Re: [RFC PATCH 00/40] drm/amd/display: add AMD driver-specific properties for color mgmt
On 5/9/23 12:52, Melissa Wen wrote: > On 05/08, Harry Wentland wrote: >> >> >> On 4/23/23 10:10, Melissa Wen wrote: >>> Hi all, >>> >>> Joshua Ashton and I (with the great collaboration of Harry Wentland - >>> thanks) have been working on KMS color pipeline enhancement for Steam >>> Deck/SteamOS by exposing the large set of color caps available in AMD >>> display HW. >>> >> >> Thank you for your work on this. >> >>> This patchset results from this full-stack work, including pre-blending >>> and post-blending new color properties. The first two patches fix >>> quantization issues on shaper LUT programming. Just after, we have one >>> patch that adds a config option to restrict AMD colo feature usage. The >>> following 13 patches implement AMD driver-private color properties >>> (pending detachment of property counter and plane color_mgmt_changed >>> from DRM). Finally, the last 24 patches rework the AMD display manager >>> and color management to support the properties exposed. >>> >>> In short, for pre-blending, we added the following: >>> - plane degamma LUT and predefined transfer function; >>> - plane HDR multiplier >>> - plane shaper LUT/transfer function; >>> - plane 3D LUT; and finally, >>> - plane blend LUT/transfer function, just before blending. >>> >>> After blending, we already have DRM CRTC degamma/gamma LUTs and CTM, >>> therefore, we extend CRTC color pipeline with the following: >>> - CRTC shaper LUT/transfer function; >>> - CRTC 3D LUT; and >>> - CRTC gamma transfer function. >>> >>> You can already find the AMD color capabilities and color management >>> pipeline documented here: >>> https://dri.freedesktop.org/docs/drm/gpu/amdgpu/display/display-manager.html#color-management-properties >>> >>> In previous iterations, we tried to provide a generic solution for >>> post-blending shaper and 3D LUT [1][2][3], and also Alex Hung worked on >>> a pre-blending 3D LUT solution[4] extending plane color mgmt proposal >>> from Uma Shankar [5]. However, we identified during our work [6] that >>> AMD provides many other valuable capabilities that we don't find in >>> other vendors, so we started to work on AMD driver-private color >>> properties that better describe its color pipeline, enabling us to >>> expose full AMD color capabilities on Deck HW. >>> >>> Our primary purpose is to avoid usage limitations of color calibration >>> features provided by HW just because we don't have an interface for >>> that. At the same time, a generic solution doesn't fit well since some >>> of these capabilities seem AMD HW specific, such as hardcoded >>> curve/predefined transfer function and shaper 1D LUTs sandwiching 3D >>> LUT. >>> >>> So far, we keep these properties' usage under an AMD display config >>> option (STEAM_DECK). However, we are fine with having them fully >>> available to other DCN HW generations. In the current proposal, we are >>> already checking ASICs before exposing a color feature. We can work on >>> 3D LUT resource acquisition details to fit them to DCN 3+ families that >>> support them. Indeed, before moving to these config boundaries, we >>> started working on an open solution for any AMD HW [7]. >>> >> >> The problem with a CONFIG_XYZ option is that it becomes uAPI and can't be >> removed. I feel we have a good proposal going for the generic solution. >> Would it work for you if we don't make this a CONFIG_ option? What I mean >> is using >> >> #define AMD_PRIVATE_COLOR >> >> around the interface bits, which are only compiled when building with >> -DAMD_PRIVATE_COLOR > > I think we can go with this approach for the properties already in use > by Gamescope/SteamOS. >> >> That way we have the option to rip the driver-private stuff out later >> while still allowing for experimentation now. >> >> Or, alternatively, we can merge everything but the stuff currently >> guarded by CONFIG_STEAM_DECK, so that custom kernels can enable this >> functionality by simply merging one patch that includes all the >> CONFIG_STEAM_DECK stuff. > > An then we can drop the interface of things that Gamescope is not > managing, but keep those things already programmed on DM color for any > future usage. What do you think? > Sure. Harry > Melissa > >> >> This will allow us to merge the vast majority of the code without >> having to maintain it in downstream repo. >> >>> The userspace case here is Gamescope which is the compositor for >>> SteamOS. It's already using all of this functionality (although with a >>> VALVE1_ prefix instead of AMD) to implement its color management >>> pipeline right now: >>> https://github.com/ValveSoftware/gamescope >>> >>> We are planning on shipping our color management support with gamut >>> mapping, HDR, SDR on HDR, HDR on SDR, and much more in Steam OS 3.5. A >>> brief overview of our color pipeline can be found here: >>> https://github.com/ValveSoftware/gamescope/blob/master/src/docs/Steam%20Deck%20Display%20Pipeline.png >>> >>> We have also had some other userspace
