGS...)(Handle handle, ARGS args)


Why do you need an `alias fn` like that?

My suggestion would be to just use the `opDispatch` magic method 
that gives you a string, then `__traits(getMember, obj, 
memberName)(args)` to call it.


But if you specifically need the alias param that won't work as 
well. (You could still do `__traits(getMember, obj, 
__traits(identifier, fn))` though, so it isn't ruled out 
entirely, just not as nice. That is also more likely to break 
with overloads btw)


struct Handle {
private Whatever obj;

auto opDispatch(string name, Args...)(Args args) {
  return __traits(getMember, obj, name)(args);
}
}


And the usage would look like:

auto size = f.getSize(wallpaperhandle);


assuming the Handle knows how to store Whatever without being 
told what it is again at the call site (e.g. if you actually use 
an `interface` internally, or an encapsulated tagged union or 
whatever).


If you do need to tell it what it is, a two-level function gives 
that opportunity:



template opDispatch(string name) {
auto opDispatch(T, Args...)(Args args) {
  auto obj = cast(T) o; // or whatever you do to convert
  return __traits(getMember, obj, name)(args);
}
}

then the usage looks like

auto size = f.getSize!Bitmap(wallpaperhandle);


NOTE: opDispatch suppresses internal compile errors, it will just 
say "no such property whatever". you can explicitly instantiate 
with `f.opDispatch!"whatever` to help see better errors.


But it depends on what exactly you are doing.


Re: How to dispatch a class function for an object accessed by handle?

2020-03-05 Thread Steven Schveighoffer via Digitalmars-d-learn

On 3/5/20 9:24 AM, wjoe wrote:



but how can I call fn in the context of an object instance?


You could do it with delegates. But it's ugly:

import std.stdio;
class C
{
void foo() { writeln("Yup");}
}
void main()
{
alias f = C.foo;
auto c = new C;
void delegate() dg;
dg.funcptr = &f;
dg.ptr = cast(void*)c;
dg(); // prints "Yup"
}

I don't know of a way to call f with c aside from this.

-Steve