[IxDA Discuss] Reductionism

2008-02-21 Thread sajid saiyed
I was reading this paper by Philip Galanter on "What is Generative
Art?" and came across this
(http://www.philipgalanter.com/downloads/ga2003_what_is_genart.pdf):

"Science generally proceeds in a reductive manner, the thinking being
that by breaking
down complicated phenomena into its figurative (or literal) atomic
parts one gains
predictive and explanatory power. The problem with reductionism,
however, is that it
is often difficult to put the pieces back together again."

I was trying to relate this to what we do with complex information. We
also follow the scientists way by breaking down the information into
parts (reductionism) and then build correlations of these parts to
each other and (try to) present the user a "organized system".

I feel the systems (or application in our context) fail when we can
not put these pieces together.

So I would like to know, have you experienced the problem of putting
these pieces back together again?
or
Has anyone found a good solution to this problem?
or
an alternative?

I would like to know various viewpoints on this.

-sajid

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Re: [IxDA Discuss] Reductionism

2008-02-21 Thread Oleh Kovalchuke
> So I would like to know, have you experienced the problem of putting
> these pieces back together again?
> or
> Has anyone found a good solution to this problem?
> or
> an alternative?

Card sorting exercise from Information Architecture.

Several techniques described in David Straker's 'Rapid problem solving
with Post-It notes': Post-Up; Swap-sort; Bottom-up tree.

Oleh


On Thu, Feb 21, 2008 at 12:56 PM, sajid saiyed <[EMAIL PROTECTED]> wrote:
> I was reading this paper by Philip Galanter on "What is Generative
> Art?" and came across this
> (http://www.philipgalanter.com/downloads/ga2003_what_is_genart.pdf):
>
> "Science generally proceeds in a reductive manner, the thinking being
> that by breaking
> down complicated phenomena into its figurative (or literal) atomic
> parts one gains
> predictive and explanatory power. The problem with reductionism,
> however, is that it
> is often difficult to put the pieces back together again."
>
> I was trying to relate this to what we do with complex information. We
> also follow the scientists way by breaking down the information into
> parts (reductionism) and then build correlations of these parts to
> each other and (try to) present the user a "organized system".
>
> I feel the systems (or application in our context) fail when we can
> not put these pieces together.
>
> So I would like to know, have you experienced the problem of putting
> these pieces back together again?
> or
> Has anyone found a good solution to this problem?
> or
> an alternative?
>
> I would like to know various viewpoints on this.
>
> -sajid
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... [EMAIL PROTECTED]
> Unsubscribe  http://www.ixda.org/unsubscribe
> List Guidelines  http://www.ixda.org/guidelines
> List Help .. http://www.ixda.org/help
>



-- 
Oleh Kovalchuke
Interaction Design is the Design of Time
http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm

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Re: [IxDA Discuss] Reductionism

2008-02-22 Thread Petteri Hiisilä
sajid saiyed kirjoitti 21.2.2008 kello 21:56:
> I was trying to relate this to what we do with complex information. We
> also follow the scientists way by breaking down the information into
> parts (reductionism) and then build correlations of these parts to
> each other and (try to) present the user a "organized system".


Talking about GDD: we've noticed that the first phases (research,  
modeling) are good for expanding our view about the problem domain: We  
need to figure out, which are the cards that need sorting. This part  
of the process feels like the opposite of reductionism, as the amount  
of information, viewpoints and insights (the whole domain) seems to  
expand.

But during requirements, framework and design, as the cards "reveal  
themselves", the process feels a little like what you wrote above.  
It's about determining which goals can be achieved, which problems are  
blocking the way, how to break the problems into parts, and how to  
organize their solutions into blueprints.

Thanks,
Petteri

--
  Petteri Hiisilä
  palvelumuotoilija /
  Senior Interaction Designer
  iXDesign / +358505050123 /
  [EMAIL PROTECTED]

  "Simple is better than complex.
   Complex is better than complicated."
   - Tim Peters




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