[Bug 62573] New: Half-Life 2: Deathmatch native version crashes

2013-03-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=62573

  Priority: medium
Bug ID: 62573
  Assignee: dri-devel at lists.freedesktop.org
   Summary: Half-Life 2: Deathmatch native version crashes
  Severity: normal
Classification: Unclassified
OS: Linux (All)
  Reporter: brpylko at gmail.com
  Hardware: x86-64 (AMD64)
Status: NEW
   Version: git
 Component: Drivers/Gallium/r600
   Product: Mesa

As the title says, the native version of HL2:DM crashes on joining or creating
a server (when it loads a map I think). This does not happen under Wine nor
TF2. On the github page ValveSoftware/Source-1-Games I was told that the
problem lies in libgallium.

glxinfo reports the renderer as "Gallium 0.4 on AMD PALM", the version as "3.0
Mesa 9.2-devel", and the shading language version as "1.30" on my machine.

Would it help to post more output from glxinfo?

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[Bug 62573] New: Half-Life 2: Deathmatch native version crashes

2013-03-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=62573

  Priority: medium
Bug ID: 62573
  Assignee: dri-devel@lists.freedesktop.org
   Summary: Half-Life 2: Deathmatch native version crashes
  Severity: normal
Classification: Unclassified
OS: Linux (All)
  Reporter: brpy...@gmail.com
  Hardware: x86-64 (AMD64)
Status: NEW
   Version: git
 Component: Drivers/Gallium/r600
   Product: Mesa

As the title says, the native version of HL2:DM crashes on joining or creating
a server (when it loads a map I think). This does not happen under Wine nor
TF2. On the github page ValveSoftware/Source-1-Games I was told that the
problem lies in libgallium.

glxinfo reports the renderer as Gallium 0.4 on AMD PALM, the version as 3.0
Mesa 9.2-devel, and the shading language version as 1.30 on my machine.

Would it help to post more output from glxinfo?

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You are the assignee for the bug.
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