Re: [IxDA Discuss] [JOB] Interaction Designer - Pharmacy OneSource - Middleton, WI & Bellevue, WA - full time
Hi Jacob. The JD matches my interest and skills. Can you let me know if offshore candidates are ok with you? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=49589 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] [JOBS] User Experience Practice Manager and Information Architect at Convio, Inc.
Hi Misty. I was interested in knowing if you entertain off shore applicants. Please let me know. Regards, Anand Shashidhar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=49565 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Sketching before the Wireframes
Guess there is no 'One Good Way' going about this. The simplicity in using paper and pen or a white board for chalking out initial details probably help by freeing up more of your concentration on the ideation itself. While the computer offers several extra add-ons to make the process faster, the learning curve is one bottle-neck to overcome, before seamlessly ingesting it into a brain storming session. My previous company team had 'Simple Rules' on our thinking cap, with lots of print-boards, and that really did help out... so much that its a proven process that I am so comfortable with. There are times when much more information would be required, and may include some bit of radical processing, like arranging thoughts based on labels and that sort. Maybe one of these tools will efficiently jump in here. Wireframes require some bit of correction, and as more widgets, controls and options jump in, ample room of changes should be available right from the word go. While using paper, ensure you have lots of free space all around, and fitting in the no-so-obvious additions shoudl take off with ease. Sometimes, you can also use a lot of stickies, for options and such, so that re-arranging them is not a pain in the...! Using a white board does seem to have the simple option of erasing and re-writing stuff, but watch out for signs of laziness that may just about let you accept a fault because you are too bored to erase and write a lot of stuff again :) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48924 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] How much of menu levels should you show?
Although there is no hard and fast rule or agreed principle on how many levels to show, the architecture of the menu tree should probably be decided on the overall essence of the page and the grade of users that it attracts. If discovery is in itself an attraction, and convincing enough for users to find their way, one level should do. Another would be to have two levels of horizontal bars, with the top bar displaying the main menu items, and the second bar displaying the next level items of a selected main menu item. This context is pretty intuitive, and manageable if the text can fit in well. All the best :) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48638 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help