[Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm

2019-10-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=28000

Martin Peres  changed:

   What|Removed |Added

 Resolution|--- |INVALID
 Status|NEW |RESOLVED

--- Comment #12 from Martin Peres  ---
Hi,

Freedesktop's Bugzilla instance is EOLed and open bugs are about to be migrated
to http://gitlab.freedesktop.org.

To avoid migrating out of date bugs, I am now closing all the bugs that did not
see any activity in the past year. If the issue is still happening, please
create a new bug in the relevant project at https://gitlab.freedesktop.org/drm
(use misc by default).

Sorry about the noise!

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[Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm

2010-05-07 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=28000

--- Comment #11 from Sven Arvidsson  2010-05-07 11:24:09 PDT ---
(In reply to comment #9)
> Now the game plays, but some models are distorted: the polygons extend out of
> the characters(?).
> 
> Furthermore, about 1 pixel is chopped of the letters (see screenshot).

These I can't reproduce, sorry.

I guess either the demo isn't enough to reproduce this, or it's a problem
specific to your hardware (I use a X4500HD).

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[Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm

2010-05-07 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=28000

--- Comment #10 from fdelente at mail.cpod.fr 2010-05-07 09:37:29 PDT ---
Created an attachment (id=35500)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=35500)
Polygons stretched / models of characters distorted (not the buildings?)

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[Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm

2010-05-07 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=28000

--- Comment #9 from fdelente at mail.cpod.fr 2010-05-07 09:36:34 PDT ---
(In reply to comment #8)
Thanks for your suggestions, installing the latest git of Mesa and/or
2.6.34-rc6 solved the GPU hang problem.

Now the game plays, but some models are distorted: the polygons extend out of
the characters(?).

Furthermore, about 1 pixel is chopped of the letters (see screenshot).

Thanks again anyway!

-- 
F. Delente

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[Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm

2010-05-07 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=28000

--- Comment #8 from Sven Arvidsson  2010-05-07 07:02:53 PDT ---
(In reply to comment #7)
> Installing that library has solved the textures and bitmaps corruption 
> problem,
> thanks! However, the GPU still hangs as mentionned in dmesg.
> 
> I tried getting a dump, but I couldn't find intel_reg_dumper in
> intel-gpu-tools-1.0.2, I only found intel_gpu_dump. However, it doesn't work 
> as
> a user, and it hangs the machine as root, forcing me to reboot (I tried
> intel_gpu_dump > gpu_dump as root, and the machine becomes completely
> unresponsive).

The GPU reset function will probably mean that you won't get a meaningful dump
with that kernel anyway. The best way is to retry with git master of Mesa, and
the latest rc of 2.6.34. 

If the hang is still there, grab a dump with intel_error_decode.

(At least this is what I usually do.)

> I couldn't find driconf, and I don't know where to put force_s3tc_enable=true;
> however, since installing libtxc_dxtn worked, I guess it isn't mandatory?

No, shouldn't be necessary if the lib is used.

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[Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm

2010-05-07 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=28000

--- Comment #7 from fdelente at mail.cpod.fr 2010-05-07 06:28:14 PDT ---
(In reply to comment #6)
> Could you try either:
> 
> - Installing the libtxc_dxtn library (should be available somewhere for your
> distro, otherwise get it here:
> http://homepage.hispeed.ch/rscheidegger/dri_experimental/s3tc_index.html )

Installing that library has solved the textures and bitmaps corruption problem,
thanks! However, the GPU still hangs as mentionned in dmesg.

I tried getting a dump, but I couldn't find intel_reg_dumper in
intel-gpu-tools-1.0.2, I only found intel_gpu_dump. However, it doesn't work as
a user, and it hangs the machine as root, forcing me to reboot (I tried
intel_gpu_dump > gpu_dump as root, and the machine becomes completely
unresponsive).

> - Setting "Enable S3TC texture compression" to "Yes" in driconf. (or just
> force_s3tc_enable=true )

I couldn't find driconf, and I don't know where to put force_s3tc_enable=true;
however, since installing libtxc_dxtn worked, I guess it isn't mandatory?

Thanks for your help!

-- 
F. Delente

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[Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm

2010-05-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=28000

--- Comment #7 from fdele...@mail.cpod.fr 2010-05-07 06:28:14 PDT ---
(In reply to comment #6)
 Could you try either:
 
 - Installing the libtxc_dxtn library (should be available somewhere for your
 distro, otherwise get it here:
 http://homepage.hispeed.ch/rscheidegger/dri_experimental/s3tc_index.html )

Installing that library has solved the textures and bitmaps corruption problem,
thanks! However, the GPU still hangs as mentionned in dmesg.

I tried getting a dump, but I couldn't find intel_reg_dumper in
intel-gpu-tools-1.0.2, I only found intel_gpu_dump. However, it doesn't work as
a user, and it hangs the machine as root, forcing me to reboot (I tried
intel_gpu_dump  gpu_dump as root, and the machine becomes completely
unresponsive).

 - Setting Enable S3TC texture compression to Yes in driconf. (or just
 force_s3tc_enable=true )

I couldn't find driconf, and I don't know where to put force_s3tc_enable=true;
however, since installing libtxc_dxtn worked, I guess it isn't mandatory?

Thanks for your help!

-- 
F. Delente

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[Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm

2010-05-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=28000

--- Comment #8 from Sven Arvidsson s...@whiz.se 2010-05-07 07:02:53 PDT ---
(In reply to comment #7)
 Installing that library has solved the textures and bitmaps corruption 
 problem,
 thanks! However, the GPU still hangs as mentionned in dmesg.
 
 I tried getting a dump, but I couldn't find intel_reg_dumper in
 intel-gpu-tools-1.0.2, I only found intel_gpu_dump. However, it doesn't work 
 as
 a user, and it hangs the machine as root, forcing me to reboot (I tried
 intel_gpu_dump  gpu_dump as root, and the machine becomes completely
 unresponsive).

The GPU reset function will probably mean that you won't get a meaningful dump
with that kernel anyway. The best way is to retry with git master of Mesa, and
the latest rc of 2.6.34. 

If the hang is still there, grab a dump with intel_error_decode.

(At least this is what I usually do.)

 I couldn't find driconf, and I don't know where to put force_s3tc_enable=true;
 however, since installing libtxc_dxtn worked, I guess it isn't mandatory?

No, shouldn't be necessary if the lib is used.

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[Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm

2010-05-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=28000

--- Comment #11 from Sven Arvidsson s...@whiz.se 2010-05-07 11:24:09 PDT ---
(In reply to comment #9)
 Now the game plays, but some models are distorted: the polygons extend out of
 the characters(?).
 
 Furthermore, about 1 pixel is chopped of the letters (see screenshot).

These I can't reproduce, sorry.

I guess either the demo isn't enough to reproduce this, or it's a problem
specific to your hardware (I use a X4500HD).

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[Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm

2010-05-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=28000

--- Comment #6 from Sven Arvidsson  2010-05-06 14:13:31 PDT ---
Having played both the original game and the Winter Assault expansion without
problems using the i965 driver, I gave the demo of Soulstorm a try. It works
fine here, but if I disable S3TC support, I get the same corruption as your
screenshots.

Could you try either:

- Installing the libtxc_dxtn library (should be available somewhere for your
distro, otherwise get it here:
http://homepage.hispeed.ch/rscheidegger/dri_experimental/s3tc_index.html )

- Setting "Enable S3TC texture compression" to "Yes" in driconf. (or just
force_s3tc_enable=true )

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[Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm

2010-05-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=28000

--- Comment #5 from fdelente at mail.cpod.fr 2010-05-06 11:38:25 PDT ---
Created an attachment (id=35470)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=35470)
Textures corruption

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[Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm

2010-05-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=28000

--- Comment #4 from fdelente at mail.cpod.fr 2010-05-06 11:37:12 PDT ---
Created an attachment (id=35469)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=35469)
Corruption of bitmaps

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[Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm

2010-05-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=28000

--- Comment #3 from fdelente at mail.cpod.fr 2010-05-06 11:36:09 PDT ---
Created an attachment (id=35468)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=35468)
Wine output with LIBGL and MESA debug mode

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[Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm

2010-05-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=28000

--- Comment #2 from fdelente at mail.cpod.fr 2010-05-06 11:34:56 PDT ---
Created an attachment (id=35467)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=35467)
xrandr --verbose

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[Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm

2010-05-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=28000

--- Comment #1 from fdelente at mail.cpod.fr 2010-05-06 11:34:11 PDT ---
Created an attachment (id=35466)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=35466)
dmesg

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[Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm

2010-05-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=28000

--- Comment #2 from fdele...@mail.cpod.fr 2010-05-06 11:34:56 PDT ---
Created an attachment (id=35467)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=35467)
xrandr --verbose

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[Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm

2010-05-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=28000

--- Comment #3 from fdele...@mail.cpod.fr 2010-05-06 11:36:09 PDT ---
Created an attachment (id=35468)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=35468)
Wine output with LIBGL and MESA debug mode

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