[Bug 99484] Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly
https://bugs.freedesktop.org/show_bug.cgi?id=99484 Samuel Pitoisetchanged: What|Removed |Added Resolution|--- |FIXED Status|NEW |RESOLVED --- Comment #10 from Samuel Pitoiset --- Just pushed a workaround for this issue in Mesa. https://cgit.freedesktop.org/mesa/mesa/commit/?id=7751ed39e40e08e5aa0633d018c9f25ad17f9bb0 -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel
[Bug 99484] Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly
https://bugs.freedesktop.org/show_bug.cgi?id=99484 --- Comment #9 from Samuel Pitoiset--- A possible fix here https://reviews.llvm.org/D30609. -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel
[Bug 99484] Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly
https://bugs.freedesktop.org/show_bug.cgi?id=99484 Timothy Arcerichanged: What|Removed |Added URL||https://bugs.llvm.org/show_ ||bug.cgi?id=32001 --- Comment #8 from Timothy Arceri --- Adding llvm bug report. -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel
[Bug 99484] Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly
https://bugs.freedesktop.org/show_bug.cgi?id=99484 --- Comment #7 from Timothy Arceri--- Bisected the llvm regression to a change in llvm 4.0 commit f991e38d156c4c10c609ca8425a7c31b951ecbed Author: James Molloy Date: Thu Sep 1 10:44:35 2016 + [SimplifyCFG] Change the algorithm in SinkThenElseCodeToEnd However the output from R600_DEBUG=vs,fs is identical apart from the value of code_size reported for one of the shaders. -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel
[Bug 99484] Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly
https://bugs.freedesktop.org/show_bug.cgi?id=99484 --- Comment #6 from Andreas Boll--- (In reply to Timothy Arceri from comment #5) > Running Mesa master with llvm 3.8 (instead of 5.0 from git) resolves the > problem. Be aware that llvm 3.8 degrades OpenGL support for radeonsi. Just check your glxinfo output. -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel
[Bug 99484] Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly
https://bugs.freedesktop.org/show_bug.cgi?id=99484 --- Comment #5 from Timothy Arceri--- Running Mesa master with llvm 3.8 (instead of 5.0 from git) resolves the problem. -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel
[Bug 99484] Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly
https://bugs.freedesktop.org/show_bug.cgi?id=99484 --- Comment #4 from Timothy Arceri--- (In reply to Timothy Arceri from comment #3) > The game requests a compatibility profile but its using OpenGL features from > 3.1+. Overriding the version doesn't fix the issue, so may be related, may > not. Umm. I'm not sure what made me think this is using 3.1+ but I don't think that is correct. Also running the trace on i965 produces correct output. -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel
[Bug 99484] Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly
https://bugs.freedesktop.org/show_bug.cgi?id=99484 --- Comment #3 from Timothy Arceri--- The game requests a compatibility profile but its using OpenGL features from 3.1+. Overriding the version doesn't fix the issue, so may be related, may not. -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel
[Bug 99484] Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly
https://bugs.freedesktop.org/show_bug.cgi?id=99484 --- Comment #2 from Timothy Arceri--- You can see the issue in the progress bar on the main loading screen: https://drive.google.com/open?id=0B-f68fD4PtpBZmx0M2VPUU1oRms -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel
[Bug 99484] Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly
https://bugs.freedesktop.org/show_bug.cgi?id=99484 --- Comment #1 from Samuel Pitoiset--- Can you try recording an apitrace which reproduces the issue? Thanks! -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel
[Bug 99484] Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly
https://bugs.freedesktop.org/show_bug.cgi?id=99484 Bug ID: 99484 Summary: Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: xicroni...@gmail.com QA Contact: dri-devel@lists.freedesktop.org Created attachment 129084 --> https://bugs.freedesktop.org/attachment.cgi?id=129084=edit Picture showcasing issue. Bars should always be rectangles. In game there are often bars to represent loading percentage, unit morale, etc. They render fine at 100%, but once combat or sieging drops them to a lower value, they begin rendering insanely and it is impossible to tell how full the bar actually is just by looking at it. Picture attached showcasing issue. The game renders correctly in AMDGPU-PRO. -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel