Re: [OSGeo-Discuss] PerfectTIN 0.4.0rc2 released. Anyone know GPU programming?
On Sunday, May 10, 2020 8:51:40 AM EDT Even Rouault wrote: > If not already done, I'd strongly suggest using the 2 favorite debuggers of > the C/C++ programmer for memory related issues: > - build with https://github.com/google/sanitizers/wiki/AddressSanitizer > - or run with http://valgrind.org/ I don't know if it's a memory problem, since I couldn't reproduce the crash. I ran it in Valgrind, but that was to find out how much time it was spending checking whether triangles are in tolerance. The bug may have disappeared when I cleaned some lint or made some other modification. Pierre -- Lanthanidia deliciosa: What the kiwifruit would be if it weren't so radioactive. ___ Discuss mailing list Discuss@lists.osgeo.org https://lists.osgeo.org/mailman/listinfo/discuss
Re: [OSGeo-Discuss] PerfectTIN 0.4.0rc2 released. Anyone know GPU programming?
> The reason I'm not calling this 0.4.0 is that twice, once each on two > different computers, the program crashed, but did not dump core because of > ulimit. I ran the debugger, but could not get it to crash again. I ran it > without the debugger, but it still didn't crash. If not already done, I'd strongly suggest using the 2 favorite debuggers of the C/C++ programmer for memory related issues: - build with https://github.com/google/sanitizers/wiki/AddressSanitizer - or run with http://valgrind.org/ -- Spatialys - Geospatial professional services http://www.spatialys.com ___ Discuss mailing list Discuss@lists.osgeo.org https://lists.osgeo.org/mailman/listinfo/discuss
[OSGeo-Discuss] PerfectTIN 0.4.0rc2 released. Anyone know GPU programming?
Last weekend I was visiting Pat, the surveyor who asked me to write PerfectTIN, and he gave me a 56 Mpoint cloud of some site. I ran 0.4.0rc1 on it and found some bugs that showed up when processing a point cloud that big, which I fixed. (The largest cloud I'd run it on before has 13 million points.) He showed me the spikes when an earlier version processed it and verified that 0.4.0rc1 does not produce spikes. I just released 0.4.0rc2 with the bugs fixed. The reason I'm not calling this 0.4.0 is that twice, once each on two different computers, the program crashed, but did not dump core because of ulimit. I ran the debugger, but could not get it to crash again. I ran it without the debugger, but it still didn't crash. Could you run it in the debugger and see if it crashes? https://github.com/phma/perfecttin I'm planning to implement speed improvement for 0.5.0. When it starts processing a point cloud, each of the six triangles has a huge number of dots, and it can't use more than one thread, because it has to lock all the triangles, since they share a corner. So I'm going to partition the work into tasks of about 65536 dots each and let any thread that would otherwise be sleeping work on a task. Later I'd like to have the GPU, if present, process tasks, but I don't know how. Do any of you know how to use OpenCL to write GPU code? Pierre -- Por H o por B, los campos magnéticos se difieren dentro de un imán. ___ Discuss mailing list Discuss@lists.osgeo.org https://lists.osgeo.org/mailman/listinfo/discuss