[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2013-02-26 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30167

Tomasz P.  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |FIXED

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2013-02-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30167

Tomasz P.  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |FIXED

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2013-02-25 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #25 from Sven Arvidsson  ---
(In reply to comment #24)
> This seems to be fixed in the latest mesa git, however I didn't test all the
> different settings mentioned in Comment 16. Sven can you confirm this is
> indeed fixed?

I will probably not have time to test this in the foreseeable future, so unless
someone else can, I don't mind if the bug is closed.

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2013-02-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #25 from Sven Arvidsson  ---
(In reply to comment #24)
> This seems to be fixed in the latest mesa git, however I didn't test all the
> different settings mentioned in Comment 16. Sven can you confirm this is
> indeed fixed?

I will probably not have time to test this in the foreseeable future, so unless
someone else can, I don't mind if the bug is closed.

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2013-02-08 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #24 from Pavel Ondra?ka  ---
This seems to be fixed in the latest mesa git, however I didn't test all the
different settings mentioned in Comment 16. Sven can you confirm this is indeed
fixed?

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2013-02-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #24 from Pavel Ondračka  ---
This seems to be fixed in the latest mesa git, however I didn't test all the
different settings mentioned in Comment 16. Sven can you confirm this is indeed
fixed?

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2011-02-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #23 from Marek Olšák  2011-02-23 06:34:31 PST ---
It could be. That FS input may contain random values because it's
uninitialized, potentially leading to pixels being influenced by it, resulting
in sort of random corruption. It depends on the shader and how much the input
contributes to the final pixel color.

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2011-02-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #23 from Marek Ol??k  2011-02-23 06:34:31 PST 
---
It could be. That FS input may contain random values because it's
uninitialized, potentially leading to pixels being influenced by it, resulting
in sort of random corruption. It depends on the shader and how much the input
contributes to the final pixel color.

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2011-02-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #22 from Sven Arvidsson  2011-02-23 05:42:54 PST ---
(In reply to comment #21)
> I don't think so. We can't fix the error, we can only suppress printing it. If
> there is any issue unrelated to the error, let's keep this report open (is
> there any?), otherwise I'd close it.

There's still a problem with rendering issues when shader quality is set to
anything higher than "Low". I was just wondering if this is related to the
hardware limitation (the "FS input generic 17 unassigned" warning) rather than
bug?

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2011-02-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #22 from Sven Arvidsson  2011-02-23 05:42:54 PST ---
(In reply to comment #21)
> I don't think so. We can't fix the error, we can only suppress printing it. If
> there is any issue unrelated to the error, let's keep this report open (is
> there any?), otherwise I'd close it.

There's still a problem with rendering issues when shader quality is set to
anything higher than "Low". I was just wondering if this is related to the
hardware limitation (the "FS input generic 17 unassigned" warning) rather than
bug?

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2011-02-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #21 from Marek Olšák  2011-02-22 22:02:32 PST ---
I don't think so. We can't fix the error, we can only suppress printing it. If
there is any issue unrelated to the error, let's keep this report open (is
there any?), otherwise I'd close it.

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2011-02-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #21 from Marek Ol??k  2011-02-22 22:02:32 PST 
---
I don't think so. We can't fix the error, we can only suppress printing it. If
there is any issue unrelated to the error, let's keep this report open (is
there any?), otherwise I'd close it.

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2011-02-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #20 from Sven Arvidsson  2011-02-22 13:36:53 PST ---
(In reply to comment #16)
> I also noticed this error message:
>  r300: ERROR: FS input generic 17 unassigned, not enough hardware slots.
> 

Since this error now reports that this isn't a bug, is there any point in
keeping this bug open?

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2011-02-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #20 from Sven Arvidsson  2011-02-22 13:36:53 PST ---
(In reply to comment #16)
> I also noticed this error message:
>  r300: ERROR: FS input generic 17 unassigned, not enough hardware slots.
> 

Since this error now reports that this isn't a bug, is there any point in
keeping this bug open?

