[Bug 40034] E-350 misprocesses shader

2011-08-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #1 from Lauri Kasanen  2011-08-12 01:14:48 
PDT ---
This test succeeds on both softpipe and llvmpipe.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #2 from Lauri Kasanen  2011-08-16 04:21:46 
PDT ---
I have isolated this to the loops. Commenting out all BGNLOOP, ENDLOOP, and BRK
instructions lets the card produce white.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #3 from Lauri Kasanen  2011-08-16 04:50:15 
PDT ---
Tracking further, the bug only shows when there's more than one break inside a
loop.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #4 from Lauri Kasanen  2011-08-16 05:04:11 
PDT ---
Scratch that, it appears with only one break too (depends on which break you
comment out :P)

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #5 from Lauri Kasanen  2011-08-16 05:52:55 
PDT ---
Created an attachment (id=50268)
 View: https://bugs.freedesktop.org/attachment.cgi?id=50268
 Review: https://bugs.freedesktop.org/review?bug=40034&attachment=50268

Proposed patch

The attached patch fixes this bug. It also lets MLAA work, showing that there
are no other showstoppers for it on r600g / e-350.

Note I'm not at all sure this is the right approach, but hey, it works.

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[Bug 40034] E-350 misprocesses shader

2011-11-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #6 from Lauri Kasanen  2011-11-04 09:27:15 
PDT ---
This bug doesn't seem to affect r700 - at least my HD4350 works perfectly with
all effects on current master (7.12-devel (git-f800a29))

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[Bug 40034] E-350 misprocesses shader

2011-11-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #7 from Michel Dänzer  2011-11-07 09:19:59 UTC 
---
Please send the patch to the mesa-dev mailing list for review, preferably with
git send-email or at least generated by git format-patch.

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[Bug 40034] E-350 misprocesses shader

2011-11-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #8 from Lauri Kasanen  2011-11-08 05:06:44 
PST ---
I can't; the same function is used for everything from r600 on - I have no idea
whether it would break other hw. As mentioned in the comment above, the bug is
not there on a r700 dedicated card on master, which casts further doubt on the
patch.

It may simply be an issue in Evergreen loop handling elsewhere, but I really do
not understand the hw well enough to say that with any certainty.

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[Bug 40034] E-350 misprocesses shader

2012-01-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #9 from Alex Deucher  2012-01-24 05:58:00 PST ---
Is this still an issue with latest git?  This commit looks relevant:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=d89c96c75dbb9c003e4643942f2cce8d6cd4995b

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[Bug 40034] E-350 misprocesses shader

2012-01-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #10 from Lauri Kasanen  2012-01-24 07:11:39 
PST ---
I can test on the weekend.

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[Bug 40034] E-350 misprocesses shader

2012-01-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

Lauri Kasanen  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED

--- Comment #11 from Lauri Kasanen  2012-01-27 02:56:11 
PST ---
Yes, that commit fixes it. Doubly sure, since I had to apply it on top of
master from Dec 19 (the last version that builds without xcb).

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[Bug 40034] E-350 misprocesses shader

2011-08-12 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #1 from Lauri Kasanen  2011-08-12 01:14:48 
PDT ---
This test succeeds on both softpipe and llvmpipe.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #2 from Lauri Kasanen  2011-08-16 04:21:46 
PDT ---
I have isolated this to the loops. Commenting out all BGNLOOP, ENDLOOP, and BRK
instructions lets the card produce white.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #3 from Lauri Kasanen  2011-08-16 04:50:15 
PDT ---
Tracking further, the bug only shows when there's more than one break inside a
loop.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #4 from Lauri Kasanen  2011-08-16 05:04:11 
PDT ---
Scratch that, it appears with only one break too (depends on which break you
comment out :P)

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #5 from Lauri Kasanen  2011-08-16 05:52:55 
PDT ---
Created an attachment (id=50268)
 View: https://bugs.freedesktop.org/attachment.cgi?id=50268
 Review: https://bugs.freedesktop.org/review?bug=40034&attachment=50268

Proposed patch

The attached patch fixes this bug. It also lets MLAA work, showing that there
are no other showstoppers for it on r600g / e-350.

Note I'm not at all sure this is the right approach, but hey, it works.

