[Bug 43504] New: tex2D() artifacts (tiling related?) on AMD RV670

2011-12-03 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=43504

 Bug #: 43504
   Summary: tex2D() artifacts (tiling related?) on AMD RV670
Classification: Unclassified
   Product: Mesa
   Version: git
  Platform: Other
OS/Version: All
Status: NEW
  Severity: major
  Priority: medium
 Component: Drivers/Gallium/r600
AssignedTo: dri-devel at lists.freedesktop.org
ReportedBy: kam1kaz3 at gmail.com


Created attachment 54101
  --> https://bugs.freedesktop.org/attachment.cgi?id=54101
Screenshot showing problem

This is what I'm doing:

1) render scene to render target texture A
2) render quad on screen to show RTT A data

When on the second step, I am using a fragment shader that calls tex2D() to
retrieve the RTT color data, however I get artifacts as shown on the attached
screenshot.

Whenever I restart the application, I get different corruption. I'm not sure
the problem is when reading from the texture, or writing on it.

If I output colors without using tex2D() it all works fine.

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[Bug 43504] New: tex2D() artifacts (tiling related?) on AMD RV670

2011-12-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=43504

 Bug #: 43504
   Summary: tex2D() artifacts (tiling related?) on AMD RV670
Classification: Unclassified
   Product: Mesa
   Version: git
  Platform: Other
OS/Version: All
Status: NEW
  Severity: major
  Priority: medium
 Component: Drivers/Gallium/r600
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: kam1k...@gmail.com


Created attachment 54101
  -- https://bugs.freedesktop.org/attachment.cgi?id=54101
Screenshot showing problem

This is what I'm doing:

1) render scene to render target texture A
2) render quad on screen to show RTT A data

When on the second step, I am using a fragment shader that calls tex2D() to
retrieve the RTT color data, however I get artifacts as shown on the attached
screenshot.

Whenever I restart the application, I get different corruption. I'm not sure
the problem is when reading from the texture, or writing on it.

If I output colors without using tex2D() it all works fine.

-- 
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
--- You are receiving this mail because: ---
You are the assignee for the bug.
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