[Bug 43000] huge performance regression in ut2004 since 7.11

2011-12-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=43000

Michel D?nzer  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||NOTABUG

--- Comment #8 from Michel D?nzer  2011-12-06 09:19:44 
PST ---
(In reply to comment #7)
> Now the performance thing seems solved.

Great, resolving.

> Should I rename this report or start a new one for the laggyness due to the
> high variance of fps?

The latter, if anything.

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[Bug 43000] huge performance regression in ut2004 since 7.11

2011-12-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=43000

Michel Dänzer  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||NOTABUG

--- Comment #8 from Michel Dänzer  2011-12-06 09:19:44 PST 
---
(In reply to comment #7)
> Now the performance thing seems solved.

Great, resolving.

> Should I rename this report or start a new one for the laggyness due to the
> high variance of fps?

The latter, if anything.

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[Bug 43000] huge performance regression in ut2004 since 7.11

2011-11-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=43000

--- Comment #7 from almos  2011-11-18 07:51:26 PST ---
(In reply to comment #6)
> (In reply to comment #5)
> > 7.12-dev git-08b288b: nvidia logo 60fps (capped at refresh rate??)
> 
> If so, the environment variable vblank_mode=0 should disable it.

Numbers for 7.12-dev with vblank_mode=0:
nvidia logo 100-300fps, menu 74-120fps, torlan 25-94 avg 57fps

Now the performance thing seems solved. Should I rename this report or start a
new one for the laggyness due to the high variance of fps?

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[Bug 43000] huge performance regression in ut2004 since 7.11

2011-11-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=43000

--- Comment #6 from Michel D?nzer  2011-11-18 07:25:27 
PST ---
(In reply to comment #5)
> 7.12-dev git-08b288b: nvidia logo 60fps (capped at refresh rate??)

If so, the environment variable vblank_mode=0 should disable it.

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[Bug 43000] huge performance regression in ut2004 since 7.11

2011-11-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=43000

--- Comment #5 from almos  2011-11-18 07:00:34 PST ---
Now I compiled a 32bit r600g from mesa git on a 32 bit machine. The ad hoc
benchmark results now with swapbufferwait disabled:
7.11: nvidia logo 200-300fps, menu 70-200fps, ons-torlan looking at tower 20-80
avg 50fps (all with high variance)
7.12-dev git-08b288b: nvidia logo 60fps (capped at refresh rate??), menu 58fps,
ons-torlan looking at tower 20-50 avg 30fps (high variance, but periodically
sticks to 20fps for a couple of seconds)

I can't do a proper benchmark run, as it needs a run config file, and the
config reader code segfaults :(

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[Bug 43000] huge performance regression in ut2004 since 7.11

2011-11-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=43000

--- Comment #4 from almos  2011-11-18 05:25:58 PST ---
OK, now I found out the reason: I still haven't got used to my new 64bit
system. ut2004 is 32 bit, and when I set LIBGL_DRIVERS_PATH libGL.so reverts to
indirect rendering. Ouch.

What's worse, crosscompiling to 32bit is currently FUBAR on debian. The linker
doesn't find /usr/lib32/libstdc++.so.6, I have to manually symlink it to
/usr/lib32/libstdc++.so. The things in ia32-libs package are ancient (like mesa
7.7, I had to get a 7.11 from the libgl1-mesa-dri i386 package). I couldn't
compile wine, because something is wrong with unistd_32.h, and compiling mesa
stops with this:

/usr/bin/ld: skipping incompatible ../../auxiliary//libgallium.a when searching
for -lgallium
/usr/bin/ld: cannot find -lgallium
collect2: ld returned 1 exit status

I can't imagine what the problem could be, because all the object files in that
archive are 32bit, so they should be compatible.

Back to the topic: I turned off SwapbuffersWait, which raised the fps with mesa
7.11, but the high vairance remained. I'll try compiling a 32bit version of
current mesa git somehow, and see if this problem still exists.