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[Bug 40034] E-350 misprocesses shader

2011-08-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #1 from Lauri Kasanen  2011-08-12 01:14:48 
PDT ---
This test succeeds on both softpipe and llvmpipe.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #2 from Lauri Kasanen  2011-08-16 04:21:46 
PDT ---
I have isolated this to the loops. Commenting out all BGNLOOP, ENDLOOP, and BRK
instructions lets the card produce white.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #3 from Lauri Kasanen  2011-08-16 04:50:15 
PDT ---
Tracking further, the bug only shows when there's more than one break inside a
loop.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #4 from Lauri Kasanen  2011-08-16 05:04:11 
PDT ---
Scratch that, it appears with only one break too (depends on which break you
comment out :P)

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #5 from Lauri Kasanen  2011-08-16 05:52:55 
PDT ---
Created an attachment (id=50268)
 View: https://bugs.freedesktop.org/attachment.cgi?id=50268
 Review: https://bugs.freedesktop.org/review?bug=40034&attachment=50268

Proposed patch

The attached patch fixes this bug. It also lets MLAA work, showing that there
are no other showstoppers for it on r600g / e-350.

Note I'm not at all sure this is the right approach, but hey, it works.

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[Bug 40034] E-350 misprocesses shader

2011-11-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #6 from Lauri Kasanen  2011-11-04 09:27:15 
PDT ---
This bug doesn't seem to affect r700 - at least my HD4350 works perfectly with
all effects on current master (7.12-devel (git-f800a29))

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[Bug 40034] E-350 misprocesses shader

2011-11-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #7 from Michel Dänzer  2011-11-07 09:19:59 UTC 
---
Please send the patch to the mesa-dev mailing list for review, preferably with
git send-email or at least generated by git format-patch.

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[Bug 40034] E-350 misprocesses shader

2011-08-12 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #1 from Lauri Kasanen  2011-08-12 01:14:48 
PDT ---
This test succeeds on both softpipe and llvmpipe.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #2 from Lauri Kasanen  2011-08-16 04:21:46 
PDT ---
I have isolated this to the loops. Commenting out all BGNLOOP, ENDLOOP, and BRK
instructions lets the card produce white.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #3 from Lauri Kasanen  2011-08-16 04:50:15 
PDT ---
Tracking further, the bug only shows when there's more than one break inside a
loop.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #4 from Lauri Kasanen  2011-08-16 05:04:11 
PDT ---
Scratch that, it appears with only one break too (depends on which break you
comment out :P)

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #5 from Lauri Kasanen  2011-08-16 05:52:55 
PDT ---
Created an attachment (id=50268)
 View: https://bugs.freedesktop.org/attachment.cgi?id=50268
 Review: https://bugs.freedesktop.org/review?bug=40034&attachment=50268

Proposed patch

The attached patch fixes this bug. It also lets MLAA work, showing that there
are no other showstoppers for it on r600g / e-350.

Note I'm not at all sure this is the right approach, but hey, it works.

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[Bug 40034] E-350 misprocesses shader

2011-11-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #8 from Lauri Kasanen  2011-11-08 05:06:44 
PST ---
I can't; the same function is used for everything from r600 on - I have no idea
whether it would break other hw. As mentioned in the comment above, the bug is
not there on a r700 dedicated card on master, which casts further doubt on the
patch.

It may simply be an issue in Evergreen loop handling elsewhere, but I really do
not understand the hw well enough to say that with any certainty.

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[Bug 40034] E-350 misprocesses shader

2012-01-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #9 from Alex Deucher  2012-01-24 05:58:00 PST ---
Is this still an issue with latest git?  This commit looks relevant:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=d89c96c75dbb9c003e4643942f2cce8d6cd4995b

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[Bug 40034] E-350 misprocesses shader

2012-01-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #10 from Lauri Kasanen  2012-01-24 07:11:39 
PST ---
I can test on the weekend.

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[Bug 40034] E-350 misprocesses shader

2012-01-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

Lauri Kasanen  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED

--- Comment #11 from Lauri Kasanen  2012-01-27 02:56:11 
PST ---
Yes, that commit fixes it. Doubly sure, since I had to apply it on top of
master from Dec 19 (the last version that builds without xcb).

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[Bug 40034] E-350 misprocesses shader

2011-11-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #6 from Lauri Kasanen  2011-11-04 09:27:15 
PDT ---
This bug doesn't seem to affect r700 - at least my HD4350 works perfectly with
all effects on current master (7.12-devel (git-f800a29))

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[Bug 40034] E-350 misprocesses shader

2011-11-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #7 from Michel Dänzer  2011-11-07 09:19:59 UTC 
---
Please send the patch to the mesa-dev mailing list for review, preferably with
git send-email or at least generated by git format-patch.

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[Bug 40034] E-350 misprocesses shader

2011-11-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #8 from Lauri Kasanen  2011-11-08 05:06:44 
PST ---
I can't; the same function is used for everything from r600 on - I have no idea
whether it would break other hw. As mentioned in the comment above, the bug is
not there on a r700 dedicated card on master, which casts further doubt on the
patch.

It may simply be an issue in Evergreen loop handling elsewhere, but I really do
not understand the hw well enough to say that with any certainty.

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[Bug 40034] E-350 misprocesses shader

2012-01-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #9 from Alex Deucher  2012-01-24 05:58:00 PST ---
Is this still an issue with latest git?  This commit looks relevant:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=d89c96c75dbb9c003e4643942f2cce8d6cd4995b

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[Bug 40034] E-350 misprocesses shader

2012-01-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #10 from Lauri Kasanen  2012-01-24 07:11:39 
PST ---
I can test on the weekend.

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[Bug 40034] E-350 misprocesses shader

2012-01-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

Lauri Kasanen  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED

--- Comment #11 from Lauri Kasanen  2012-01-27 02:56:11 
PST ---
Yes, that commit fixes it. Doubly sure, since I had to apply it on top of
master from Dec 19 (the last version that builds without xcb).

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[Bug 40034] E-350 misprocesses shader

2011-08-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #1 from Lauri Kasanen  2011-08-12 01:14:48 
PDT ---
This test succeeds on both softpipe and llvmpipe.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #2 from Lauri Kasanen  2011-08-16 04:21:46 
PDT ---
I have isolated this to the loops. Commenting out all BGNLOOP, ENDLOOP, and BRK
instructions lets the card produce white.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #3 from Lauri Kasanen  2011-08-16 04:50:15 
PDT ---
Tracking further, the bug only shows when there's more than one break inside a
loop.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #4 from Lauri Kasanen  2011-08-16 05:04:11 
PDT ---
Scratch that, it appears with only one break too (depends on which break you
comment out :P)

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #5 from Lauri Kasanen  2011-08-16 05:52:55 
PDT ---
Created an attachment (id=50268)
 View: https://bugs.freedesktop.org/attachment.cgi?id=50268
 Review: https://bugs.freedesktop.org/review?bug=40034&attachment=50268

Proposed patch

The attached patch fixes this bug. It also lets MLAA work, showing that there
are no other showstoppers for it on r600g / e-350.

Note I'm not at all sure this is the right approach, but hey, it works.

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[Bug 40034] E-350 misprocesses shader

2011-08-12 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #1 from Lauri Kasanen  2011-08-12 01:14:48 
PDT ---
This test succeeds on both softpipe and llvmpipe.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #2 from Lauri Kasanen  2011-08-16 04:21:46 
PDT ---
I have isolated this to the loops. Commenting out all BGNLOOP, ENDLOOP, and BRK
instructions lets the card produce white.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #3 from Lauri Kasanen  2011-08-16 04:50:15 
PDT ---
Tracking further, the bug only shows when there's more than one break inside a
loop.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #4 from Lauri Kasanen  2011-08-16 05:04:11 
PDT ---
Scratch that, it appears with only one break too (depends on which break you
comment out :P)

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #5 from Lauri Kasanen  2011-08-16 05:52:55 
PDT ---
Created an attachment (id=50268)
 View: https://bugs.freedesktop.org/attachment.cgi?id=50268
 Review: https://bugs.freedesktop.org/review?bug=40034&attachment=50268

Proposed patch

The attached patch fixes this bug. It also lets MLAA work, showing that there
are no other showstoppers for it on r600g / e-350.

Note I'm not at all sure this is the right approach, but hey, it works.

