[Dri-devel] Reminder: IRC meeting log history - some logs are still missing

2002-03-19 Thread Alexander Stohr

At http://dri.sourceforge.net/IRC-logs/
you will find these chat logs online:

  20020121.txt22-Jan-2002 04:0062k
  20020128.txt04-Feb-2002 11:0246k
  20020204.txt07-Feb-2002 05:3441k
  20020218.txt26-Feb-2002 16:2731k
  20020225.txt26-Feb-2002 16:2737k

I have heared that logs of the most recent chats
do exist, but they are not yet submitted to the
folks with access rights (i dont have developer
rights on the dri project at SourceForge).

But i think Michael (or some other developer)
would care for this subject if you sent them
the missing chatlogs via direct mail.

Regards, Alex.

 -Original Message-
 From: Michel Dänzer [mailto:[EMAIL PROTECTED]]

 I moved all logs to http://dri.sourceforge.net/IRC-logs/ and 
 added a FAQ
 entry about this.
 
 PS: Frank, the FAQ entries containing logs directly didn't work out so
 good because they are treated as HTML. Please remove them.


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Re: CVS Access, was: Re: [Dri-devel] S3 Virge DRI completed (almost)

2002-03-19 Thread Keith Whitwell

max wrote:
 
 On Monday 18 March 2002 20:59, Keith Whitwell wrote:
 
  What's your sourceforge login?
 
 It is 'sunmax'. Do you need pw too?
 
 Vale,
 - max
 
 P.S: tell me when you are done with my access. Thanks in advance.

OK. Done.

Let me know if you need help creating a branch for this.  Make sure you read
the CVS Policies document in the developer documentation section of
dri.sf.net -- if in doubt, ask...

Keith

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Re: [Dri-devel] Reminder: IRC meeting log history - some logs arestill missing

2002-03-19 Thread Michel Dänzer

On Die, 2002-03-19 at 15:58, Alexander Stohr wrote:
 At http://dri.sourceforge.net/IRC-logs/
 you will find these chat logs online:
 
   20020121.txt22-Jan-2002 04:0062k
   20020128.txt04-Feb-2002 11:0246k
   20020204.txt07-Feb-2002 05:3441k
   20020218.txt26-Feb-2002 16:2731k
   20020225.txt26-Feb-2002 16:2737k
 
 I have heared that logs of the most recent chats
 do exist, but they are not yet submitted to the
 folks with access rights (i dont have developer
 rights on the dri project at SourceForge).
 
 But i think Michael (or some other developer)
 would care for this subject if you sent them
 the missing chatlogs via direct mail.

Absolutely, given time and any means to access the logs I'll put them
up.


-- 
Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member   /  CS student, Free Software enthusiast

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[Dri-devel] mach64-0-0-3-branch multitexture fix

2002-03-19 Thread Leif Delgass

I finally tracked down the last remaining major bug in the mach64 Mesa 4.x
branch.  The secondary texture filter wasn't being set in the correct
register (was being set in scale_3d_cntl not tex_cntl), so it ended up
enabling fog instead, which disables alpha blending!  This was actually in
the last branch too, so I'm not sure why this hadn't cropped up before
(maybe I changed my quake settings and didn't remeber?).  At any rate, the
branch should now be at about the same state the previous branch was in.  
There are still some bugs remaining, and I plan on running glean and maybe
some other test suites on the new branch as well.  This would be a good
time for testers to do a fresh checkout and look for bugs.  When the trunk 
has stabilized, we can merge in any Mesa bugfixes too.

So I think we can try to focus on the DMA work now.  Frank, can you check
in whatever you've got into the -dma branch?  It doesn't matter if it's
not done, I think it would be helpful for us to see where we stand now.
One thing I want to try is using NOTEX or TINY vertices as well as
textured verticies.  It seems that mach64 ought to be able to handle
those since spec_argb, z, argb, and x_y are sequential registers, and it 
could pump up our gears numbers a bit. ;)  I'll see if I can get it to 
work with MMIO and if so, we could try those vertex formats with DMA as 
well.

-- 
Leif Delgass 
http://www.retinalburn.net


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Re: [Dri-devel] Radeon 7500 Debug

2002-03-19 Thread Jens Owen

Michel Dänzer wrote:
 
 On Die, 2002-03-19 at 08:22, Jean-Christophe Dubacq wrote:
  On Mon, Mar 18, 2002 at 09:18:47PM -0700, Jens Owen wrote:
OK, I compiled the tcl-0-0 branch, installed it, and I still have two
kind of bugs... X suddenly disappearing or hard lockups. How do I set
debugging information ?
  
   http://dri.sourceforge.net/doc/DRIuserguide.html
 
  Thanks for the pointer. However, it happened again, even tough I had set
  Option NoAccel True # [bool]
 
  So this may not be the good mailing-list any more.
 
  I will try to use the LIBGL_DEBUG variable. But I am now thinking it
  could be a hardware issue.
 
 Very unlikely to be a driver problem indeed, as that option disables any
 2D or 3D acceleration.

3D, too?  I thought the NoAccel option only disabled 2D hardware
rendering...

-- /\
 Jens Owen/  \/\ _
  [EMAIL PROTECTED]  /\ \ \   Steamboat Springs, Colorado

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Re: CVS Access, was: Re: [Dri-devel] S3 Virge DRI completed (almost)

2002-03-19 Thread max

On Tuesday 19 March 2002 15:58, Keith Whitwell wrote:

 OK. Done.

 Let me know if you need help creating a branch for this.  Make sure you
 read the CVS Policies document in the developer documentation section of
 dri.sf.net -- if in doubt, ask...

 Keith

mmm... I read through the CVS Policies doc, but being no CVS guru I am a 
bit confused. For the first time, I'd prefer you could suggest me the right 
cvs syntax to upload my branch. Just send me the list of CVS commands I will 
have to digit from my 'xc' dir. When I will commit Savage4 code, I will know 
something more on CVS so I will do it on my own. Promised. For the moment 
being, thanks in advance,

vale,
- max


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Re: [Dri-devel] S3 Virge DRI completed (almost)

2002-03-19 Thread max

On Tuesday 19 March 2002 10:31, you wrote:

 yes, i compiled and installed it yesterday,
 no problems compiling or anything, but am still having some problems.

 all the gl demos i try only shows the first
 frame(except one, Mesaimage which works ok, but it doesn't really do
 anyhing except show a pixmap i think), then it locks up hard and i have to
 reset the computer. The first frame looks great though =)

Yep. I feared that, I just had chance to test the code on my notebook, so I 
hardcoded some timeout value. Everything we need to dig out the problem is in 
s3v_dma.c, so try things in this order (just one at a time...)

* solution a) increase S3V_UDELAY to 1000 (1 is safe on Virge/MX, not so sure 
on DX, VX, etc.). Recompile and try.

* solution b) we have a task queud in the timer task queue [s3v_dma_task], 
which function is s3v_dma_check. In this function we issue a reset after we 
have checked DMA buffer reading completion for 40 times. To see how many 
times is (in average) taking on your machine, comment out the s3v_do_reset 
after the line if (times40) {. Then uncomment printk(KERN_ERR *** buf 
completed after %i... ... ...
Now run a program (it should not lock this time [it it does try in 
conjunction with solution a]) and check the values printed: look for the 
highest of the values (especially when running games like tuxracer or 
quake2), and substitute it to the '40' I have hardcoded. The lower the value 
the better the feeling.

*** The point is that sometimes Virge DMA engine stalls and you would have to 
*** wait for ever for buffer completion, it will stop somewhere in the middle 
*** of a buffer and won't go on until you reset. Maybe there is a better *** 
*** solution for that. Any suggestion is welcome ; )

pseudo-soultion c) turn on S3V_DEBUG and send be the debug, so I will try to 
find a best solution.

Note: if your machine is locking hard, it could be necessary to add an 
udelay(1000) after printk in S3v_DEBUG, so we have some chance debug is being 
written before lock happens. Good luck.

 only thing in the log is 'and !s3v_dma_is_ready: -BAD-'
 but that doesn't seem to affect anything, as it is also shown when i run
 glxinfo.

That is normal. It just says that your DMA engine has been reset, when 
s3v_dma was not ready. This will always happen the first time (at least on my 
Virge/MX) since the write pointer of DMA is already a bit further of read 
pointer (or viceversa?) [even if nothing has been written to card!], so when 
you reset the pointer for the first time the code will just warn you, that 
you issued a reset cmd when card was not ready (wp != rp).

 i attached some logs if that helps

Logs seem ok. Could you tell me give more infos on your machine? (2mb virge 
dx, + ...)

 Linux 2.4.9-13smp

Are you running it on a SMP!? I am not sure my code is SMP-proof ; (
Could you try a more recent kernel? I am not a bleeding-edge geek, but I had 
some problem with my code too with linux-2.4.x (x11). It runs fine with 
2.4.18.

 Option texbuffer_size 16384

If you are running demos with many texs, reserve a bit more memory to them.

If you are able to keep your so alive when running a gl app, could you please 
send me a copy of cat /proc/dri/0/*  dri.log (while gl app is executing)

Vale,
- max


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