[Bug 104193] [radeonsi] The Witcher 3 freezes the system with no attachments calls & transform feedback Wine patch
https://bugs.freedesktop.org/show_bug.cgi?id=104193 --- Comment #8 from Shmerl--- I got a new Sapphire Pulse Vega 56, and when using it - no freezes, I tested multiple times. It's possible, that with RX 480 it exposed some kind of hardware defect, hard to tell. -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel
[Bug 104193] [radeonsi] The Witcher 3 freezes the system with no attachments calls & transform feedback Wine patch
https://bugs.freedesktop.org/show_bug.cgi?id=104193 --- Comment #7 from Shmerl--- Actually, scrap that. I've just got another freeze even without znver1. -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel
[Bug 104193] [radeonsi] The Witcher 3 freezes the system with no attachments calls & transform feedback Wine patch
https://bugs.freedesktop.org/show_bug.cgi?id=104193 --- Comment #6 from Shmerl--- I managed to narrow it down to building Wine with -march=znver1 that I used for AMD Ryzen. Without that, it's not freezing. -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel
[Bug 104193] [radeonsi] The Witcher 3 freezes the system with no attachments calls & transform feedback Wine patch
https://bugs.freedesktop.org/show_bug.cgi?id=104193 --- Comment #5 from Shmerl--- Starting from Wine 3.3, the patch for invisible monsters that's causing the freeze is in Wine source, so you can test regular stock Wine from 3.3 and newer to narrow down the freeze using the attached save above. I still get the freeze with the following: OS: Debian testing x86_64 (kernel 4.15.4). OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.23.0 / 4.15.4-rcu, LLVM 5.0.1) OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.1.0-devel (git-51562ea7a0) Proposed workaround MESA_EXTENSION_OVERRIDE=-GL_ARB_framebuffer_no_attachments prevents the freeze, but also avoids fixing the actual bug with invisible monsters. -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel
[Bug 104193] [radeonsi] The Witcher 3 freezes the system with no attachments calls & transform feedback Wine patch
https://bugs.freedesktop.org/show_bug.cgi?id=104193 --- Comment #4 from Shmerl--- Created attachment 137009 --> https://bugs.freedesktop.org/attachment.cgi?id=137009=edit GALLIUM_DDEBUG dumps during the GPU freeze I run TW3 with GALLIUM_DDEBUG=1 (10 second delay for GPU hang detection). It detected the hang when it actually happened (I also had to build umr debugger from source, since Mesa complained otherwise that umr isn't found). I attach produced dumps, please check if it helps identifying the issue. See also included debug.log for console output. Let me know if it can be run in some other way to get more information. -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel
[Bug 104193] [radeonsi] The Witcher 3 freezes the system with no attachments calls & transform feedback Wine patch
https://bugs.freedesktop.org/show_bug.cgi?id=104193 --- Comment #3 from Shmerl--- Tested it with Linux 4.15rc5 and new amdgpu.dc=1 (to enable new display code). The freeze still happens. -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel
[Bug 104193] [radeonsi] The Witcher 3 freezes the system with no attachments calls & transform feedback Wine patch
https://bugs.freedesktop.org/show_bug.cgi?id=104193 --- Comment #2 from Shmerl--- A correction, apparently Vega users are still getting the freeze, but unlike the Polaris case, they are able to exit the game without the whole system hanging (may be because Vega supports GPU reset better). -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel
[Bug 104193] [radeonsi] The Witcher 3 freezes the system with no attachments calls & transform feedback Wine patch
https://bugs.freedesktop.org/show_bug.cgi?id=104193 --- Comment #1 from Shmerl--- Interestingly, this freeze seems to be Polaris specific. Users with Vega cards didn't manage to reproduce it. Same with older GCN 1.0 cards such as R9 M375 using amdgpu.ko. So can it be a bug in amdgpu itself then? -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel
[Bug 104193] [radeonsi] The Witcher 3 freezes the system with no attachments calls & transform feedback Wine patch
https://bugs.freedesktop.org/show_bug.cgi?id=104193 Bug ID: 104193 Summary: [radeonsi] The Witcher 3 freezes the system with no attachments calls & transform feedback Wine patch Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: shtetl...@gmail.com QA Contact: dri-devel@lists.freedesktop.org Created attachment 136068 --> https://bugs.freedesktop.org/attachment.cgi?id=136068=edit The Witcher 3: rotfiends radeonsi freeze Wine has an issue with distorted monsters in The Witcher 3. Józef Kucia identified the problem as follows: * wined3d doesn't support draw calls with no attachments, * wined3d tries to map transform feedback buffers while transform feedback is paused. See https://bugs.winehq.org/show_bug.cgi?id=43872#c8 He provided a patch: https://bugs.winehq.org/attachment.cgi?id=59848=diff=patch==1=raw However applying it, is causing a system freeze (with radeonsi) after such kind of monsters are encountered in the game and fighting them for some time. See attached savegame for example with rotfiends. Interestingly, Józef Kucia couldn't reproduce this freeze with radeon driver, so it appears to be radeonsi specific. You can apply the above Wine patch to Wine git master to test it (I build Wine using just that patch, and one staging patch for performance: https://raw.githubusercontent.com/wine-compholio/wine-staging/master/patches/wined3d-buffer_create/0001-wined3d-Do-not-pin-large-buffers.patch My last test environment: OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.18.0 / 4.13.0-1-amd64, LLVM 5.0.0) OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.4.0-devel (git-b926da241a) -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel