[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2015-11-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

Andy Furniss  changed:

   What|Removed |Added

 Status|REOPENED|RESOLVED
 Resolution|--- |FIXED

--- Comment #58 from Andy Furniss  ---
(In reply to Michel Dänzer from comment #57)
> I'm currently getting a "run time to unreal logo" of just over three minutes
> on my Kaveri. How about you, Andy? You said 3:45 is "good", so if it's below
> that now, this report can be resolved, right? :)
> 
> AFAICT the remaining pauses are mostly due to delayed shader compiles, which
> Marek has been working on reducing.

Yes, this should be resolved -

I can't test 270X as it died and I now have a Tonga (so can't compare
times/glitching  due to low clocks.

IIRC the "big" glitches were fixed with only smaller ones remaining.

Since I got the Tonga I tried with fglrx and there are some glitches with that,
so maybe the demo its self is "special".

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2015-11-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #57 from Michel Dänzer  ---
I'm currently getting a "run time to unreal logo" of just over three minutes on
my Kaveri. How about you, Andy? You said 3:45 is "good", so if it's below that
now, this report can be resolved, right? :)

AFAICT the remaining pauses are mostly due to delayed shader compiles, which
Marek has been working on reducing.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2015-02-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #56 from Andy Furniss  ---
(In reply to Michel Dänzer from comment #55)
> Does
> http://cgit.freedesktop.org/mesa/mesa/commit/
> ?id=a338dc01866ce50bf7555ee8dc08491c7f63b585 help for this by any chance?

No, it's the same on current Mesa head.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2015-02-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #55 from Michel Dänzer  ---
Does
http://cgit.freedesktop.org/mesa/mesa/commit/?id=a338dc01866ce50bf7555ee8dc08491c7f63b585
help for this by any chance?

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2015-01-08 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #54 from Andy Furniss  ---
Created attachment 111966
  --> https://bugs.freedesktop.org/attachment.cgi?id=111966&action=edit
elemental stalls near end with large vram -> gtt move

Generally the new version is a bit better, it's still not right, it has
glitches but they are shorter.

I have 8 Gig ram now so can run from tmpfs to exclude the glitching being
caused by disk activity. 

There is sometimes a new issue very near the end where there is a chance of a
multi second stall corresponding to vram -> gtt move as in the screenshot.

This didn't happen at all the first couple of times I tested.

The third time only 200meg was moved the fourth is this shot.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2015-01-08 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #53 from Michel Dänzer  ---
The latest version of the Elemental demo (and many other UE4 demos, in fact)
seems to run much smoother in general for me. Andy, how's that for you?

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-12-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #52 from Benjamin Bellec  ---
Sorry, after testing several kernel, my issue is actually related to the 3.14
series. I will open another bug for that.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-12-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #51 from Benjamin Bellec  ---
Created attachment 91
  --> https://bugs.freedesktop.org/attachment.cgi?id=91&action=edit
dmesg while playing L4D2 on a RV770 with kernel 3.17.7

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-12-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

Benjamin Bellec  changed:

   What|Removed |Added

 CC||b.bellec at gmail.com

--- Comment #50 from Benjamin Bellec  ---
I think I'm hitting a similar issue on a RV770 (Radeon HD4850) hardware, while
playing the game Left 4 Dead 2.

I was on Fedora 19 (kernel 3.14) and upgraded to Fedora 21 (kernel 3.17). Since
this time, the game became unplayable due to GPU lockup. See the dmesg in
attachement.

Here is the summary of the tests I then performed on a fresh Fedora 20 install
:
kernel 3.11 + mesa 10.5-devel + sb = OK
kernel 3.17 + mesa 10.5-devel + sb = BAD
kernel 3.17 + mesa 10.5-devel + nosb = OK
kernel 3.17 + mesa 10.3.3 + sb = BAD (worse, 3 times more lockup)

I'm not skilled to compile/install a custom kernel, so I will just try to
download a 3.16 kernel from koji when the site will be up again, in order to
see if the issue appeared with 3.17.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-11-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #49 from Andy Furniss  ---
(In reply to Andy Furniss from comment #48)
> Created attachment 108866 [details]
> new issue long pause at end of demo

Caused by drm/mm: Remove DRM_MM_SEARCH_BEST

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-11-03 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #48 from Andy Furniss  ---
Created attachment 108866
  --> https://bugs.freedesktop.org/attachment.cgi?id=108866&action=edit
new issue long pause at end of demo

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-11-03 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #47 from Andy Furniss  ---
(In reply to Michel Dänzer from comment #46)
> (In reply to Andy Furniss from comment #44)
> > If I stop it after a while I can get the first bit cached (ie. I
> > can run it without vmstat 1 showing anything), but it's still stuttery in
> > the places where it would be loading from disk were it first run.
> 
> Sounds like it's loading new content in those places. Doesn't that cause
> stutter with other drivers?

Hard for me to test fglrx on my setup, but soon I should have more ram to play
with.

The recent changes to to agd5f 3.19-wip seem to have provoked a new issue -
haven't had time to find a commit yet.

Will attach a screen showing that near the end of the demo there is a new
really long pause (graph doesn't really show length, but it was around 10 sec)
that corresponds to a big move from vram to gtt.

Other demos eg. valley don't show any issues and run well.

IIRC there is already a bug somewhere about the rendering issue (common to most
unreal demos) that makes part of the logo black in the screen shot.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #46 from Michel D?nzer  ---
(In reply to Andy Furniss from comment #44)
> If I stop it after a while I can get the first bit cached (ie. I
> can run it without vmstat 1 showing anything), but it's still stuttery in
> the places where it would be loading from disk were it first run.

Sounds like it's loading new content in those places. Doesn't that cause
stutter with other drivers?

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #45 from Andy Furniss  ---
(In reply to Andy Furniss from comment #43)
> (In reply to Michel D?nzer from comment #42)
> > (In reply to Andy Furniss from comment #40)
> > > It's still not right for me and never has been.
> > 
> > Define 'right'. What's the target we're aiming for here?
> > 
> > 
> > > Last night I updated kernel to agd5f 3.19-wip and current mesa, after
> > > applying the mesa patches I got a lockup/crash.
> > 
> > Please file another report about that.
> 
> Haven't had much time, but I have failed to reproduce so far with updated
> mesa (and I am making sure to restart X now so glamor is not running
> different code)

Ignore that, I just reproduced it, will file a new bug, though I am a few days
old on mesa/kernel now.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #44 from Andy Furniss  ---
(In reply to Michel D?nzer from comment #42)
> (In reply to Andy Furniss from comment #40)
> > It's still not right for me and never has been.
> 
> Define 'right'. What's the target we're aiming for here?

It's still stuttery, but it could be my 4G mem/the way the game loads.

If I run from clean most of the stutters/long start time correspond with
"vmstat 1" showing disk activity. It seems having 4 gig (swap is off to avoid
extra disk use) it seems I don't have enough ram to disk cache the whole demo.
If I stop it after a while I can get the first bit cached (ie. I can run it
without vmstat 1 showing anything), but it's still stuttery in the places where
it would be loading from disk were it first run.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #43 from Andy Furniss  ---
(In reply to Michel D?nzer from comment #42)
> (In reply to Andy Furniss from comment #40)
> > It's still not right for me and never has been.
> 
> Define 'right'. What's the target we're aiming for here?
> 
> 
> > Last night I updated kernel to agd5f 3.19-wip and current mesa, after
> > applying the mesa patches I got a lockup/crash.
> 
> Please file another report about that.

Haven't had much time, but I have failed to reproduce so far with updated mesa
(and I am making sure to restart X now so glamor is not running different code)

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #42 from Michel D?nzer  ---
(In reply to Andy Furniss from comment #40)
> It's still not right for me and never has been.

Define 'right'. What's the target we're aiming for here?


> Last night I updated kernel to agd5f 3.19-wip and current mesa, after
> applying the mesa patches I got a lockup/crash.

Please file another report about that.


> Are the mesa patches still valid?

They're in Git master now.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-15 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #41 from Andy Furniss  ---
Created attachment 107863
  --> https://bugs.freedesktop.org/attachment.cgi?id=107863&action=edit
Kernel errors with mesa patched + agd5f drm-next-3.19

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-15 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

Andy Furniss  changed:

   What|Removed |Added

 Status|RESOLVED|REOPENED
 Resolution|FIXED   |---

--- Comment #40 from Andy Furniss  ---
(In reply to Michel D?nzer from comment #39)
> Resolving, please reopen if there are remaining issues with the Elemental
> demo.

It's still not right for me and never has been.

I haven't had much time to test recently, but what testing I did it seems that
some of it may be when it loads from disk/disk cache. Maybe because I only have
4G RAM it's worse for me - but then I don't know why it still messes up from
cache.

Last night I updated kernel to agd5f 3.19-wip and current mesa, after applying
the mesa patches I got a lockup/crash. I hadn't retarted X though so glamor was
using vanilla. I didn't crash instantly - first run was OK, and I haven't had
time yet to see if it's just something new with different mesa/kernel, or if
the patches + 3.19 are the cause.

Are the mesa patches still valid?

I'll attach the log, initially it was just that elemental didn't start, I was
still OK, could switch desktops and use top to see it was maxing a single core,
after a while I tried to start sysprof, which segfaulted, after that I was
unstable eg. free hung and I tried to quit X but hung then I SysRqd.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-15 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

Michel D?nzer  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |FIXED

--- Comment #39 from Michel D?nzer  ---
Resolving, please reopen if there are remaining issues with the Elemental demo.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-10 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #38 from Michel D?nzer  ---
(In reply to Jos? Su?rez from comment #36)
> The stutter was also very noticeable in EuroTruck Simulator 2, making the
> game almost unplayable. There still a few stutters in this game, so I would
> say the stutter is not completely gone (even though my BL2 experience is
> good).

Please file your own report about EuroTruck Simulator 2, preferably with
GALLIUM_HUD screenshots like here.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-10 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #37 from Michel D?nzer  ---
Comments about Borderlands 2 should go to bug 84570.

(In reply to Andy Furniss from comment #33)
> Running patched kernel with unpatched mesa causes signal 7 when running
> games.

I fixed that in the kernel patch I posted to the dri-devel list.


So I finally convinced myself that using VRAM for PIPE_USAGE_STREAM buffers is
not a good idea, at least not at this time, and pushed the Mesa change which
makes those use GTT again. But while trying to avoid that, I found and fixed a
fair number of other issues, so hopefully the end result will be even better
than before. :)

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-09 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #36 from Jos? Su?rez  ---
(In reply to Luzipher from comment #34)
> As todays commit 7b4276d7acf2e0f77044cb50caa6ad936fa78786, "r600g,radeonsi:
> Always use GTT again for PIPE_USAGE_STREAM buffers", refers to this bug:
> The patch helps tremendously against stuttering (~0.5s pause irregularly
> about twice a minute) in Borderlands 2. Kernel is an unmodified agd5f
> 3.18-next, hardware r9 290x.
> 
> Thanks !

That mesa patch also reduced my stutter in BL2. Right now (I have just tested 5
minutes) I only get short lags when the game must load new areas/models (e.g.
making a turn or entering new map zones). I'm on 3.17 rc7 (Radeon HD 7870).

The stutter was also very noticeable in EuroTruck Simulator 2, making the game
almost unplayable. There still a few stutters in this game, so I would say the
stutter is not completely gone (even though my BL2 experience is good).

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-09 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #35 from Chernovsky Oleg  ---
(In reply to Luzipher from comment #34)
> The patch helps tremendously against stuttering (~0.5s pause irregularly
> about twice a minute) in Borderlands 2

So are the stutters completely gone or just became smaller?

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-09 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #34 from Luzipher  ---
As todays commit 7b4276d7acf2e0f77044cb50caa6ad936fa78786, "r600g,radeonsi:
Always use GTT again for PIPE_USAGE_STREAM buffers", refers to this bug:
The patch helps tremendously against stuttering (~0.5s pause irregularly about
twice a minute) in Borderlands 2. Kernel is an unmodified agd5f 3.18-next,
hardware r9 290x.

Thanks !

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-09 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #33 from Andy Furniss  ---
(In reply to Andy Furniss from comment #29)
> (In reply to Michel D?nzer from comment #27)
> > Created attachment 107544 [details] [review] [review]
> > drm/radeon: Try placing NO_CPU_ACCESS BOs outside of CPU accessible VRAM
> > 
> > Please try current Mesa with no patches except for the two I just attached,
> > plus this kernel patch together with the previous kernel patch.
> 
> With these it's better but still a bad. There are still pauses but they are
> a bit shorter, the start time without intervention is still around 2min.
> Start time on a good is around 1 min (assuming first run or mem caches
> flushed).
> 
> Hud wise - pic to follow the vram req/used match well, but the gtt is still
> different from a good.
> 
> On the upside - Unigine Valley is the best I've ever seen it - way better
> than what I've called as good in the past.

I see the patches are on the list now, so just in case it wasn't expected -

Running patched kernel with unpatched mesa causes signal 7 when running games.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-08 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #32 from Andreas Hartmetz  ---
OK, looks like the patch will apply to current Linux drm-next. Should have read
comment 19. Sorry.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-08 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #31 from Andreas Hartmetz  ---
The second kernel patch "radeon-NO_CPU_ACCESS-placement.diff" does not apply to
3.17.
Michel, looks like the patch is against some version only you have?
Andy, I think you didn't apply at least the second kernel patch because it's
simply not possible, most likely you ignored that all hunks failed.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-08 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #30 from Andy Furniss  ---
Created attachment 107560
  --> https://bugs.freedesktop.org/attachment.cgi?id=107560&action=edit
Hud with 2 kernel and 2 mesa patches better but still bad.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-08 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #29 from Andy Furniss  ---
(In reply to Michel D?nzer from comment #27)
> Created attachment 107544 [details] [review]
> drm/radeon: Try placing NO_CPU_ACCESS BOs outside of CPU accessible VRAM
> 
> Please try current Mesa with no patches except for the two I just attached,
> plus this kernel patch together with the previous kernel patch.

With these it's better but still a bad. There are still pauses but they are a
bit shorter, the start time without intervention is still around 2min. Start
time on a good is around 1 min (assuming first run or mem caches flushed).

Hud wise - pic to follow the vram req/used match well, but the gtt is still
different from a good.

On the upside - Unigine Valley is the best I've ever seen it - way better than
what I've called as good in the past.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-08 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #28 from Andy Furniss  ---
(In reply to Michel D?nzer from comment #24)
> (In reply to Andy Furniss from comment #22)
> > It seems like current mesa doesn't build/install properly when patched
> > without being totally clean.
> > 
> > The mesa patch in this bug on an already built tree does provoke -
> > 
> > make[3]: Entering directory
> > '/mnt/sdb1/Src64/Mesa-git/mesa/src/gallium/drivers/radeon'
> >   CC   r600_buffer_common.lo
> >   CCLD libradeon.la
> > 
> > but radeonsi_dri.so is not changed after make install.
> 
> How about lib/gallium/radeonsi_dri.so in the build tree? That gets updated
> correctly for me. I don't use make install though, and I'm using an
> out-of-tree build, so maybe it's related to one of those. Anyway, please
> file another report about that.