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2011-02-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #19 from Sven Arvidsson  2011-02-11 10:10:07 PST ---
Just retried this, no change with git master
6ed0f2ac112d22278cf051c2cee9c2199a9025ea

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2011-02-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #19 from Sven Arvidsson  2011-02-11 10:10:07 PST ---
Just retried this, no change with git master
6ed0f2ac112d22278cf051c2cee9c2199a9025ea

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-12-17 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #18 from Pavel Ondračka  2010-12-17 04:56:31 PST 
---
(In reply to comment #17)
> Is this still an issue with current Mesa master?

Yes, this is still an issue with the latest Mesa master.

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-12-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #18 from Pavel Ondra?ka  2010-12-17 04:56:31 
PST ---
(In reply to comment #17)
> Is this still an issue with current Mesa master?

Yes, this is still an issue with the latest Mesa master.

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-12-17 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #17 from Marek Olšák  2010-12-17 04:35:51 PST ---
Is this still an issue with current Mesa master?

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-12-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #17 from Marek Ol??k  2010-12-17 04:35:51 PST 
---
Is this still an issue with current Mesa master?

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-11-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #16 from Sven Arvidsson  2010-11-23 07:31:49 PST ---
(In reply to comment #15)
> Can you try this again with the latest git master?

The problem remains (corrupt rendering with medium and high) but seems to be
slightly different now. I have uploaded new screenshots:

high:
http://www.flickr.com/photos/whizse/5201781578/

medium:
http://www.flickr.com/photos/whizse/5201187031/

all previous screenshots are here, for comparison:
http://www.flickr.com/photos/whizse/

I also noticed this error message:
 r300: ERROR: FS input generic 17 unassigned, not enough hardware slots.

Let me know if you need new debug dumps or screenshots with noopt.

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-11-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #16 from Sven Arvidsson  2010-11-23 07:31:49 PST ---
(In reply to comment #15)
> Can you try this again with the latest git master?

The problem remains (corrupt rendering with medium and high) but seems to be
slightly different now. I have uploaded new screenshots:

high:
http://www.flickr.com/photos/whizse/5201781578/

medium:
http://www.flickr.com/photos/whizse/5201187031/

all previous screenshots are here, for comparison:
http://www.flickr.com/photos/whizse/

I also noticed this error message:
 r300: ERROR: FS input generic 17 unassigned, not enough hardware slots.

Let me know if you need new debug dumps or screenshots with noopt.

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-11-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #15 from Tom Stellard  2010-11-21 21:54:22 PST 
---
Can you try this again with the latest git master?

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-11-21 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #15 from Tom Stellard  2010-11-21 21:54:22 
PST ---
Can you try this again with the latest git master?

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-10-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #14 from Sven Arvidsson  2010-10-28 12:11:11 PDT ---
(In reply to comment #13)
> Can you try this again with the latest version of mesa from git?

No change I'm afraid.

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-10-28 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #14 from Sven Arvidsson  2010-10-28 12:11:11 PDT ---
(In reply to comment #13)
> Can you try this again with the latest version of mesa from git?

No change I'm afraid.

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-10-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #13 from Tom Stellard  2010-10-28 00:00:34 PDT 
---
Can you try this again with the latest version of mesa from git?

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-10-28 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #13 from Tom Stellard  2010-10-28 00:00:34 
PDT ---
Can you try this again with the latest version of mesa from git?

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-09-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #12 from Sven Arvidsson  2010-09-30 12:02:56 PDT ---
(In reply to comment #9)
> Thanks, this was helpful.  Can you post the output of RADEON_DEBUG=fp on 
> master
> with both medium and high settings.

Done

> Also, is there any chance that this is a regression that can be bisected?

The regression happened right after the glsl2 merge. I don't think it's
possible to pinpoint it down any further.

