Re: [Linaro-mm-sig] [PATCH 04/11] drm/panfrost: Fix implicit sync

2021-05-21 Thread Daniel Stone
On Fri, 21 May 2021 at 14:09, Christian König  wrote:
> Am 21.05.21 um 14:54 schrieb Daniel Stone:
> > If you're curious, the interface definitions are in the csf/ directory
> > in the 'Bifrost kernel driver' r30p0 download you can get from the Arm
> > developer site. Unfortunately the exact semantics aren't completely
> > clear.
>
> Well it is actually relatively simple. Take a look at the timeline
> semaphores from Vulkan, everybody is basically implementing the same
> semantics now.
>
> When you queued up a bunch of commands on your hardware, the first one
> will write value 1 to a 64bit memory location, the second one will write
> value 2, the third value 3 and so on. After writing the value the
> hardware raises and interrupt signal to everybody interested.
>
> In other words pretty standard memory fence behavior.
>
> When you now have a second queue which depends on work of the first one
> you look at the memory location and do a compare. If you depend on the
> third submission you just wait for the value to be >3 and are done.

Right, it is clearly defined to the timeline semaphore semantics, I
just meant that it's not clear how it works at a lower level wrt the
synchronisation and signaling. The simplest possible interpretation is
that wait_addrval blocks infinitely before kick-cmdbuf, but that seems
painful with only 32 queues. And the same for fences, which are a
binary signal. I guess we'll find out. My tooth hurts.

Cheers,
Daniel


Re: [Linaro-mm-sig] [PATCH 04/11] drm/panfrost: Fix implicit sync

2021-05-21 Thread Christian König

Am 21.05.21 um 14:54 schrieb Daniel Stone:

On Fri, 21 May 2021 at 13:28, Christian König  wrote:

Am 21.05.21 um 14:22 schrieb Daniel Stone:

Yeah, the 'second-generation Valhall' GPUs coming later this year /
early next year are starting to get pretty weird. Firmware-mediated
job scheduling out of multiple queues, userspace having direct access
to the queues and can do inter-queue synchronisation (at least I think
so), etc. For bonus points, synchronisation is based on $addr = $val
to signal and $addr == $val to wait, with a separate fence primitive
as well.

Well that sounds familiar :)

I laughed when I first saw it, because it was better than crying I guess.


In Germany we say "Ich freue mich drauf wie auf Zahnschmerzen".


If you're curious, the interface definitions are in the csf/ directory
in the 'Bifrost kernel driver' r30p0 download you can get from the Arm
developer site. Unfortunately the exact semantics aren't completely
clear.


Well it is actually relatively simple. Take a look at the timeline 
semaphores from Vulkan, everybody is basically implementing the same 
semantics now.


When you queued up a bunch of commands on your hardware, the first one 
will write value 1 to a 64bit memory location, the second one will write 
value 2, the third value 3 and so on. After writing the value the 
hardware raises and interrupt signal to everybody interested.


In other words pretty standard memory fence behavior.

When you now have a second queue which depends on work of the first one 
you look at the memory location and do a compare. If you depend on the 
third submission you just wait for the value to be >3 and are done.


Regards,
Christian.




Obviously Arm should be part of this conversation here, but I guess
we'll have to wait for a while yet to see how everything's shaken out
with this new gen, and hope that whatever's been designed upstream in
the meantime is actually vaguely compatible ...

Yeah, going to keep you in CC when we start to code and review user fences.

Awesome, thanks Christian. Appreciate it. :)

Cheers,
Daniel




Re: [Linaro-mm-sig] [PATCH 04/11] drm/panfrost: Fix implicit sync

2021-05-21 Thread Daniel Stone
On Fri, 21 May 2021 at 13:28, Christian König  wrote:
> Am 21.05.21 um 14:22 schrieb Daniel Stone:
> > Yeah, the 'second-generation Valhall' GPUs coming later this year /
> > early next year are starting to get pretty weird. Firmware-mediated
> > job scheduling out of multiple queues, userspace having direct access
> > to the queues and can do inter-queue synchronisation (at least I think
> > so), etc. For bonus points, synchronisation is based on $addr = $val
> > to signal and $addr == $val to wait, with a separate fence primitive
> > as well.
>
> Well that sounds familiar :)

I laughed when I first saw it, because it was better than crying I guess.

If you're curious, the interface definitions are in the csf/ directory
in the 'Bifrost kernel driver' r30p0 download you can get from the Arm
developer site. Unfortunately the exact semantics aren't completely
clear.

> > Obviously Arm should be part of this conversation here, but I guess
> > we'll have to wait for a while yet to see how everything's shaken out
> > with this new gen, and hope that whatever's been designed upstream in
> > the meantime is actually vaguely compatible ...
>
> Yeah, going to keep you in CC when we start to code and review user fences.

Awesome, thanks Christian. Appreciate it. :)

Cheers,
Daniel


Re: [Linaro-mm-sig] [PATCH 04/11] drm/panfrost: Fix implicit sync

2021-05-21 Thread Christian König

Am 21.05.21 um 14:22 schrieb Daniel Stone:

Hi,

On Fri, 21 May 2021 at 10:10, Daniel Vetter  wrote:

Currently this has no practial relevance I think because there's not
many who can pull off a setup with panfrost and another gpu in the
same system. But the rules are that if you're setting an exclusive
fence, indicating a gpu write access in the implicit fencing system,
then you need to wait for all fences, not just the previous exclusive
fence.

panfrost against itself has no problem, because it always sets the
exclusive fence (but that's probably something that will need to be
fixed for vulkan and/or multi-engine gpus, or you'll suffer badly).
Also no problem with that against display.

Yeah, the 'second-generation Valhall' GPUs coming later this year /
early next year are starting to get pretty weird. Firmware-mediated
job scheduling out of multiple queues, userspace having direct access
to the queues and can do inter-queue synchronisation (at least I think
so), etc. For bonus points, synchronisation is based on $addr = $val
to signal and $addr == $val to wait, with a separate fence primitive
as well.


Well that sounds familiar :)


Obviously Arm should be part of this conversation here, but I guess
we'll have to wait for a while yet to see how everything's shaken out
with this new gen, and hope that whatever's been designed upstream in
the meantime is actually vaguely compatible ...


Yeah, going to keep you in CC when we start to code and review user fences.

Cheers,
Christian.



Cheers,
Daniel
___
Linaro-mm-sig mailing list
linaro-mm-...@lists.linaro.org
https://lists.linaro.org/mailman/listinfo/linaro-mm-sig