No, so it seems like it's make that fails to update that for me unless I have
distcleaned.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-08 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #27 from Michel D?nzer  ---
Created attachment 107544
  --> https://bugs.freedesktop.org/attachment.cgi?id=107544&action=edit
drm/radeon: Try placing NO_CPU_ACCESS BOs outside of CPU accessible VRAM

Please try current Mesa with no patches except for the two I just attached,
plus this kernel patch together with the previous kernel patch.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-08 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

Michel D?nzer  changed:

   What|Removed |Added

 Attachment #107391|0   |1
is obsolete||

--- Comment #26 from Michel D?nzer  ---
Created attachment 107543
  --> https://bugs.freedesktop.org/attachment.cgi?id=107543&action=edit
winsys/radeon: Use separate caching buffer manager for each set of flags

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-08 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #25 from Michel D?nzer  ---
Created attachment 107542
  --> https://bugs.freedesktop.org/attachment.cgi?id=107542&action=edit
r600g,radeonsi: Use staging texture for transfers if any miplevel is tiled

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-08 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #24 from Michel D?nzer  ---
(In reply to Andy Furniss from comment #22)
> It seems like current mesa doesn't build/install properly when patched
> without being totally clean.
> 
> The mesa patch in this bug on an already built tree does provoke -
> 
> make[3]: Entering directory
> '/mnt/sdb1/Src64/Mesa-git/mesa/src/gallium/drivers/radeon'
>   CC   r600_buffer_common.lo
>   CCLD libradeon.la
> 
> but radeonsi_dri.so is not changed after make install.

How about lib/gallium/radeonsi_dri.so in the build tree? That gets updated
correctly for me. I don't use make install though, and I'm using an out-of-tree
build, so maybe it's related to one of those. Anyway, please file another
report about that.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-07 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #23 from Andy Furniss  ---
(In reply to Andy Furniss from comment #13)
> (In reply to Michel D?nzer from comment #12)
> > Created attachment 107391 [details] [review] [review]
> > Make Mesa behave as if the kernel was older

> > The attached patch makes Mesa behave the same with current kernels as it
> > does with older ones which don't have the bisected commit. Does that avoid
> > the problem?
> 
> No, the patch makes no difference.

It seems I wasn't testing it - so the answer now is yes it does - in fact the
goods I get with it on current kernels are better = less stutters than the
goods I saw during the kernel bisect.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-07 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #22 from Andy Furniss  ---
(In reply to Alexandre Demers from comment #21)

> > So currently a bit confused - as reported by Christoph in the other bug, it
> > is possible to have good with vanilla mesa/kernel, but apparently for me the
> > "same" mesa can also be bad.
> > 
> > I did try more clean/rebuild cycles including single thread but am currently
> > still bad.
> 
> I'm also seeing this behavior while bisecting a different bug on a 7950...
> Probably related...

It seems like current mesa doesn't build/install properly when patched without
being totally clean.

The mesa patch in this bug on an already built tree does provoke -

make[3]: Entering directory
'/mnt/sdb1/Src64/Mesa-git/mesa/src/gallium/drivers/radeon'
  CC   r600_buffer_common.lo
  CCLD libradeon.la

