r600g TXD opcode (was: ... translation from TGSI failed / missing vertex shader)

2011-06-15 Thread Dave Airlie
On Wed, Jun 15, 2011 at 4:09 AM, Sven Arvidsson  wrote:
> On Tue, 2011-06-14 at 19:09 +0200, David Lamparter wrote:
>> On Sun, Jun 05, 2011 at 10:32:34PM -0700, bugzilla-daemon at freedesktop.org 
>> wrote:
>> > I'm attaching a patch that has an implementation. Unfortunately I can't 
>> > seem to
>> > get it to work entirely correctly. The piglit test looks almost correct 
>> > but has
>> > several artifacts in random places. If someone could point me in the right
>> > direction (as I'm completely clueless), I would be happy to finish it. In 
>> > case
>> > it matters, piglit does not show any new failures from this patch.
>>
>> Did you make any progress? This also affects EVE Online btw.
>
> AFAIK, you need to use the web interface to comment on bugs. Otherwise
> Mike will miss this (unless he follows dri-devel):
> https://bugs.freedesktop.org/show_bug.cgi?id=37476

Should all be fixed now in master.

Dave.


Re: r600g TXD opcode (was: ... translation from TGSI failed / missing vertex shader)

2011-06-15 Thread Dave Airlie
On Wed, Jun 15, 2011 at 4:09 AM, Sven Arvidsson s...@whiz.se wrote:
 On Tue, 2011-06-14 at 19:09 +0200, David Lamparter wrote:
 On Sun, Jun 05, 2011 at 10:32:34PM -0700, bugzilla-dae...@freedesktop.org 
 wrote:
  I'm attaching a patch that has an implementation. Unfortunately I can't 
  seem to
  get it to work entirely correctly. The piglit test looks almost correct 
  but has
  several artifacts in random places. If someone could point me in the right
  direction (as I'm completely clueless), I would be happy to finish it. In 
  case
  it matters, piglit does not show any new failures from this patch.

 Did you make any progress? This also affects EVE Online btw.

 AFAIK, you need to use the web interface to comment on bugs. Otherwise
 Mike will miss this (unless he follows dri-devel):
 https://bugs.freedesktop.org/show_bug.cgi?id=37476

Should all be fixed now in master.

Dave.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


r600g TXD opcode (was: ... translation from TGSI failed / missing vertex shader)

2011-06-14 Thread Sven Arvidsson
On Tue, 2011-06-14 at 19:09 +0200, David Lamparter wrote:
> On Sun, Jun 05, 2011 at 10:32:34PM -0700, bugzilla-daemon at freedesktop.org 
> wrote:
> > I'm attaching a patch that has an implementation. Unfortunately I can't 
> > seem to
> > get it to work entirely correctly. The piglit test looks almost correct but 
> > has
> > several artifacts in random places. If someone could point me in the right
> > direction (as I'm completely clueless), I would be happy to finish it. In 
> > case
> > it matters, piglit does not show any new failures from this patch.
> 
> Did you make any progress? This also affects EVE Online btw.

AFAIK, you need to use the web interface to comment on bugs. Otherwise
Mike will miss this (unless he follows dri-devel):
https://bugs.freedesktop.org/show_bug.cgi?id=37476

-- 
Cheers,
Sven Arvidsson
http://www.whiz.se
PGP Key ID 760BDD22

-- next part --
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 198 bytes
Desc: This is a digitally signed message part
URL: 



r600g TXD opcode (was: ... translation from TGSI failed / missing vertex shader)

2011-06-14 Thread David Lamparter
On Sun, Jun 05, 2011 at 10:32:34PM -0700, bugzilla-daemon at freedesktop.org 
wrote:
> I'm attaching a patch that has an implementation. Unfortunately I can't seem 
> to
> get it to work entirely correctly. The piglit test looks almost correct but 
> has
> several artifacts in random places. If someone could point me in the right
> direction (as I'm completely clueless), I would be happy to finish it. In case
> it matters, piglit does not show any new failures from this patch.

Did you make any progress? This also affects EVE Online btw.

-David



r600g TXD opcode (was: ... translation from TGSI failed / missing vertex shader)

2011-06-14 Thread David Lamparter
On Sun, Jun 05, 2011 at 10:32:34PM -0700, bugzilla-dae...@freedesktop.org wrote:
 I'm attaching a patch that has an implementation. Unfortunately I can't seem 
 to
 get it to work entirely correctly. The piglit test looks almost correct but 
 has
 several artifacts in random places. If someone could point me in the right
 direction (as I'm completely clueless), I would be happy to finish it. In case
 it matters, piglit does not show any new failures from this patch.

Did you make any progress? This also affects EVE Online btw.

-David

___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


Re: r600g TXD opcode (was: ... translation from TGSI failed / missing vertex shader)

2011-06-14 Thread Sven Arvidsson
On Tue, 2011-06-14 at 19:09 +0200, David Lamparter wrote:
 On Sun, Jun 05, 2011 at 10:32:34PM -0700, bugzilla-dae...@freedesktop.org 
 wrote:
  I'm attaching a patch that has an implementation. Unfortunately I can't 
  seem to
  get it to work entirely correctly. The piglit test looks almost correct but 
  has
  several artifacts in random places. If someone could point me in the right
  direction (as I'm completely clueless), I would be happy to finish it. In 
  case
  it matters, piglit does not show any new failures from this patch.
 
 Did you make any progress? This also affects EVE Online btw.

AFAIK, you need to use the web interface to comment on bugs. Otherwise
Mike will miss this (unless he follows dri-devel):
https://bugs.freedesktop.org/show_bug.cgi?id=37476

-- 
Cheers,
Sven Arvidsson
http://www.whiz.se
PGP Key ID 760BDD22



signature.asc
Description: This is a digitally signed message part
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel