[Bug 40931] r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode.

2012-11-02 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40931

Andreas Boll  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |FIXED

--- Comment #9 from Andreas Boll  ---
Fixed with 86f97f7dc015092aa7fa1b0bdc4fe0a9f696d418

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[Bug 40931] r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode.

2012-11-02 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40931

Andreas Boll andreas.boll@gmail.com changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |FIXED

--- Comment #9 from Andreas Boll andreas.boll@gmail.com ---
Fixed with 86f97f7dc015092aa7fa1b0bdc4fe0a9f696d418

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[Bug 40931] r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode.

2011-09-26 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40931

--- Comment #8 from Andy Furniss  2011-09-26 
03:18:16 PDT ---
(In reply to comment #7)
> Without attachment 51268 [details] applied, I see the grey area described in 
> comment #0
> but when I run
> $ VDPAU_DRIVER=r600 mplayer -fs -aid 0x82 -sid 7 -vo vdpau -vc ffmpeg12vdpau
> dvd://1
> with the workaround applied, I get:
> > mplayer: vl/vl_mpeg12_bitstream.c:980: vl_mpg12_bs_decode: Assertion 
> > `consumed <= num_bytes' failed.

Probably not related to the fix as such, but I also have problems with streams
that just stop - or (only just tested) dvd://.

For me dvd:// just hangs requiring a kill -9. It will work if I use -cache
2.

I also just noticed that using -vo vdpau subs/control overlay will be
incorrectly positioned/sized after toggling to and back from fullscreen.

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[Bug 40931] r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode.

2011-09-24 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40931

--- Comment #7 from Kai  2011-09-24 05:53:09 PDT 
---
Without attachment 51268 applied, I see the grey area described in comment #0
but when I run
$ VDPAU_DRIVER=r600 mplayer -fs -aid 0x82 -sid 7 -vo vdpau -vc ffmpeg12vdpau
dvd://1
with the workaround applied, I get:
> mplayer: vl/vl_mpeg12_bitstream.c:980: vl_mpg12_bs_decode: Assertion 
> `consumed <= num_bytes' failed.

I'm using Mesa from master (d7cdbc3c), mplayer is at 1.0~rc4+svn20110809 (from
debian-multimedia.org). PCI ID for the GPU 1002:9553.

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[Bug 40931] r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode.

2011-09-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40931

--- Comment #7 from Kai deb...@carbon-project.org 2011-09-24 05:53:09 PDT ---
Without attachment 51268 applied, I see the grey area described in comment #0
but when I run
$ VDPAU_DRIVER=r600 mplayer -fs -aid 0x82 -sid 7 -vo vdpau -vc ffmpeg12vdpau
dvd://1
with the workaround applied, I get:
 mplayer: vl/vl_mpeg12_bitstream.c:980: vl_mpg12_bs_decode: Assertion 
 `consumed = num_bytes' failed.

I'm using Mesa from master (d7cdbc3c), mplayer is at 1.0~rc4+svn20110809 (from
debian-multimedia.org). PCI ID for the GPU 1002:9553.

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[Bug 40931] r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode.

2011-09-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40931

Andy Furniss  changed:

   What|Removed |Added

 Status|ASSIGNED|NEW

--- Comment #6 from Andy Furniss  2011-09-16 
11:27:05 PDT ---
(In reply to comment #4)

> @Andy: The attached patch should fix your issue, but I will delay committing 
> it
> until we have figured out how SCALED types should be really handled.

OK, I can confirm it does fix it.

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[Bug 40931] r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode.

2011-09-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40931

--- Comment #5 from Marek Ol??k  2011-09-16 11:16:13 PDT 
---
(In reply to comment #4)
> Hi Dave & Andy,
> 
> I think we have a disagreement here about what SCALED types should be.
> 
> As I understood it SCALED types should be represented as integers in memory,
> but when loaded into a shader converted to floats in the range 0..2^n (in
> opposite to normalized types), and that's how I used them in g3dvl.

That's right if you are talking about USCALED.

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[Bug 40931] r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode.

2011-09-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40931

Christian K?nig  changed:

   What|Removed |Added

 Status|NEW |ASSIGNED

--- Comment #4 from Christian K?nig  2011-09-16 
09:52:30 PDT ---
Hi Dave & Andy,

I think we have a disagreement here about what SCALED types should be.

As I understood it SCALED types should be represented as integers in memory,
but when loaded into a shader converted to floats in the range 0..2^n (in
opposite to normalized types), and that's how I used them in g3dvl.

I also added code to r600g to support those types as textures and render
target, but this code got removed before merge because I figured out why
working with normalized textures/render targets didn't got the expected
results.

@Andy: The attached patch should fix your issue, but I will delay committing it
until we have figured out how SCALED types should be really handled.

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[Bug 40931] r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode.

2011-09-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40931

--- Comment #3 from Christian K?nig  2011-09-16 
09:45:32 PDT ---
Created an attachment (id=51268)
 View: https://bugs.freedesktop.org/attachment.cgi?id=51268
 Review: https://bugs.freedesktop.org/review?bug=40931=51268

Sugested workaround

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[Bug 40931] r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode.

2011-09-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40931

--- Comment #2 from Andy Furniss  2011-09-16 
07:42:32 PDT ---
(In reply to comment #1)
> can you try with current master?

It's still not rendering.

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[Bug 40931] r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode.

2011-09-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=40931

--- Comment #1 from Dave Airlie  2011-09-16 
06:21:44 PDT ---
can you try with current master?

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[Bug 40931] r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode.

2011-09-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40931

--- Comment #2 from Andy Furniss li...@andyfurniss.entadsl.com 2011-09-16 
07:42:32 PDT ---
(In reply to comment #1)
 can you try with current master?

It's still not rendering.

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[Bug 40931] r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode.

2011-09-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40931

Christian König deathsim...@vodafone.de changed:

   What|Removed |Added

 Status|NEW |ASSIGNED

--- Comment #4 from Christian König deathsim...@vodafone.de 2011-09-16 
09:52:30 PDT ---
Hi Dave  Andy,

I think we have a disagreement here about what SCALED types should be.

As I understood it SCALED types should be represented as integers in memory,
but when loaded into a shader converted to floats in the range 0..2^n (in
opposite to normalized types), and that's how I used them in g3dvl.

I also added code to r600g to support those types as textures and render
target, but this code got removed before merge because I figured out why
working with normalized textures/render targets didn't got the expected
results.

@Andy: The attached patch should fix your issue, but I will delay committing it
until we have figured out how SCALED types should be really handled.

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[Bug 40931] r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode.

2011-09-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40931

--- Comment #5 from Marek Olšák mar...@gmail.com 2011-09-16 11:16:13 PDT ---
(In reply to comment #4)
 Hi Dave  Andy,
 
 I think we have a disagreement here about what SCALED types should be.
 
 As I understood it SCALED types should be represented as integers in memory,
 but when loaded into a shader converted to floats in the range 0..2^n (in
 opposite to normalized types), and that's how I used them in g3dvl.

That's right if you are talking about USCALED.

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[Bug 40931] r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode.

2011-09-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=40931

Andy Furniss li...@andyfurniss.entadsl.com changed:

   What|Removed |Added

 Status|ASSIGNED|NEW

--- Comment #6 from Andy Furniss li...@andyfurniss.entadsl.com 2011-09-16 
11:27:05 PDT ---
(In reply to comment #4)

 @Andy: The attached patch should fix your issue, but I will delay committing 
 it
 until we have figured out how SCALED types should be really handled.

OK, I can confirm it does fix it.

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