[Bug 60963] [r300g] Anno1701: some models are red

2019-09-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=60963

GitLab Migration User  changed:

   What|Removed |Added

 Resolution|--- |MOVED
 Status|NEW |RESOLVED

--- Comment #3 from GitLab Migration User  ---
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.

You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/352.

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[Bug 60963] [r300g] Anno1701: some models are red

2013-03-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=60963

--- Comment #2 from Pavel Ondra?ka  ---
Created attachment 76840
  --> https://bugs.freedesktop.org/attachment.cgi?id=76840=edit
RADEON_DEBUG=noopt,fp,vp output

(In reply to comment #1)
> Could you post a dump with RADEON_DEBUG=noopt,vp,fp

New log attached. However there is something bad going on. There are two bugs
affecting this game. This one and bug 60965, however when I reported them, this
bug used to disappeared with RADEON_DEBUG=noopt and bug 60965 didn't. Now when
I use RADEON_DEBUG=noopt, the corruption from bug 60965 is much worse and is
all over the place. The change did happened with 
f6c061261885fed0c83c437e9459ba79618f1b3a is the first bad commit
commit f6c061261885fed0c83c437e9459ba79618f1b3a
Author: Brian Paul 
Date:   Fri Mar 1 15:16:15 2013 -0700

st/mesa: convert ir_triop_lrp to TGSI_OPCODE_LRP

AFAICT, all gallium drivers implement TGSI_OPCODE_LRP.
Tested with softpipe, llvmpipe, svga drivers.

Reviewed-by: Matt Turner 

without RADEON_DEBUG=noopt the corruption is still the same, so my guess is
that r300 compiler somehow doesn't like TGSI_OPCODE_LRP, optimizes is away a
little bit, but not completely.

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[Bug 60963] [r300g] Anno1701: some models are red

2013-03-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=60963

--- Comment #1 from Tom Stellard  ---
Could you post a dump with RADEON_DEBUG=noopt,vp,fp

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[Bug 60963] [r300g] Anno1701: some models are red

2013-03-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=60963

--- Comment #2 from Pavel Ondračka pavel.ondra...@email.cz ---
Created attachment 76840
  -- https://bugs.freedesktop.org/attachment.cgi?id=76840action=edit
RADEON_DEBUG=noopt,fp,vp output

(In reply to comment #1)
 Could you post a dump with RADEON_DEBUG=noopt,vp,fp

New log attached. However there is something bad going on. There are two bugs
affecting this game. This one and bug 60965, however when I reported them, this
bug used to disappeared with RADEON_DEBUG=noopt and bug 60965 didn't. Now when
I use RADEON_DEBUG=noopt, the corruption from bug 60965 is much worse and is
all over the place. The change did happened with 
f6c061261885fed0c83c437e9459ba79618f1b3a is the first bad commit
commit f6c061261885fed0c83c437e9459ba79618f1b3a
Author: Brian Paul bri...@vmware.com
Date:   Fri Mar 1 15:16:15 2013 -0700

st/mesa: convert ir_triop_lrp to TGSI_OPCODE_LRP

AFAICT, all gallium drivers implement TGSI_OPCODE_LRP.
Tested with softpipe, llvmpipe, svga drivers.

Reviewed-by: Matt Turner matts...@gmail.com

without RADEON_DEBUG=noopt the corruption is still the same, so my guess is
that r300 compiler somehow doesn't like TGSI_OPCODE_LRP, optimizes is away a
little bit, but not completely.

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[Bug 60963] [r300g] Anno1701: some models are red

2013-03-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=60963

--- Comment #1 from Tom Stellard tstel...@gmail.com ---
Could you post a dump with RADEON_DEBUG=noopt,vp,fp

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