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[Bug 40034] E-350 misprocesses shader

2011-08-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #1 from Lauri Kasanen  2011-08-12 01:14:48 
PDT ---
This test succeeds on both softpipe and llvmpipe.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #2 from Lauri Kasanen  2011-08-16 04:21:46 
PDT ---
I have isolated this to the loops. Commenting out all BGNLOOP, ENDLOOP, and BRK
instructions lets the card produce white.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #3 from Lauri Kasanen  2011-08-16 04:50:15 
PDT ---
Tracking further, the bug only shows when there's more than one break inside a
loop.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #4 from Lauri Kasanen  2011-08-16 05:04:11 
PDT ---
Scratch that, it appears with only one break too (depends on which break you
comment out :P)

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #5 from Lauri Kasanen  2011-08-16 05:52:55 
PDT ---
Created an attachment (id=50268)
 View: https://bugs.freedesktop.org/attachment.cgi?id=50268
 Review: https://bugs.freedesktop.org/review?bug=40034&attachment=50268

Proposed patch

The attached patch fixes this bug. It also lets MLAA work, showing that there
are no other showstoppers for it on r600g / e-350.

Note I'm not at all sure this is the right approach, but hey, it works.

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[Bug 40034] E-350 misprocesses shader

2011-11-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #6 from Lauri Kasanen  2011-11-04 09:27:15 
PDT ---
This bug doesn't seem to affect r700 - at least my HD4350 works perfectly with
all effects on current master (7.12-devel (git-f800a29))

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[Bug 40034] E-350 misprocesses shader

2011-11-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #7 from Michel Dänzer  2011-11-07 09:19:59 UTC 
---
Please send the patch to the mesa-dev mailing list for review, preferably with
git send-email or at least generated by git format-patch.

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[Bug 40034] E-350 misprocesses shader

2011-11-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #8 from Lauri Kasanen  2011-11-08 05:06:44 
PST ---
I can't; the same function is used for everything from r600 on - I have no idea
whether it would break other hw. As mentioned in the comment above, the bug is
not there on a r700 dedicated card on master, which casts further doubt on the
patch.

It may simply be an issue in Evergreen loop handling elsewhere, but I really do
not understand the hw well enough to say that with any certainty.

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[Bug 40034] E-350 misprocesses shader

2012-01-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #9 from Alex Deucher  2012-01-24 05:58:00 PST ---
Is this still an issue with latest git?  This commit looks relevant:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=d89c96c75dbb9c003e4643942f2cce8d6cd4995b

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[Bug 40034] E-350 misprocesses shader

2012-01-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #10 from Lauri Kasanen  2012-01-24 07:11:39 
PST ---
I can test on the weekend.

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[Bug 40034] E-350 misprocesses shader

2012-01-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

Lauri Kasanen  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED

--- Comment #11 from Lauri Kasanen  2012-01-27 02:56:11 
PST ---
Yes, that commit fixes it. Doubly sure, since I had to apply it on top of
master from Dec 19 (the last version that builds without xcb).

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[Bug 40034] E-350 misprocesses shader

2011-08-12 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #1 from Lauri Kasanen  2011-08-12 01:14:48 
PDT ---
This test succeeds on both softpipe and llvmpipe.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #2 from Lauri Kasanen  2011-08-16 04:21:46 
PDT ---
I have isolated this to the loops. Commenting out all BGNLOOP, ENDLOOP, and BRK
instructions lets the card produce white.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #3 from Lauri Kasanen  2011-08-16 04:50:15 
PDT ---
Tracking further, the bug only shows when there's more than one break inside a
loop.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #4 from Lauri Kasanen  2011-08-16 05:04:11 
PDT ---
Scratch that, it appears with only one break too (depends on which break you
comment out :P)

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #5 from Lauri Kasanen  2011-08-16 05:52:55 
PDT ---
Created an attachment (id=50268)
 View: https://bugs.freedesktop.org/attachment.cgi?id=50268
 Review: https://bugs.freedesktop.org/review?bug=40034&attachment=50268

Proposed patch

The attached patch fixes this bug. It also lets MLAA work, showing that there
are no other showstoppers for it on r600g / e-350.

Note I'm not at all sure this is the right approach, but hey, it works.

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[Bug 40034] E-350 misprocesses shader

2011-08-12 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #1 from Lauri Kasanen  2011-08-12 01:14:48 
PDT ---
This test succeeds on both softpipe and llvmpipe.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #2 from Lauri Kasanen  2011-08-16 04:21:46 
PDT ---
I have isolated this to the loops. Commenting out all BGNLOOP, ENDLOOP, and BRK
instructions lets the card produce white.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #3 from Lauri Kasanen  2011-08-16 04:50:15 
PDT ---
Tracking further, the bug only shows when there's more than one break inside a
loop.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #4 from Lauri Kasanen  2011-08-16 05:04:11 
PDT ---
Scratch that, it appears with only one break too (depends on which break you
comment out :P)

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #5 from Lauri Kasanen  2011-08-16 05:52:55 
PDT ---
Created an attachment (id=50268)
 View: https://bugs.freedesktop.org/attachment.cgi?id=50268
 Review: https://bugs.freedesktop.org/review?bug=40034&attachment=50268

Proposed patch

The attached patch fixes this bug. It also lets MLAA work, showing that there
are no other showstoppers for it on r600g / e-350.

Note I'm not at all sure this is the right approach, but hey, it works.

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[Bug 40034] E-350 misprocesses shader

2011-08-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #1 from Lauri Kasanen  2011-08-12 01:14:48 
PDT ---
This test succeeds on both softpipe and llvmpipe.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #2 from Lauri Kasanen  2011-08-16 04:21:46 
PDT ---
I have isolated this to the loops. Commenting out all BGNLOOP, ENDLOOP, and BRK
instructions lets the card produce white.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #3 from Lauri Kasanen  2011-08-16 04:50:15 
PDT ---
Tracking further, the bug only shows when there's more than one break inside a
loop.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #4 from Lauri Kasanen  2011-08-16 05:04:11 
PDT ---
Scratch that, it appears with only one break too (depends on which break you
comment out :P)

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #5 from Lauri Kasanen  2011-08-16 05:52:55 
PDT ---
Created an attachment (id=50268)
 View: https://bugs.freedesktop.org/attachment.cgi?id=50268
 Review: https://bugs.freedesktop.org/review?bug=40034&attachment=50268

Proposed patch

The attached patch fixes this bug. It also lets MLAA work, showing that there
are no other showstoppers for it on r600g / e-350.

Note I'm not at all sure this is the right approach, but hey, it works.

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[Bug 40034] E-350 misprocesses shader

2011-11-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #6 from Lauri Kasanen  2011-11-04 09:27:15 
PDT ---
This bug doesn't seem to affect r700 - at least my HD4350 works perfectly with
all effects on current master (7.12-devel (git-f800a29))

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[Bug 40034] E-350 misprocesses shader

2011-11-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #7 from Michel Dänzer  2011-11-07 09:19:59 UTC 
---
Please send the patch to the mesa-dev mailing list for review, preferably with
git send-email or at least generated by git format-patch.

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[Bug 40034] E-350 misprocesses shader

2011-11-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #8 from Lauri Kasanen  2011-11-08 05:06:44 
PST ---
I can't; the same function is used for everything from r600 on - I have no idea
whether it would break other hw. As mentioned in the comment above, the bug is
not there on a r700 dedicated card on master, which casts further doubt on the
patch.

It may simply be an issue in Evergreen loop handling elsewhere, but I really do
not understand the hw well enough to say that with any certainty.

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[Bug 40034] E-350 misprocesses shader

2012-01-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #9 from Alex Deucher  2012-01-24 05:58:00 PST ---
Is this still an issue with latest git?  This commit looks relevant:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=d89c96c75dbb9c003e4643942f2cce8d6cd4995b

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[Bug 40034] E-350 misprocesses shader

2012-01-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #10 from Lauri Kasanen  2012-01-24 07:11:39 
PST ---
I can test on the weekend.

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[Bug 40034] E-350 misprocesses shader

2012-01-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

Lauri Kasanen  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED

--- Comment #11 from Lauri Kasanen  2012-01-27 02:56:11 
PST ---
Yes, that commit fixes it. Doubly sure, since I had to apply it on top of
master from Dec 19 (the last version that builds without xcb).