but radeonsi_dri.so is not changed after make install.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-07 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #21 from Alexandre Demers  ---
(In reply to Andy Furniss from comment #18)
> (In reply to Andy Furniss from comment #14)
> 
> > With mesa on the commit before
> > r600g,radeonsi: Set RADEON_GEM_NO_CPU_ACCESS flag for tiled BOs
> > (I don't know yet exactly what mesa commit changed things)
> > 
> > I can with your patch or the stream revert get "good" behavior, this was
> > with a kernel on the "bad" HPD kernel commit.
> > 
> > Will test more over time.
> 
> I haven't tried the patch yet. will do but I got some strange results last
> thing yesterday which will make me hesitant about declaring any patch good
> or bad.
> 
> I started resetting around in mesa and noticed unexpected goods - so I tried
> head and got a good noth with and without 1st patch.
> 
> Rebooted into 3.17-rc7 still good.
> 
> Did some recompiling of llvm/mesa as I had changed my normal setup slightly
> - got bad.
> 
> Repeated resetting mesa to older + patch got good, reset to head again, bad.
> Applied patch on head good, reversed patch on head - still good.
> 
> I am wondering at this time whether card is in some nice state so power
> cycle - still good. Boot into 3.18 still good, clean & recompile the same
> mesa without doing anything else - bad again. Still bad after power cycles.
> 
> I always make distclean + git clean -dfx when doing anything other than
> applying or reversing a patch.
> 
> So it seems that there is some randomness whether I am good or bad between
> mesa build/installs.
> 
> This does not however tally with my kernel bisect which seemed to go
> flawlessly.
> 
> I assume there is no card state that can survive power off.
> 
> So currently a bit confused - as reported by Christoph in the other bug, it
> is possible to have good with vanilla mesa/kernel, but apparently for me the
> "same" mesa can also be bad.
> 
> I did try more clean/rebuild cycles including single thread but am currently
> still bad.

I'm also seeing this behavior while bisecting a different bug on a 7950...
Probably related...

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-07 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #20 from Andy Furniss  ---
Created attachment 107493
  --> https://bugs.freedesktop.org/attachment.cgi?id=107493&action=edit
vram usage with Don't evict BOs outside of requested placement range

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-07 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #19 from Andy Furniss  ---
(In reply to Michel D?nzer from comment #17)
> Created attachment 107451 [details] [review]
> ttm: Don't evict BOs outside of requested placement range
> 
> Does this kernel patch help?

agd5f drm-next-3.18-wip + patch is still bad.

Bad can be a bit variable, but I would call it as one of the better bads and
the vram usage is closer to a good - pic to follow.

Another observation - On good or bad the demo takes a while to get going.

Time to start of normal rendering on this patched kernel is around 2m5s

If I wiggle the window around while it's loading/stuck = 1m23s

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-07 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #18 from Andy Furniss  ---
(In reply to Andy Furniss from comment #14)

> With mesa on the commit before
> r600g,radeonsi: Set RADEON_GEM_NO_CPU_ACCESS flag for tiled BOs
> (I don't know yet exactly what mesa commit changed things)
> 
> I can with your patch or the stream revert get "good" behavior, this was
> with a kernel on the "bad" HPD kernel commit.
> 
> Will test more over time.

I haven't tried the patch yet. will do but I got some strange results last
thing yesterday which will make me hesitant about declaring any patch good or
bad.

I started resetting around in mesa and noticed unexpected goods - so I tried
head and got a good noth with and without 1st patch.

Rebooted into 3.17-rc7 still good.

Did some recompiling of llvm/mesa as I had changed my normal setup slightly -
got bad.

Repeated resetting mesa to older + patch got good, reset to head again, bad.
Applied patch on head good, reversed patch on head - still good.

I am wondering at this time whether card is in some nice state so power cycle -
still good. Boot into 3.18 still good, clean & recompile the same mesa without
doing anything else - bad again. Still bad after power cycles.

I always make distclean + git clean -dfx when doing anything other than
applying or reversing a patch.

So it seems that there is some randomness whether I am good or bad between mesa
build/installs.

This does not however tally with my kernel bisect which seemed to go
flawlessly.

I assume there is no card state that can survive power off.

So currently a bit confused - as reported by Christoph in the other bug, it is
possible to have good with vanilla mesa/kernel, but apparently for me the
"same" mesa can also be bad.

I did try more clean/rebuild cycles including single thread but am currently
still bad.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-07 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #17 from Michel D?nzer  ---
Created attachment 107451
  --> https://bugs.freedesktop.org/attachment.cgi?id=107451&action=edit
ttm: Don't evict BOs outside of requested placement range

Does this kernel patch help?

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #16 from Aaron B  ---
Don't know what you guys are testing for exactly, but here's my chart for your
consumption. R9 270X 2GB. Where I screen shot, the demo also just freezes. But,
that's another issue for later. Here you go. I also have long pauses and
freezes and everything.

http://i.imgur.com/K5uMaAr.jpg

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #15 from Chernovsky Oleg  ---
Created attachment 107438
  --> https://bugs.freedesktop.org/attachment.cgi?id=107438&action=edit
bad gtt usage (Borderlands 2)

(In reply to smoki from comment #11)
> (In reply to Chernovsky Oleg from comment #9)
> > I experience the same freezes (1-1.3 sec) every 10 sec in any Valve Source
> > engine-based games.
> 
>  Well open a new bug, sttuter/freezes can be of varios cause... hardware
> combinations, APU or dedicated card, on AMD procesor on Intel so what
> governor used, composite or not, vblank on or not, spilling freezes, some
> particular effect unoptimized, etc... so various causes could be, this one
> is i think only about GTT load and fps drop because of that, so if you are
> sure it is because of that (check with GALLIUM_HUD=fps,GTT-usage) than that
> is the same bug.

I know what I'm talking about. It's this bug, so I've written here.

Here's the proof (Unreal Engine 3, though, I can provide it with any Valve game
at will). Spikes on the GTT usage have corresponding falls of the FPS.

Radeon R7 260X (BONAIRE)

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #14 from Andy Furniss  ---
(In reply to Michel D?nzer from comment #12)
> Created attachment 107391 [details] [review]
> Make Mesa behave as if the kernel was older
> 
> (In reply to Andy Furniss from comment #3)
> > gallium hud on bad showing different vram gtt usage
> 
> That's very interesting indeed ? on the 'good' screenshot, requested and
> actual VRAM usage match up almost perfectly, but on the 'bad' one, there's a
> large discrepancy.
> 
> With a current kernel, does the bad behaviour start with the same Mesa
> commit as the Unigine stutters?
> 
> The attached patch makes Mesa behave the same with current kernels as it
> does with older ones which don't have the bisected commit. Does that avoid
> the problem?

More testing - incomplete but will post initial findings as I don't know when
I'll finish.

I managed to get older mesa to build with new llvm by applying the build fixes.

With mesa on the commit before
r600g,radeonsi: Set RADEON_GEM_NO_CPU_ACCESS flag for tiled BOs
(I don't know yet exactly what mesa commit changed things)

I can with your patch or the stream revert get "good" behavior, this was with a
kernel on the "bad" HPD kernel commit.

Will test more over time.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #13 from Andy Furniss  ---
(In reply to Michel D?nzer from comment #12)
> Created attachment 107391 [details] [review]
> Make Mesa behave as if the kernel was older
> 
> (In reply to Andy Furniss from comment #3)
> > gallium hud on bad showing different vram gtt usage
> 
> That's very interesting indeed ? on the 'good' screenshot, requested and
> actual VRAM usage match up almost perfectly, but on the 'bad' one, there's a
> large discrepancy.
> 
> With a current kernel, does the bad behaviour start with the same Mesa
> commit as the Unigine stutters?

I can't go back that far with Elemental due to llvm asserts.

> 
> The attached patch makes Mesa behave the same with current kernels as it
> does with older ones which don't have the bisected commit. Does that avoid
> the problem?

No, the patch makes no difference.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #12 from Michel D?nzer  ---
Created attachment 107391
  --> https://bugs.freedesktop.org/attachment.cgi?id=107391&action=edit
Make Mesa behave as if the kernel was older

(In reply to Andy Furniss from comment #3)
> gallium hud on bad showing different vram gtt usage

That's very interesting indeed ? on the 'good' screenshot, requested and actual
VRAM usage match up almost perfectly, but on the 'bad' one, there's a large
discrepancy.

With a current kernel, does the bad behaviour start with the same Mesa commit
as the Unigine stutters?

The attached patch makes Mesa behave the same with current kernels as it does
with older ones which don't have the bisected commit. Does that avoid the
problem?

