Quite the loaded question.

A role within a Scrum project is difficult to prescribe without fully
understanding the product your trying to produce.

First of all, it's important to recognize the product owner. This
role is very simple to identify: this is the person that sets the
priority of your backlog (your user stories) and has the final word
of approval.

It's okay for UX to not be the product owner; in fact, in your
organization, it's likely that this role might be filled by a
business analyst or product manager.

Similarly, Scrum Masters are a role that is very much dependent upon
each team and project. A Scrum Master should be elected by the
members of the team and not appointed unless every member of the team
is unfamiliar with the working environment. 

Based on my experience, I would stay focused on your product. What
will it take to produce it? Write stories capturing every aspect of
what you seek to build, and then build a Scrum team or teams that
organize every party needed to produce that product.

If you can't get every resource you need on your Scrum team, that's
okay. In fact, those additional resources are actually referred to as
SMEs (subject matter experts) and are part of the Scrum organization.

To summarize as much as possible, focus on proper story-writing and
the creation of a backlog. When writing those stories, be sure to
work with the product owner (the ultimate decider, if you will). At
the same time, ensure that your Scrum team(s) have the members fully
allocated to produce the product you're after. Every sprint should
be about taking additional steps towards a releasable product, and
every team member should be able to share what the one big goal for
the day is in the daily stand-ups.

Focus on work more than roles, and focus on getting your UX team
aligned with the fellow stakeholders and developers that can help
achieve what your after.

If the project you're working on is UX born-and-raised (let's say,
a project to implement a flexible width layout), then UX will find
itself in the product owner position as only the UI developers on the
UX team will be able to make the call on whether or not the work fits
the bill. If the project you're working on is to implement a new
payment system, then the product owner will likely be the business
analyst or program manager that is most familiar with the
requirements of that product.

I hope this crash-course was helpful as it was very much a
stream-of-consciousness dialogue.

I'd highly recommend that you and your company consider some
training in Scrum. A couple of days in a focused course and you'll
be thinking about Scrum as a pathway towards better products and
working environment rather than a fixed process.

This is a great resource that can provide Certified Scrum Master
Training as well as many helpful blogs: http://danube.com/training

If there's something more specific that you're after, I'll be
happy to lend some additional insight should you want it.

Good luck!


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=48601


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