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[Bug 40034] E-350 misprocesses shader

2011-08-12 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #1 from Lauri Kasanen  2011-08-12 01:14:48 
PDT ---
This test succeeds on both softpipe and llvmpipe.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #2 from Lauri Kasanen  2011-08-16 04:21:46 
PDT ---
I have isolated this to the loops. Commenting out all BGNLOOP, ENDLOOP, and BRK
instructions lets the card produce white.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #3 from Lauri Kasanen  2011-08-16 04:50:15 
PDT ---
Tracking further, the bug only shows when there's more than one break inside a
loop.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #4 from Lauri Kasanen  2011-08-16 05:04:11 
PDT ---
Scratch that, it appears with only one break too (depends on which break you
comment out :P)

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #5 from Lauri Kasanen  2011-08-16 05:52:55 
PDT ---
Created an attachment (id=50268)
 View: https://bugs.freedesktop.org/attachment.cgi?id=50268
 Review: https://bugs.freedesktop.org/review?bug=40034&attachment=50268

Proposed patch

The attached patch fixes this bug. It also lets MLAA work, showing that there
are no other showstoppers for it on r600g / e-350.

Note I'm not at all sure this is the right approach, but hey, it works.

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[Bug 40034] E-350 misprocesses shader

2011-08-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #1 from Lauri Kasanen  2011-08-12 01:14:48 
PDT ---
This test succeeds on both softpipe and llvmpipe.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #2 from Lauri Kasanen  2011-08-16 04:21:46 
PDT ---
I have isolated this to the loops. Commenting out all BGNLOOP, ENDLOOP, and BRK
instructions lets the card produce white.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #3 from Lauri Kasanen  2011-08-16 04:50:15 
PDT ---
Tracking further, the bug only shows when there's more than one break inside a
loop.

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #4 from Lauri Kasanen  2011-08-16 05:04:11 
PDT ---
Scratch that, it appears with only one break too (depends on which break you
comment out :P)

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[Bug 40034] E-350 misprocesses shader

2011-08-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #5 from Lauri Kasanen  2011-08-16 05:52:55 
PDT ---
Created an attachment (id=50268)
 View: https://bugs.freedesktop.org/attachment.cgi?id=50268
 Review: https://bugs.freedesktop.org/review?bug=40034&attachment=50268

Proposed patch

The attached patch fixes this bug. It also lets MLAA work, showing that there
are no other showstoppers for it on r600g / e-350.

Note I'm not at all sure this is the right approach, but hey, it works.

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[Bug 40034] E-350 misprocesses shader

2011-11-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #6 from Lauri Kasanen  2011-11-04 09:27:15 
PDT ---
This bug doesn't seem to affect r700 - at least my HD4350 works perfectly with
all effects on current master (7.12-devel (git-f800a29))

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[Bug 40034] E-350 misprocesses shader

2011-11-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #7 from Michel Dänzer  2011-11-07 09:19:59 UTC 
---
Please send the patch to the mesa-dev mailing list for review, preferably with
git send-email or at least generated by git format-patch.

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[Bug 40034] E-350 misprocesses shader

2011-11-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #8 from Lauri Kasanen  2011-11-08 05:06:44 
PST ---
I can't; the same function is used for everything from r600 on - I have no idea
whether it would break other hw. As mentioned in the comment above, the bug is
not there on a r700 dedicated card on master, which casts further doubt on the
patch.

It may simply be an issue in Evergreen loop handling elsewhere, but I really do
not understand the hw well enough to say that with any certainty.

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[Bug 40034] E-350 misprocesses shader

2012-01-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #9 from Alex Deucher  2012-01-24 05:58:00 PST ---
Is this still an issue with latest git?  This commit looks relevant:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=d89c96c75dbb9c003e4643942f2cce8d6cd4995b

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[Bug 40034] E-350 misprocesses shader

2012-01-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

--- Comment #10 from Lauri Kasanen  2012-01-24 07:11:39 
PST ---
I can test on the weekend.

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[Bug 40034] E-350 misprocesses shader

2012-01-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40034

Lauri Kasanen  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED

--- Comment #11 from Lauri Kasanen  2012-01-27 02:56:11 
PST ---
Yes, that commit fixes it. Doubly sure, since I had to apply it on top of
master from Dec 19 (the last version that builds without xcb).

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