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #11 from smoki  ---
(In reply to Chernovsky Oleg from comment #9)
> I experience the same freezes (1-1.3 sec) every 10 sec in any Valve Source
> engine-based games.

 Well open a new bug, sttuter/freezes can be of varios cause... hardware
combinations, APU or dedicated card, on AMD procesor on Intel so what governor
used, composite or not, vblank on or not, spilling freezes, some particular
effect unoptimized, etc... so various causes could be, this one is i think only
about GTT load and fps drop because of that, so if you are sure it is because
of that (check with GALLIUM_HUD=fps,GTT-usage) than that is the same bug.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #10 from Chernovsky Oleg  ---
kernel 3.17-rc7, mesa 10.3, llvm 3.5.0

Can provide any additional info on request.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #9 from Chernovsky Oleg  ---
I experience the same freezes (1-1.3 sec) every 10 sec in any Valve Source
engine-based games.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #8 from smoki  ---

 And about Valley? If that is also the same, i don't know (might be dedicated
vram does not trigger this or something) that one made a noticable difference
for me :) Guessing you run all this without composite, because there as
unsolvable sttuter for me with Unigine Valley on Linux and Windows with Aero,
so when i comment out this it runs the same as in Windows - fist round only two
slight sttuters (normal ones), then second time there is no stuter.

 Tried now in Xonotic ultimate there is also one moment scene case where this
show much less fps drop for me, that is also the case when gtt get fueled.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #7 from Andy Furniss  ---
(In reply to smoki from comment #5)
> (In reply to Andy Furniss from comment #3)
> > Created attachment 107327 [details]
> > gallium hud on bad showing different vram gtt usage
> 
>  Hmm whatever GTT starts fueling fps gows down to crawl... I can't run
> Elemental on Kabini have just 1-3 fps :D , but i am curios what happens for
> you in HUD when you just comment out this in r600_buffer_common.c:
> 
>   default:
>   /* Not listing GTT here improves performance in some apps. */
>   res->domains = RADEON_DOMAIN_VRAM;
> //flags |= RADEON_FLAG_GTT_WC;
>   break;
>   }

It looks roughly the same as the pic posted.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #6 from smoki  ---
 I mean only that line of course:

//flags |= RADEON_FLAG_GTT_WC;

 Just checked on valley so yeah, seems like anything about GTT does not like to
be mentioned there as default ;)

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #5 from smoki  ---
(In reply to Andy Furniss from comment #3)
> Created attachment 107327 [details]
> gallium hud on bad showing different vram gtt usage

 Hmm whatever GTT starts fueling fps gows down to crawl... I can't run
Elemental on Kabini have just 1-3 fps :D , but i am curios what happens for you
in HUD when you just comment out this in r600_buffer_common.c:

default:
/* Not listing GTT here improves performance in some apps. */
res->domains = RADEON_DOMAIN_VRAM;
//flags |= RADEON_FLAG_GTT_WC;
break;
}

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #4 from Andy Furniss  ---
(In reply to Andy Furniss from comment #0)

> I bisected to the same commit in that bug, but applying the mesa patch
> 
> https://bugs.freedesktop.org/show_bug.cgi?id=82050#c19
> 
> doesn't help here.

It seems that with current llvm/mesa that patch doesn't help Unigine Valley
anymore.

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #3 from Andy Furniss  ---
Created attachment 107327
  --> https://bugs.freedesktop.org/attachment.cgi?id=107327&action=edit
gallium hud on bad showing different vram gtt usage

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #2 from Andy Furniss  ---
Created attachment 107326
  --> https://bugs.freedesktop.org/attachment.cgi?id=107326&action=edit
gallium hud on good - longer pause matches bump on vram/gtt graphs

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[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

2014-10-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=84662

--- Comment #1 from Andy Furniss  ---
Created attachment 107325
  --> https://bugs.freedesktop.org/attachment.cgi?id=107325&action=edit
dmesg on bad commit

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