[Bug 102709] War Thunder crashes after logging in to the game. (GL_INVALID_ENUM)

2019-09-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=102709

GitLab Migration User  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |MOVED

--- Comment #4 from GitLab Migration User  ---
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.

You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/611.

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[Bug 102709] War Thunder crashes after logging in to the game. (GL_INVALID_ENUM)

2018-05-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=102709

--- Comment #3 from Vitalii  ---
(In reply to Vitalii from comment #2)
> (In reply to Samuel Pitoiset from comment #1)
> > Well, War Thunder doesn't check that GL_EXT_texture_compression_s3tc is
> > exposed before using those compressed formats.
> > 
> > Though, if you have libtxc_dxtn installed on your system the extension
> > should be enabled, can you check?
> 
> I have the same problem with war thunder, but my driver crashes and only
> hard reboots help. I can not find the logs and I do not know how to inspect
> it. driver r600 padeon HD7600

if you run the version from windows, it also hangs but only with gallium nine
it starts with some artifacts

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[Bug 102709] War Thunder crashes after logging in to the game. (GL_INVALID_ENUM)

2018-05-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=102709

--- Comment #2 from Vitalii  ---
(In reply to Samuel Pitoiset from comment #1)
> Well, War Thunder doesn't check that GL_EXT_texture_compression_s3tc is
> exposed before using those compressed formats.
> 
> Though, if you have libtxc_dxtn installed on your system the extension
> should be enabled, can you check?

I have the same problem with war thunder, but my driver crashes and only hard
reboots help. I can not find the logs and I do not know how to inspect it.
driver r600 padeon HD7600

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[Bug 102709] War Thunder crashes after logging in to the game. (GL_INVALID_ENUM)

2017-09-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=102709

--- Comment #1 from Samuel Pitoiset  ---
Well, War Thunder doesn't check that GL_EXT_texture_compression_s3tc is exposed
before using those compressed formats.

Though, if you have libtxc_dxtn installed on your system the extension should
be enabled, can you check?

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[Bug 102709] War Thunder crashes after logging in to the game. (GL_INVALID_ENUM)

2017-09-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=102709

Bug ID: 102709
   Summary: War Thunder crashes after logging in to the game.
(GL_INVALID_ENUM)
   Product: Mesa
   Version: git
  Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: Drivers/Gallium/r600
  Assignee: dri-devel@lists.freedesktop.org
  Reporter: balalic.en...@gmail.com
QA Contact: dri-devel@lists.freedesktop.org

Created attachment 134200
  --> https://bugs.freedesktop.org/attachment.cgi?id=134200=edit
GlxInfo

On my Radeon HD6950, War Thunder crashes after logging in to the game,

if using LIBGL_DEBUG=verbose and MESA_DEBUG=1 when starting the game, it spams
the following in the console:

Mesa: User error: GL_INVALID_ENUM in glTexStorage2D(internalformat =
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
Mesa: User error: GL_INVALID_ENUM in glCompressedTexSubImage2D(format)

and a couple of the messages are a bit different:

Mesa: User error: GL_INVALID_ENUM in glTexStorage2D(internalformat =
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT)
Mesa: User error: GL_INVALID_ENUM in glCompressedTexSubImage2D(format)


Using Fedora Rawhide, Mesa 17.3.0-devel, LLVM 6.0.0, packages from che COPR
repo.

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