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[Bug 43000] huge performance regression in ut2004 since 7.11

2011-11-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=43000

--- Comment #7 from almos  2011-11-18 07:51:26 PST ---
(In reply to comment #6)
> (In reply to comment #5)
> > 7.12-dev git-08b288b: nvidia logo 60fps (capped at refresh rate??)
> 
> If so, the environment variable vblank_mode=0 should disable it.

Numbers for 7.12-dev with vblank_mode=0:
nvidia logo 100-300fps, menu 74-120fps, torlan 25-94 avg 57fps

Now the performance thing seems solved. Should I rename this report or start a
new one for the laggyness due to the high variance of fps?

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[Bug 43000] huge performance regression in ut2004 since 7.11

2011-11-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=43000

--- Comment #6 from Michel Dänzer  2011-11-18 07:25:27 PST 
---
(In reply to comment #5)
> 7.12-dev git-08b288b: nvidia logo 60fps (capped at refresh rate??)

If so, the environment variable vblank_mode=0 should disable it.

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[Bug 43000] huge performance regression in ut2004 since 7.11

2011-11-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=43000

--- Comment #5 from almos  2011-11-18 07:00:34 PST ---
Now I compiled a 32bit r600g from mesa git on a 32 bit machine. The ad hoc
benchmark results now with swapbufferwait disabled:
7.11: nvidia logo 200-300fps, menu 70-200fps, ons-torlan looking at tower 20-80
avg 50fps (all with high variance)
7.12-dev git-08b288b: nvidia logo 60fps (capped at refresh rate??), menu 58fps,
ons-torlan looking at tower 20-50 avg 30fps (high variance, but periodically
sticks to 20fps for a couple of seconds)

I can't do a proper benchmark run, as it needs a run config file, and the
config reader code segfaults :(

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[Bug 43000] huge performance regression in ut2004 since 7.11

2011-11-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=43000

--- Comment #4 from almos  2011-11-18 05:25:58 PST ---
OK, now I found out the reason: I still haven't got used to my new 64bit
system. ut2004 is 32 bit, and when I set LIBGL_DRIVERS_PATH libGL.so reverts to
indirect rendering. Ouch.

What's worse, crosscompiling to 32bit is currently FUBAR on debian. The linker
doesn't find /usr/lib32/libstdc++.so.6, I have to manually symlink it to
/usr/lib32/libstdc++.so. The things in ia32-libs package are ancient (like mesa
7.7, I had to get a 7.11 from the libgl1-mesa-dri i386 package). I couldn't
compile wine, because something is wrong with unistd_32.h, and compiling mesa
stops with this:

/usr/bin/ld: skipping incompatible ../../auxiliary//libgallium.a when searching
for -lgallium
/usr/bin/ld: cannot find -lgallium
collect2: ld returned 1 exit status

I can't imagine what the problem could be, because all the object files in that
archive are 32bit, so they should be compatible.

Back to the topic: I turned off SwapbuffersWait, which raised the fps with mesa
7.11, but the high vairance remained. I'll try compiling a 32bit version of
current mesa git somehow, and see if this problem still exists.

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[Bug 43000] huge performance regression in ut2004 since 7.11

2011-11-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=43000

--- Comment #3 from Ian Romanick  2011-11-16 14:25:23 
PST ---
If this was a recent change, I'll guess that it will bisect to my changes to
the way uniforms are handled.  I pushed a patch today that may restore previous
performance:

commit 010dc29283cfc7791a29ba8a0570d8f7f9edef05
Author: Ian Romanick 
Date:   Thu Nov 10 12:32:35 2011 -0800

mesa: Only update sampler uniforms that are used by the shader stage

Previously a vertex shader that used no samplers would get updated (by
calling the driver's ProgramStringNotify) when a sampler in the
fragment shader was updated.  This was discovered while investigating
some spurious code generation for shaders in Cogs.  The behavior in
Cogs is especially pessimal because it ping-pongs sampler uniform
settings:

glUniform1i(sampler1, 0);
glUniform1i(sampler2, 1);
draw();
glUniform1i(sampler1, 1);
glUniform1i(sampler2, 0);
draw();
glUniform1i(sampler1, 0);
glUniform1i(sampler2, 1);
draw();
// etc.