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-09-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #11 from Sven Arvidsson  2010-09-30 12:00:58 PDT ---
Created an attachment (id=39079)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=39079)
RADEON_DEBUG=fp with high settings

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-09-30 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #12 from Sven Arvidsson  2010-09-30 12:02:56 PDT ---
(In reply to comment #9)
> Thanks, this was helpful.  Can you post the output of RADEON_DEBUG=fp on 
> master
> with both medium and high settings.

Done

> Also, is there any chance that this is a regression that can be bisected?

The regression happened right after the glsl2 merge. I don't think it's
possible to pinpoint it down any further.

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-09-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #10 from Sven Arvidsson  2010-09-30 12:00:19 PDT ---
Created an attachment (id=39078)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=39078)
RADEON_DEBUG=fp with medium settings

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-09-30 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #11 from Sven Arvidsson  2010-09-30 12:00:58 PDT ---
Created an attachment (id=39079)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=39079)
RADEON_DEBUG=fp with high settings

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-09-30 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #10 from Sven Arvidsson  2010-09-30 12:00:19 PDT ---
Created an attachment (id=39078)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=39078)
RADEON_DEBUG=fp with medium settings

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-09-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #9 from Tom Stellard  2010-09-30 08:05:38 PDT 
---
(In reply to comment #8)
> 
> I made a bunch of screenshots, comparing llvmpipe with master, master+noopt,
> the patch, and the patch+noopt: http://www.flickr.com/photos/whizse/

Thanks, this was helpful.  Can you post the output of RADEON_DEBUG=fp on master
with both medium and high settings.

Also, is there any chance that this is a regression that can be bisected?

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-09-30 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #9 from Tom Stellard  2010-09-30 08:05:38 
PDT ---
(In reply to comment #8)
> 
> I made a bunch of screenshots, comparing llvmpipe with master, master+noopt,
> the patch, and the patch+noopt: http://www.flickr.com/photos/whizse/

Thanks, this was helpful.  Can you post the output of RADEON_DEBUG=fp on master
with both medium and high settings.

Also, is there any chance that this is a regression that can be bisected?

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-09-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #8 from Sven Arvidsson  2010-09-30 07:20:16 PDT ---
(In reply to comment #7)
> Created an attachment (id=39059)
 View: https://bugs.freedesktop.org/attachment.cgi?id=39059
 Review: https://bugs.freedesktop.org/review?bug=30167&attachment=39059

> Possible fix
> 
> Does this patch make any difference?

This patch with noopt seems to be the best result yet.

I made a bunch of screenshots, comparing llvmpipe with master, master+noopt,
the patch, and the patch+noopt: http://www.flickr.com/photos/whizse/

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-09-30 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #8 from Sven Arvidsson  2010-09-30 07:20:16 PDT ---
(In reply to comment #7)
> Created an attachment (id=39059)
 View: https://bugs.freedesktop.org/attachment.cgi?id=39059
 Review: https://bugs.freedesktop.org/review?bug=30167&attachment=39059

> Possible fix
> 
> Does this patch make any difference?

This patch with noopt seems to be the best result yet.

I made a bunch of screenshots, comparing llvmpipe with master, master+noopt,
the patch, and the patch+noopt: http://www.flickr.com/photos/whizse/

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-09-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #7 from Tom Stellard  2010-09-30 00:38:02 PDT 
---
Created an attachment (id=39059)
 View: https://bugs.freedesktop.org/attachment.cgi?id=39059
 Review: https://bugs.freedesktop.org/review?bug=30167&attachment=39059

Possible fix

Does this patch make any difference?

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-09-30 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #7 from Tom Stellard  2010-09-30 00:38:02 
PDT ---
Created an attachment (id=39059)
 View: https://bugs.freedesktop.org/attachment.cgi?id=39059
 Review: https://bugs.freedesktop.org/review?bug=30167&attachment=39059

Possible fix

Does this patch make any difference?

