[Bug 88717] [r300g] r300compiler error: Failed to translate rgb instruction - while running a game with gallium-nine

2019-09-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=88717

GitLab Migration User  changed:

   What|Removed |Added

 Resolution|--- |MOVED
 Status|NEW |RESOLVED

--- Comment #11 from GitLab Migration User  ---
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This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.

You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/366.

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[Bug 88717] [r300g] r300compiler error: Failed to translate rgb instruction - while running a game with gallium-nine

2015-02-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=88717

--- Comment #10 from Fabio Pedretti  ---
Tom, any news on this? Thanks!

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[Bug 88717] [r300g] r300compiler error: Failed to translate rgb instruction - while running a game with gallium-nine

2015-01-30 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=88717

--- Comment #9 from Fabio Pedretti  ---
Created attachment 112982
  --> https://bugs.freedesktop.org/attachment.cgi?id=112982=edit
0ad main menu console output + PATCH -> grey menu texture corruption

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[Bug 88717] [r300g] r300compiler error: Failed to translate rgb instruction - while running a game with gallium-nine

2015-01-30 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=88717

--- Comment #8 from Fabio Pedretti  ---
Created attachment 112981
  --> https://bugs.freedesktop.org/attachment.cgi?id=112981=edit
0ad main menu console output

Here is another simple testcase, this is just the 0ad main menu, with the patch
I can see a corrupted menu (a menu texture is grey).

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[Bug 88717] [r300g] r300compiler error: Failed to translate rgb instruction - while running a game with gallium-nine

2015-01-29 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=88717

--- Comment #7 from Fabio Pedretti  ---
Created attachment 112937
  --> https://bugs.freedesktop.org/attachment.cgi?id=112937=edit
"RADEON_DEBUG=fp,vp,pstat sauerbraten -lforce" output WITH patch -> b/n
textures

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[Bug 88717] [r300g] r300compiler error: Failed to translate rgb instruction - while running a game with gallium-nine

2015-01-29 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=88717

--- Comment #6 from Fabio Pedretti  ---
Created attachment 112936
  --> https://bugs.freedesktop.org/attachment.cgi?id=112936=edit
"RADEON_DEBUG=fp,vp,pstat sauerbraten -lforce" output

(In reply to Tom Stellard from comment #5)
> Can you send me before/after dumps of RADEON_DEBUG=fs,vs,ps from one of the
> regressed games?

I tried it with "RADEON_DEBUG=fp,vp,pstat" since "fs,vs,ps" apparently are not
available. I tried running "sauerbraten -lforce" which shows black/white
textures.

Note: it looks the output changes between consecutive runs, although there are
not many possibilities (an output repeat after some runs). I attach the outputs
before and after the patch that should hopefully match to the same game
combination.

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[Bug 88717] [r300g] r300compiler error: Failed to translate rgb instruction - while running a game with gallium-nine

2015-01-27 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=88717

--- Comment #5 from Tom Stellard  ---
Can you send me before/after dumps of RADEON_DEBUG=fs,vs,ps from one of the
regressed games?

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[Bug 88717] [r300g] r300compiler error: Failed to translate rgb instruction - while running a game with gallium-nine

2015-01-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=88717

--- Comment #4 from Fabio Pedretti  ---
The patch also regresses other games with different corruption types (e.g.
sauerbraten becomes in black/white, 0ad has flickering textures).

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[Bug 88717] [r300g] r300compiler error: Failed to translate rgb instruction - while running a game with gallium-nine

2015-01-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=88717

--- Comment #3 from Fabio Pedretti  ---
Created attachment 112717
  --> https://bugs.freedesktop.org/attachment.cgi?id=112717=edit
screenshot with patch

The patch fixes the error, thanks.

The rendering is also improved but not correct however, while before the patch
I got a black screen now I get the attached blurred image.

Running nine with D3D_ALWAYS_SOFTWARE=1 shows a proper render.

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[Bug 88717] [r300g] r300compiler error: Failed to translate rgb instruction - while running a game with gallium-nine

2015-01-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=88717

--- Comment #2 from Tom Stellard  ---
Created attachment 112689
  --> https://bugs.freedesktop.org/attachment.cgi?id=112689=edit
Possible fix

Can you try this patch?

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[Bug 88717] [r300g] r300compiler error: Failed to translate rgb instruction - while running a game with gallium-nine

2015-01-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=88717

--- Comment #1 from Fabio Pedretti  ---
Created attachment 112679
  --> https://bugs.freedesktop.org/attachment.cgi?id=112679=edit
console output running with RADEON_DEBUG=fp

I have a Radeon RV530.

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[Bug 88717] [r300g] r300compiler error: Failed to translate rgb instruction - while running a game with gallium-nine

2015-01-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=88717

Bug ID: 88717
   Summary: [r300g] r300compiler error: Failed to translate rgb
instruction - while running a game with gallium-nine
   Product: Mesa
   Version: git
  Hardware: x86 (IA32)
   URL: https://github.com/iXit/Mesa-3D/issues/64
OS: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: Drivers/Gallium/r300
  Assignee: dri-devel at lists.freedesktop.org
  Reporter: fabio.ped at libero.it
QA Contact: dri-devel at lists.freedesktop.org

When running Tales of Monkey Island game with quality >= 7/9 using iXit mesa
master branch I get the following error:

r300compiler error: Failed to translate rgb instruction.
r300 FP: Compiler Error:
Failed to translate rgb instruction.
Using a dummy shader instead.
r300: Initial fragment program

If useful I attached the output when running with "RADEON_DEBUG=fp wine
MonkeyIsland101.exe > ~/nine-tales-monkey-island.txt 2>&1".

According to axeldavy on the gallium-nine github issue tracker (
https://github.com/iXit/Mesa-3D/issues/64 ) the shader seems fine, it is likely
a r300 compiler error.

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