ProgramStringNotify is still too big of a hammer.  Applications like
Cogs will still defeat the shader cache.  A lighter-weight mechanism
that can work with the shader cache is needed.  However, this patch at
least restores the previous behavior.

Signed-off-by: Ian Romanick 
Reviewed-by: Kenneth Graunke 

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[Bug 43000] huge performance regression in ut2004 since 7.11

2011-11-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=43000

--- Comment #2 from almos  2011-11-16 11:52:30 PST ---
The hw is barts pro (hd6850). The only part changed is mesa: 7.11 is installed
(debian unstable), and I compiled one from git. In the latter case I start
programs as
LD_LIBRARY_PATH=/home/almos/SRC/mesa/lib/
LIBGL_DRIVERS_PATH=/home/almos/SRC/mesa/lib/gallium "$@"

I'll try to bisect later.

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[Bug 43000] huge performance regression in ut2004 since 7.11

2011-11-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=43000

--- Comment #1 from Alex Deucher  2011-11-16 11:42:52 PST 
---
What hardware are you using?  Is mesa the only part that changed or did you
also update your kernel and/or ddx?  If it's just mesa, can you bisect?  If
it's multiple parts that you upgraded can you track down what component caused
the problem?

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[Bug 43000] huge performance regression in ut2004 since 7.11

2011-11-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=43000

--- Comment #3 from Ian Romanick  2011-11-16 14:25:23 PST 
---
If this was a recent change, I'll guess that it will bisect to my changes to
the way uniforms are handled.  I pushed a patch today that may restore previous
performance:

commit 010dc29283cfc7791a29ba8a0570d8f7f9edef05
Author: Ian Romanick 
Date:   Thu Nov 10 12:32:35 2011 -0800

mesa: Only update sampler uniforms that are used by the shader stage

Previously a vertex shader that used no samplers would get updated (by
calling the driver's ProgramStringNotify) when a sampler in the
fragment shader was updated.  This was discovered while investigating
some spurious code generation for shaders in Cogs.  The behavior in
Cogs is especially pessimal because it ping-pongs sampler uniform
settings:

glUniform1i(sampler1, 0);
glUniform1i(sampler2, 1);
draw();
glUniform1i(sampler1, 1);
glUniform1i(sampler2, 0);
draw();
glUniform1i(sampler1, 0);
glUniform1i(sampler2, 1);
draw();
// etc.

ProgramStringNotify is still too big of a hammer.  Applications like
Cogs will still defeat the shader cache.  A lighter-weight mechanism
that can work with the shader cache is needed.  However, this patch at
least restores the previous behavior.

Signed-off-by: Ian Romanick 
Reviewed-by: Kenneth Graunke 

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[Bug 43000] huge performance regression in ut2004 since 7.11

2011-11-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=43000

--- Comment #2 from almos  2011-11-16 11:52:30 PST ---
The hw is barts pro (hd6850). The only part changed is mesa: 7.11 is installed
(debian unstable), and I compiled one from git. In the latter case I start
programs as
LD_LIBRARY_PATH=/home/almos/SRC/mesa/lib/
LIBGL_DRIVERS_PATH=/home/almos/SRC/mesa/lib/gallium "$@"

I'll try to bisect later.

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[Bug 43000] huge performance regression in ut2004 since 7.11

2011-11-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=43000

--- Comment #1 from Alex Deucher  2011-11-16 11:42:52 PST ---
What hardware are you using?  Is mesa the only part that changed or did you
also update your kernel and/or ddx?  If it's just mesa, can you bisect?  If
it's multiple parts that you upgraded can you track down what component caused
the problem?

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