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-09-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #6 from Sven Arvidsson  2010-09-26 10:48:21 PDT ---
(In reply to comment #5)
> Does running with RADEON_DEBUG=noopt and RADEON_NO_TCL=1 help?

No difference with or without setting RADEON_NO_TCL as far as I can see.

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-09-26 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #6 from Sven Arvidsson  2010-09-26 10:48:21 PDT ---
(In reply to comment #5)
> Does running with RADEON_DEBUG=noopt and RADEON_NO_TCL=1 help?

No difference with or without setting RADEON_NO_TCL as far as I can see.

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-09-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #5 from Tom Stellard  2010-09-25 22:47:12 PDT 
---
Does running with RADEON_DEBUG=noopt and RADEON_NO_TCL=1 help?

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-09-25 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #5 from Tom Stellard  2010-09-25 22:47:12 
PDT ---
Does running with RADEON_DEBUG=noopt and RADEON_NO_TCL=1 help?

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-09-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #4 from Sven Arvidsson  2010-09-24 07:35:44 PDT ---
Created an attachment (id=38935)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=38935)
Screenshot with noopt - settings on medium

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-09-24 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #4 from Sven Arvidsson  2010-09-24 07:35:44 PDT ---
Created an attachment (id=38935)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=38935)
Screenshot with noopt - settings on medium

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-09-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #3 from Sven Arvidsson  2010-09-24 07:34:40 PDT ---
Created an attachment (id=38934)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=38934)
RADEON_DEBUG=noopt,fp,vp log

(In reply to comment #2)
> Can you try it again with RADEON_DEBUG=noopt.  If this fixes it, can you post
> the output with RADEON_DEBUG=noopt,fp,vp _and_ RADEON_DEBUG=fp,vp.  If this
> doesn't fix it, can you post the output with RADEON_DEBUG=noopt,fp,vp

Hmm... I get a different result with noopt, the corruption is less noticeable,
mostly in the borders around the water, but the actual visual effect seems to
be missing. 

I'm attaching a log with RADEON_DEBUG=noopt,fp,vp

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-09-24 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #3 from Sven Arvidsson  2010-09-24 07:34:40 PDT ---
Created an attachment (id=38934)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=38934)
RADEON_DEBUG=noopt,fp,vp log

(In reply to comment #2)
> Can you try it again with RADEON_DEBUG=noopt.  If this fixes it, can you post
> the output with RADEON_DEBUG=noopt,fp,vp _and_ RADEON_DEBUG=fp,vp.  If this
> doesn't fix it, can you post the output with RADEON_DEBUG=noopt,fp,vp

Hmm... I get a different result with noopt, the corruption is less noticeable,
mostly in the borders around the water, but the actual visual effect seems to
be missing. 

I'm attaching a log with RADEON_DEBUG=noopt,fp,vp

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-09-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #2 from Tom Stellard  2010-09-23 15:55:06 PDT 
---
Can you try it again with RADEON_DEBUG=noopt.  If this fixes it, can you post
the output with RADEON_DEBUG=noopt,fp,vp _and_ RADEON_DEBUG=fp,vp.  If this
doesn't fix it, can you post the output with RADEON_DEBUG=noopt,fp,vp

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-09-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #2 from Tom Stellard  2010-09-23 15:55:06 
PDT ---
Can you try it again with RADEON_DEBUG=noopt.  If this fixes it, can you post
the output with RADEON_DEBUG=noopt,fp,vp _and_ RADEON_DEBUG=fp,vp.  If this
doesn't fix it, can you post the output with RADEON_DEBUG=noopt,fp,vp

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-09-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #1 from Sven Arvidsson  2010-09-13 10:48:43 PDT ---
Created an attachment (id=38674)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=38674)
Screenshot on high

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[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

2010-09-13 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #1 from Sven Arvidsson  2010-09-13 10:48:43 PDT ---
Created an attachment (id=38674)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=38674)
Screenshot on high

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