Re: Why is this allowed? Inheritance variable shadowing

2021-05-26 Thread mw via Digitalmars-d-learn

On Wednesday, 26 May 2021 at 18:58:47 UTC, JN wrote:

On Tuesday, 13 August 2019 at 04:40:53 UTC, Chris Katko wrote:

You can drop this straight into run.dlang.io:

import std.stdio;

class base{ float x=1;}
class child : base {float x=2;} //shadows base variable!

void main()
{

base []array;
child c = new child;
array ~= c;

writeln(c.x); //=2
writeln(array[0].x); //=1  //uses BASE's interface, yes,
//but why does the CHILD instance one exist at all?
}



Just got bitten by this. When copy pasting code of a bigger 
class, it's easy to miss the redefinition of variable.


Is there any viable usecase for this behavior? I am not buying 
the "C++ does it and it's legal there" argument. There's a 
reason most serious C++ projects use static analysis tools 
anyway. D should be better and protect against dangerous code 
by default. I think a warning in this case would be warranted.


Agree, at least a warning message, a PR someone?



Re: Why is this allowed? Inheritance variable shadowing

2021-05-26 Thread sighoya via Digitalmars-d-learn

On Wednesday, 26 May 2021 at 18:58:47 UTC, JN wrote:

I am not buying the "C++ does it and it's legal there" argument.


A point for it is the consistency with methods which also 
redefine super methods as default strategy.

The question is if the default strategy needs to be changed?
I wouldn't argue so as overriding super methods/fields as default 
is much more dangerous as it might destroy the super class's 
semantics.


What about explicitly tagging fields with override instead, then 
it would be a compile error if the base class hasn't the tagged 
fields.




Re: Why is this allowed? Inheritance variable shadowing

2021-05-26 Thread Ola Fosheim Grostad via Digitalmars-d-learn

On Wednesday, 26 May 2021 at 18:58:47 UTC, JN wrote:
Is there any viable usecase for this behavior? I am not buying 
the "C++ does it and it's legal there" argument. There's a 
reason most serious C++ projects use static analysis tools 
anyway. D should be better and protect against dangerous code 
by default. I think a warning in this case would be warranted.


There are certainly many usecases fo static members, maybe that 
is why designers feel it should be allowed for instance members 
too?


I think this is a clear case of something that should produce a 
warning and provide a silencing annotation fo the cases where you 
really want it.





Re: Why is this allowed? Inheritance variable shadowing

2021-05-26 Thread JN via Digitalmars-d-learn

On Tuesday, 13 August 2019 at 04:40:53 UTC, Chris Katko wrote:

You can drop this straight into run.dlang.io:

import std.stdio;

class base{ float x=1;}
class child : base {float x=2;} //shadows base variable!

void main()
{

base []array;
child c = new child;
array ~= c;

writeln(c.x); //=2
writeln(array[0].x); //=1  //uses BASE's interface, yes,
//but why does the CHILD instance one exist at all?
}



Just got bitten by this. When copy pasting code of a bigger 
class, it's easy to miss the redefinition of variable.


Is there any viable usecase for this behavior? I am not buying 
the "C++ does it and it's legal there" argument. There's a reason 
most serious C++ projects use static analysis tools anyway. D 
should be better and protect against dangerous code by default. I 
think a warning in this case would be warranted.




Re: Why is this allowed? Inheritance variable shadowing

2019-08-13 Thread a11e99z via Digitalmars-d-learn

On Tuesday, 13 August 2019 at 06:39:24 UTC, a11e99z wrote:

On Tuesday, 13 August 2019 at 05:57:23 UTC, Mike Parker wrote:

On Tuesday, 13 August 2019 at 04:40:53 UTC, Chris Katko wrote:


OT:
and again how to easy to google info about error/warning just 
with one word "CS0108"


D can use attrs for such things.

OT:
1) need to add compiler attrs that speaks with compiler - they 
are change code generation, compiler passes or something. like 
pragmas do.
2) need to separate all attrs in a separate construction like C# 
do

[inline, nextOne, returns: someAttrToReturnValue]
int meth( [argAttrCanBeToo] int x ) { }

or

[hide]
public int x = 2;
cuz its visually separated and easy to skip it with eye when u 
reading/reviewing code.


it can be mess for now:

pure @trusted int meth( int x ) @nogc nothrow { return 5; }
NB all of this attrs is compiler attrs not user, they changes 
compilation.

- no possibility add attr to args or returns
- some attrs with "@" and some don't
- its hard to read when D adds 2-3 attrs more for next 5-10 years

my wishlist of new compilation attrs:
- [hiding] for subj
- [offset(N)] for explicit struct alignment without mess with 
unions/align(4) cuz sometimes I know exactly offset for field and 
I can point it with no side effects calcs adding pads, unions and 
etc
- [inline(bool)] instead of pragma( inline, true ) that looks 
like compiler attr but another way

- [deprecated(text)]
- [nodiscard] cannot discard return value
- etc


Re: Why is this allowed? Inheritance variable shadowing

2019-08-13 Thread a11e99z via Digitalmars-d-learn

On Tuesday, 13 August 2019 at 05:57:23 UTC, Mike Parker wrote:

On Tuesday, 13 August 2019 at 04:40:53 UTC, Chris Katko wrote:


I don't know if I'd call that shadowing. This is how it works 
in Java, too. There's no such thing as a vtable for member 
variables -- each class gets its own set and they don't 
conflict. The only time it could be really be called shadowing 
is when the base class member is protected, as then it's 
accessible in the subclass scope.


Also, it's not the same thing as overriding. Overriding means 
that when you call base.foo(), you get sub.foo()'s 
implementation. But when you access base.var, you get base.var 
and not sub.var.


I would find it extremely annoying if it worked the way you're 
expecting it to.


C# results:
main.cs(8,14): warning CS0108: `B.x' hides inherited member 
`A.x'. Use the new keyword if hiding was intended
main.cs(4,14): (Location of the symbol related to previous 
warning)

Compilation succeeded - 1 warning(s)
mono main.exe
1
2


with "new" keyword that is used to hide a method, property, 
indexer, or event of the base class into the derived class.

class B : A {
  public new int x = 2;
  // I tell "I want hiding. Ensure "x exists in parent"" 
explicitly

  // almost same meaning as "override"
}


OT:
and again how to easy to google info about error/warning just 
with one word "CS0108"


Re: Why is this allowed? Inheritance variable shadowing

2019-08-13 Thread Mike Parker via Digitalmars-d-learn

On Tuesday, 13 August 2019 at 04:40:53 UTC, Chris Katko wrote:

You can drop this straight into run.dlang.io:

import std.stdio;

class base{ float x=1;}
class child : base {float x=2;} //shadows base variable!

void main()
{

base []array;
child c = new child;
array ~= c;

writeln(c.x); //=2
writeln(array[0].x); //=1  //uses BASE's interface, yes,
//but why does the CHILD instance one exist at all?
}

It appears to be legal C++ as well but I can't imagine a 
situation where you'd want to allow the HUGE risk of 
shadowing/aliasing variables in an child class. Why is 
inheritance shadowing allowed? Especially when in D you have to 
explicitly "override" existing _methods_ but not 
fields/variables?


To quote a Stack Overflow comment on C++ having this "It's not 
a compile error, but it's certainly a design one." Is this 
allowed just because "C++ does it" or because it has some sort 
of real world use that justifies the risk?


Personally, I'd love a compile-time warning that I could turn 
on that flags this situation.


Thanks for your help,
--Chris


I don't know if I'd call that shadowing. This is how it works in 
Java, too. There's no such thing as a vtable for member variables 
-- each class gets its own set and they don't conflict. The only 
time it could be really be called shadowing is when the base 
class member is protected, as then it's accessible in the 
subclass scope.


Also, it's not the same thing as overriding. Overriding means 
that when you call base.foo(), you get sub.foo()'s 
implementation. But when you access base.var, you get base.var 
and not sub.var.


I would find it extremely annoying if it worked the way you're 
expecting it to.