Re: [PATCH 1/3] drm/vc4: Fix double destroy of the BO cache on teardown.

2017-08-04 Thread Boris Brezillon
On Wed,  2 Aug 2017 13:32:40 -0700
Eric Anholt  wrote:

> It's also destroyed from the top level vc4_drv.c initialization, which
> is where the cache was actually initialized from.
> 
> This used to just involve duplicate del_timer() and cancel_work_sync()
> being called, but it started causing kmalloc issues once we
> double-freed the new BO label array.
> 
> Fixes: 1908a876f909 ("drm/vc4: Add an ioctl for labeling GEM BOs for summary 
> stats")
> Signed-off-by: Eric Anholt 

Reviewed-by: Boris Brezillon 

> ---
>  drivers/gpu/drm/vc4/vc4_gem.c | 2 --
>  1 file changed, 2 deletions(-)
> 
> diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
> index 209fccd0d3b4..892a031a3ced 100644
> --- a/drivers/gpu/drm/vc4/vc4_gem.c
> +++ b/drivers/gpu/drm/vc4/vc4_gem.c
> @@ -1117,6 +1117,4 @@ vc4_gem_destroy(struct drm_device *dev)
>  
>   if (vc4->hang_state)
>   vc4_free_hang_state(dev, vc4->hang_state);
> -
> - vc4_bo_cache_destroy(dev);
>  }

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Re: [PATCH 1/3] drm/vc4: Fix double destroy of the BO cache on teardown.

2017-08-02 Thread Noralf Trønnes


Den 02.08.2017 22.32, skrev Eric Anholt:

It's also destroyed from the top level vc4_drv.c initialization, which
is where the cache was actually initialized from.

This used to just involve duplicate del_timer() and cancel_work_sync()
being called, but it started causing kmalloc issues once we
double-freed the new BO label array.

Fixes: 1908a876f909 ("drm/vc4: Add an ioctl for labeling GEM BOs for summary 
stats")
Signed-off-by: Eric Anholt 
---
  drivers/gpu/drm/vc4/vc4_gem.c | 2 --
  1 file changed, 2 deletions(-)

diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
index 209fccd0d3b4..892a031a3ced 100644
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -1117,6 +1117,4 @@ vc4_gem_destroy(struct drm_device *dev)
  
  	if (vc4->hang_state)

vc4_free_hang_state(dev, vc4->hang_state);
-
-   vc4_bo_cache_destroy(dev);
  }


I don't have a display connected, but there's no crashing anymore.

Tested-by: Noralf Trønnes 
Acked-by: Noralf Trønnes 


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