Re: [RFC PATCH 00/40] drm/amd/display: add AMD driver-specific properties for color mgmt
On 05/08, Harry Wentland wrote: > > > On 4/23/23 10:10, Melissa Wen wrote: > > Hi all, > > > > Joshua Ashton and I (with the great collaboration of Harry Wentland - > > thanks) have been working on KMS color pipeline enhancement for Steam > > Deck/SteamOS by exposing the large set of color caps available in AMD > > display HW. > > > > Thank you for your work on this. > > > This patchset results from this full-stack work, including pre-blending > > and post-blending new color properties. The first two patches fix > > quantization issues on shaper LUT programming. Just after, we have one > > patch that adds a config option to restrict AMD colo feature usage. The > > following 13 patches implement AMD driver-private color properties > > (pending detachment of property counter and plane color_mgmt_changed > > from DRM). Finally, the last 24 patches rework the AMD display manager > > and color management to support the properties exposed. > > > > In short, for pre-blending, we added the following: > > - plane degamma LUT and predefined transfer function; > > - plane HDR multiplier > > - plane shaper LUT/transfer function; > > - plane 3D LUT; and finally, > > - plane blend LUT/transfer function, just before blending. > > > > After blending, we already have DRM CRTC degamma/gamma LUTs and CTM, > > therefore, we extend CRTC color pipeline with the following: > > - CRTC shaper LUT/transfer function; > > - CRTC 3D LUT; and > > - CRTC gamma transfer function. > > > > You can already find the AMD color capabilities and color management > > pipeline documented here: > > https://dri.freedesktop.org/docs/drm/gpu/amdgpu/display/display-manager.html#color-management-properties > > > > In previous iterations, we tried to provide a generic solution for > > post-blending shaper and 3D LUT [1][2][3], and also Alex Hung worked on > > a pre-blending 3D LUT solution[4] extending plane color mgmt proposal > > from Uma Shankar [5]. However, we identified during our work [6] that > > AMD provides many other valuable capabilities that we don't find in > > other vendors, so we started to work on AMD driver-private color > > properties that better describe its color pipeline, enabling us to > > expose full AMD color capabilities on Deck HW. > > > > Our primary purpose is to avoid usage limitations of color calibration > > features provided by HW just because we don't have an interface for > > that. At the same time, a generic solution doesn't fit well since some > > of these capabilities seem AMD HW specific, such as hardcoded > > curve/predefined transfer function and shaper 1D LUTs sandwiching 3D > > LUT. > > > > So far, we keep these properties' usage under an AMD display config > > option (STEAM_DECK). However, we are fine with having them fully > > available to other DCN HW generations. In the current proposal, we are > > already checking ASICs before exposing a color feature. We can work on > > 3D LUT resource acquisition details to fit them to DCN 3+ families that > > support them. Indeed, before moving to these config boundaries, we > > started working on an open solution for any AMD HW [7]. > > > > The problem with a CONFIG_XYZ option is that it becomes uAPI and can't be > removed. I feel we have a good proposal going for the generic solution. > Would it work for you if we don't make this a CONFIG_ option? What I mean > is using > > #define AMD_PRIVATE_COLOR > > around the interface bits, which are only compiled when building with > -DAMD_PRIVATE_COLOR I think we can go with this approach for the properties already in use by Gamescope/SteamOS. > > That way we have the option to rip the driver-private stuff out later > while still allowing for experimentation now. > > Or, alternatively, we can merge everything but the stuff currently > guarded by CONFIG_STEAM_DECK, so that custom kernels can enable this > functionality by simply merging one patch that includes all the > CONFIG_STEAM_DECK stuff. An then we can drop the interface of things that Gamescope is not managing, but keep those things already programmed on DM color for any future usage. What do you think? Melissa > > This will allow us to merge the vast majority of the code without > having to maintain it in downstream repo. > > > The userspace case here is Gamescope which is the compositor for > > SteamOS. It's already using all of this functionality (although with a > > VALVE1_ prefix instead of AMD) to implement its color management > > pipeline right now: > > https://github.com/ValveSoftware/gamescope > > > > We are planning on shipping our color management support with gamut > > mapping, HDR, SDR on HDR, HDR on SDR, and much more in Steam OS 3.5. A > > brief overview of our color pipeline can be found here: > > https://github.com/ValveSoftware/gamescope/blob/master/src/docs/Steam%20Deck%20Display%20Pipeline.png > > > > We have also had some other userspace interests from Xaver Hugl (KDE) in > > experimenting with these properties for their
Re: [RFC PATCH 00/40] drm/amd/display: add AMD driver-specific properties for color mgmt
On 4/23/23 10:10, Melissa Wen wrote: > Hi all, > > Joshua Ashton and I (with the great collaboration of Harry Wentland - > thanks) have been working on KMS color pipeline enhancement for Steam > Deck/SteamOS by exposing the large set of color caps available in AMD > display HW. > Thank you for your work on this. > This patchset results from this full-stack work, including pre-blending > and post-blending new color properties. The first two patches fix > quantization issues on shaper LUT programming. Just after, we have one > patch that adds a config option to restrict AMD colo feature usage. The > following 13 patches implement AMD driver-private color properties > (pending detachment of property counter and plane color_mgmt_changed > from DRM). Finally, the last 24 patches rework the AMD display manager > and color management to support the properties exposed. > > In short, for pre-blending, we added the following: > - plane degamma LUT and predefined transfer function; > - plane HDR multiplier > - plane shaper LUT/transfer function; > - plane 3D LUT; and finally, > - plane blend LUT/transfer function, just before blending. > > After blending, we already have DRM CRTC degamma/gamma LUTs and CTM, > therefore, we extend CRTC color pipeline with the following: > - CRTC shaper LUT/transfer function; > - CRTC 3D LUT; and > - CRTC gamma transfer function. > > You can already find the AMD color capabilities and color management > pipeline documented here: > https://dri.freedesktop.org/docs/drm/gpu/amdgpu/display/display-manager.html#color-management-properties > > In previous iterations, we tried to provide a generic solution for > post-blending shaper and 3D LUT [1][2][3], and also Alex Hung worked on > a pre-blending 3D LUT solution[4] extending plane color mgmt proposal > from Uma Shankar [5]. However, we identified during our work [6] that > AMD provides many other valuable capabilities that we don't find in > other vendors, so we started to work on AMD driver-private color > properties that better describe its color pipeline, enabling us to > expose full AMD color capabilities on Deck HW. > > Our primary purpose is to avoid usage limitations of color calibration > features provided by HW just because we don't have an interface for > that. At the same time, a generic solution doesn't fit well since some > of these capabilities seem AMD HW specific, such as hardcoded > curve/predefined transfer function and shaper 1D LUTs sandwiching 3D > LUT. > > So far, we keep these properties' usage under an AMD display config > option (STEAM_DECK). However, we are fine with having them fully > available to other DCN HW generations. In the current proposal, we are > already checking ASICs before exposing a color feature. We can work on > 3D LUT resource acquisition details to fit them to DCN 3+ families that > support them. Indeed, before moving to these config boundaries, we > started working on an open solution for any AMD HW [7]. > The problem with a CONFIG_XYZ option is that it becomes uAPI and can't be removed. I feel we have a good proposal going for the generic solution. Would it work for you if we don't make this a CONFIG_ option? What I mean is using #define AMD_PRIVATE_COLOR around the interface bits, which are only compiled when building with -DAMD_PRIVATE_COLOR That way we have the option to rip the driver-private stuff out later while still allowing for experimentation now. Or, alternatively, we can merge everything but the stuff currently guarded by CONFIG_STEAM_DECK, so that custom kernels can enable this functionality by simply merging one patch that includes all the CONFIG_STEAM_DECK stuff. This will allow us to merge the vast majority of the code without having to maintain it in downstream repo. > The userspace case here is Gamescope which is the compositor for > SteamOS. It's already using all of this functionality (although with a > VALVE1_ prefix instead of AMD) to implement its color management > pipeline right now: > https://github.com/ValveSoftware/gamescope > > We are planning on shipping our color management support with gamut > mapping, HDR, SDR on HDR, HDR on SDR, and much more in Steam OS 3.5. A > brief overview of our color pipeline can be found here: > https://github.com/ValveSoftware/gamescope/blob/master/src/docs/Steam%20Deck%20Display%20Pipeline.png > > We have also had some other userspace interests from Xaver Hugl (KDE) in > experimenting with these properties for their HDR/color bring-up before > a generic interface is settled on also. > > It still needs AMD-specific IGT tests; we are working on documentation > and adding plane CTM support too. > > We decided first to share our work to collect thoughts and open for > discussion, even with missing refinements, since driver-private > properties are not the usual DMR/KMS color management approach. > > Please, let us know your thoughts. > As discussed at the hackfest I think it's a good idea to have something
[RFC PATCH 00/40] drm/amd/display: add AMD driver-specific properties for color mgmt
Hi all, Joshua Ashton and I (with the great collaboration of Harry Wentland - thanks) have been working on KMS color pipeline enhancement for Steam Deck/SteamOS by exposing the large set of color caps available in AMD display HW. This patchset results from this full-stack work, including pre-blending and post-blending new color properties. The first two patches fix quantization issues on shaper LUT programming. Just after, we have one patch that adds a config option to restrict AMD colo feature usage. The following 13 patches implement AMD driver-private color properties (pending detachment of property counter and plane color_mgmt_changed from DRM). Finally, the last 24 patches rework the AMD display manager and color management to support the properties exposed. In short, for pre-blending, we added the following: - plane degamma LUT and predefined transfer function; - plane HDR multiplier - plane shaper LUT/transfer function; - plane 3D LUT; and finally, - plane blend LUT/transfer function, just before blending. After blending, we already have DRM CRTC degamma/gamma LUTs and CTM, therefore, we extend CRTC color pipeline with the following: - CRTC shaper LUT/transfer function; - CRTC 3D LUT; and - CRTC gamma transfer function. You can already find the AMD color capabilities and color management pipeline documented here: https://dri.freedesktop.org/docs/drm/gpu/amdgpu/display/display-manager.html#color-management-properties In previous iterations, we tried to provide a generic solution for post-blending shaper and 3D LUT [1][2][3], and also Alex Hung worked on a pre-blending 3D LUT solution[4] extending plane color mgmt proposal from Uma Shankar [5]. However, we identified during our work [6] that AMD provides many other valuable capabilities that we don't find in other vendors, so we started to work on AMD driver-private color properties that better describe its color pipeline, enabling us to expose full AMD color capabilities on Deck HW. Our primary purpose is to avoid usage limitations of color calibration features provided by HW just because we don't have an interface for that. At the same time, a generic solution doesn't fit well since some of these capabilities seem AMD HW specific, such as hardcoded curve/predefined transfer function and shaper 1D LUTs sandwiching 3D LUT. So far, we keep these properties' usage under an AMD display config option (STEAM_DECK). However, we are fine with having them fully available to other DCN HW generations. In the current proposal, we are already checking ASICs before exposing a color feature. We can work on 3D LUT resource acquisition details to fit them to DCN 3+ families that support them. Indeed, before moving to these config boundaries, we started working on an open solution for any AMD HW [7]. The userspace case here is Gamescope which is the compositor for SteamOS. It's already using all of this functionality (although with a VALVE1_ prefix instead of AMD) to implement its color management pipeline right now: https://github.com/ValveSoftware/gamescope We are planning on shipping our color management support with gamut mapping, HDR, SDR on HDR, HDR on SDR, and much more in Steam OS 3.5. A brief overview of our color pipeline can be found here: https://github.com/ValveSoftware/gamescope/blob/master/src/docs/Steam%20Deck%20Display%20Pipeline.png We have also had some other userspace interests from Xaver Hugl (KDE) in experimenting with these properties for their HDR/color bring-up before a generic interface is settled on also. It still needs AMD-specific IGT tests; we are working on documentation and adding plane CTM support too. We decided first to share our work to collect thoughts and open for discussion, even with missing refinements, since driver-private properties are not the usual DMR/KMS color management approach. Please, let us know your thoughts. Best Regards, Signed-off-by: Joshua Ashton Signed-off-by: Melissa Wen [1] https://lore.kernel.org/dri-devel/20220619223104.667413-1-m...@igalia.com/ [2] https://lore.kernel.org/amd-gfx/20220906164628.2361811-1-m...@igalia.com/ [3] https://lore.kernel.org/dri-devel/20230109143846.1966301-1-m...@igalia.com/ [4] https://lore.kernel.org/dri-devel/20221004211451.1475215-1-alex.h...@amd.com/ [5] https://lore.kernel.org/dri-devel/20210906213904.27918-1-uma.shan...@intel.com/ [6] https://gitlab.freedesktop.org/mwen/linux-amd/-/commits/amd-color-mgmt [7] https://gitlab.freedesktop.org/mwen/linux-amd/-/commits/amd-private-color-mgmt Harry Wentland (2): drm/amd/display: fix segment distribution for linear LUTs drm/amd/display: fix the delta clamping for shaper LUT Joshua Ashton (15): drm/amd/display: add CRTC gamma TF to driver-private props drm/amd/display: add plane degamma LUT driver-private props drm/amd/display: add plane degamma TF driver-private property drm/amd/display: add plane HDR multiplier driver-private property drm/amd/display: add plane blend LUT and TF driver-private