[Bug 768] r128 t_vertex.c conversion

2004-06-21 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 AssignedTo|dri-|[EMAIL PROTECTED]
   |[EMAIL PROTECTED] |




--- Additional Comments From [EMAIL PROTECTED]  2004-06-21 01:08 ---
Okay, so ajax was bugging me to put my diff up like I said I would, and I
thought I hadn't messed things up since the point that they were basically
working, so I just test-compiled again and threw it up here.  Here's a new
version, with t_dd_triemit.h fixed up for r128 and being actually used, the fix
for bug 755, and some attempts at fixing something new I noticed: tuxracer's
colors are wacky.

Other issue I noticed: Lack of SpanRenderStart/SpanRenderFinish around the
fallback primitives.

t_dd_triemit.h notes: Do other cards need the CPU_TO_LE32?  If not, why is r128
special?  Should it be a required define (to 0 or 1, like other HAVE_*)?

Need to work on other code for a while, though.  Review welcome, but this is
quite unfinished I guess.   
   
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Re: [Xorg] Introduce DRI_VERSION?

2004-06-21 Thread Daniel Stone
On Sun, Jun 20, 2004 at 11:27:56AM -0700, Eric Anholt wrote:
 On Sun, 2004-06-20 at 11:17, Ian Molton wrote:
  On Thu, 17 Jun 2004 11:00:33 -0700
  Alan Coopersmith [EMAIL PROTECTED] wrote:
  
   The big dri merge seems a good time to label snapshot 6.7.0.90 or
   however we want to start identifying the pre-6.7.1 snapshots.  (How
   do we want to do that?)
  
  that .90 numbering is hideous. whats wrong with -preX ?
 
 Yeah, here's a vote for that, as well.  And for tarring a snapshot at
 this point, if we could.

It doesn't fit into x.y.z.a, that's why. Internally, KDE at least maps
its versions to numbers (e.g. 3.0a1 - 2.99.1/029901). Also sucks for us
packagers (2.9+3.0alpha1 as version numbers are horrific, and this
braindamage is all through Debian). I see the argument for it, but the
argument against is compelling; in this case we need numeracy anyway, so
we might as well shoot for consistency.

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[Bug 770] Hangs with chromium using CVS as of 20040531

2004-06-21 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2004-06-21 06:13 ---
multiple GL apps are currently busted on R200.  check the dri-devel archives for
Roland's thread about this. render probably triggers this as well since it uses
the 3d engine.   
   
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[Bug 762] GL_HP_occlusion_test broken due to mismatch in depth bits

2004-06-21 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2004-06-21 09:54 ---
Created an attachment (id=401)
 -- (http://freedesktop.org/bugzilla/attachment.cgi?id=401action=view)
Log depth values when occlusion testing is active

This is the patch I used to log the depth values when occlusion testing is
active.  This causes quite a lot of data to be sent to the log, so be careful
using it. :)  You'll also need to enable GL_HP_occlusion_test on both
client-side and server-side.  That's as easy has changing a '#if 0' in
xc/xc/lib/GL/glx/glxextensions.c and one in
xc/xc/programs/Xserver/GL/glx/glxscreens.c.   
   
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Weekly IRC meeting reminder

2004-06-21 Thread Ian Romanick

This is just a friendly reminder that the weekly dri-devel IRC meeting will
be starting in the #dri-devel channel on irc.freenode.net at 2100 UTC (or
5:00PM EDT or 2:00PM PDT, if you prefer).

Time zone conversion available at:

http://www.timezoneconverter.com/cgi-bin/tzc.tzc

Logs of previous IRC meetings are available at:

http://dri.sourceforge.net/IRC-logs/


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[Bug 787] New: Mach64: works fine, after reboot using opengl freezes X

2004-06-21 Thread bugzilla-daemon
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   Summary: Mach64: works fine, after reboot using opengl freezes X
   Product: DRI
   Version: unspecified
  Platform: PC
OS/Version: Linux
Status: NEW
  Severity: blocker
  Priority: P2
 Component: General
AssignedTo: [EMAIL PROTECTED]
ReportedBy: [EMAIL PROTECTED]


I am using the 20040621 snapshots with a 2.4.26 kernel and Xfree86 4.3.0 with 
the replacing binary from http://dri.sourceforge.net/cgi-bin/moin.cgi/XFree86.
After compiling and installing DRI using install.sh i restarted X and everything 
worked fine, glxgears gave me 260-300 FPS instead of the software-rendered 60 
FPS. But then, after restarting, starting any opengl using application causes 
the system to freeze, although it is still accessible by ssh. After killing the 
application X is screwed, see http://sven.gotdns.org/~sven/hm.png, this can only 
be fixed by rebooting. The weird thing is that everything tells me DRI was 
initialized properly.

some output:

[EMAIL PROTECTED]:~$ export LIBGL_DEBUG=verbose
[EMAIL PROTECTED]:~$ glxinfo
name of display: :0.0
libGL: XF86DRIGetClientDriverName: 6.5.3 mach64 (screen 0)
libGL: OpenDriver: trying /usr/X11R6/lib/modules/dri/mach64_dri.so
drmOpenByBusid: Searching for BusID pci::01:00.0
drmOpenDevice: node name is /dev/dri/card0
drmOpenDevice: open result is 4, (OK)
drmOpenByBusid: drmOpenMinor returns 4
drmOpenByBusid: drmGetBusid reports pci::01:00.0
libGL error:
Can't open configuration file /home/sven/.drirc: No such file or directory.
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
GLX_SGIS_multisample, GLX_SGIX_fbconfig
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_swap_control,
GLX_MESA_swap_frame_usage, GLX_SGI_video_sync, GLX_SGIS_multisample
OpenGL vendor string: Gareth Hughes, Leif Delgass, José Fonseca
OpenGL renderer string: Mesa DRI Mach64 [Rage Pro] 20030502 x86/MMX
OpenGL version string: 1.2 Mesa 6.1
OpenGL extensions:
GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_transpose_matrix,
GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture,
GL_EXT_draw_range_elements, GL_EXT_histogram, GL_EXT_packed_pixels,
GL_EXT_polygon_offset, GL_EXT_rescale_normal,
GL_EXT_separate_specular_color, GL_EXT_subtexture, GL_EXT_texture,
GL_EXT_texture3D, GL_EXT_texture_edge_clamp, GL_EXT_texture_object,
GL_EXT_vertex_array, GL_APPLE_packed_pixels, GL_IBM_rasterpos_clip,
GL_MESA_ycbcr_texture, GL_MESA_window_pos, GL_NV_light_max_exponent,
GL_NV_texgen_reflection, GL_SGI_color_matrix, GL_SGI_color_table,
GL_SGIS_generate_mipmap, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
--
0x23 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x24 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
0x25 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
0x26 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow
0x27 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x28 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
0x29 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
0x2a 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow
0x2b 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x2c 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
0x2d 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
0x2e 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  8 16 16 16  0  0 0

Re: Thread Local Storage libGL

2004-06-21 Thread Ian Romanick
Ian Romanick wrote:
Ian Romanick wrote:
Ian Romanick wrote:
Alan Hourihane wrote:
Is there someone looking to integrate the TLS patches for libGL ??
We should certainly take a look soon and comment upon the patches used.
Here is a patch that covers part of what's in the Redhat patch.  This 
convert the static_functions table to a list of offsets instead of a 
list of pointers.  According to 'objdump -R' on the Mesa libGL, it 
cuts out about 1800 R_386_RELATIVE relocs.  However, the size of the 
library *increases* by about 24k.  That doesn't make sense to me.
Here's an updated version of that patch.  There are some significant 
differences.

1. *All* architectures use the string offset table.  To do this, 
gl_procs.py was modified to generate a big character array called 
gl_string_table in glprocs.h.  The static_functions array now contains 
offsets into that array instead of pointers to strings.  If 
gl_procs.py is invoked with '-m short' it will generate a (hard to 
read) character array.  If it is invoked with no option or '-m long' 
it will generate a big (~16k) string.  The string version of the .h 
file generates a warning from GCC.

2. The same glprocs.h is used even for the optimized x86 case.  This 
is done by defining NEED_FUNC_POINTERS only on non-x86.  Actually, it 
should only be defined on architectures that don't have generated 
assembly dispatch stubs.

3. All of the _ts_ dispatch code is *gone*.  The x86 assembly dispatch 
code and the C dispatch code reflect this.  The SPARC assembly 
dispatch has not yet been updated, but it should follow the x86 
model.  This means that this cod will catch fire, fallover, and sink 
into the swamp on SPARC.  This will obviously need to be fixed before 
that portion of the patch is committed.

Unless there are objections, I would like to commit the new glprocs.h 
and the non-x86 specific code in glapi.c to support it.
This patch is about the final form, I hope.  It builds on the previous 
version by replacing all _glapi_Dispatch-Foo calls with the GL_CALL 
macro.  In addition to several programs from progs/demos, this patch has 
been tested with progs/xdemos/glthreads with 20 threads.  The previous 
patch would die in glthreads because, in the threaded case, 
_glapi_Dispatch is NULL.  That shouldn't have been a big surprise to me 
since that's most of the point of that patch!  Duh!

Conceptually, this is similar to the GL_CALL macro in Jakub's patch, but 
it does not directly call the dispatch function in the threaded case. 
Since we can't call the dispatch functions from with in a *_dri.so, it 
inlines the dispatch function.  As a nice side effect, dispatch.c uses 
GL_CALL to define DISPATCH and RETURN_DISPATCH.  The GL_CALL macro 
currently lives in glthread.h because it might use some threading 
related functions.  The pthreads-specific version directly calls 
pthread_getspecific, for example.

For functions that have a lot of GL_CALL invocations, it might be 
possible to make a new macro, GL_CALL_GET_DISPATCH or something, to 
cache the dispatch table pointer.  This should make the compiled code a 
lot smaller and reduce the performance hit in the threaded case.  Note 
that the performance hit in the threaded case was just as bad (maybe 
worse) when the _ts_ dispatch functions were used.

Like I threatened yesterday (heh), tomorrow (Wednesday) I plan to commit 
the following parts of this patch:

1. The new glprocs.h (generated with 'python2 gl_procs.py -m short') and 
the non-x86 specific code to support it.

2. The GL_CALL changes and the non-threaded version of the macro. That's 
the one that looks like #define GL_CALL(name) (_glapi_Dispatch- name).

My hope is that we can discuss the remaining changes in the patch at 
Monday's #dri-devel chat.  I should be able to get some performance 
numbers out later today.
This patch is the same as the -03 patch except it is against today's 
CVS.  Also, you *MUST* regenerate glapi_x86.S on your own.  Including 
that file made the patch way to big to get through the list. :)  You can 
do this by doing (after applying the patch):

cd src/mesa/glapi
python2 gl_x86_asm.py  ../x86/glapi_x86.S
Index: src/mesa/glapi/gl_x86_asm.py
===
RCS file: /cvs/mesa/Mesa/src/mesa/glapi/gl_x86_asm.py,v
retrieving revision 1.1
diff -u -d -r1.1 gl_x86_asm.py
--- src/mesa/glapi/gl_x86_asm.py18 May 2004 18:33:40 -  1.1
+++ src/mesa/glapi/gl_x86_asm.py21 Jun 2004 21:17:25 -
@@ -77,15 +77,65 @@
print '#define GLOBL_FN(x) GLOBL x'
print '#endif'
print ''
-   print '#define GL_STUB(fn,off,stack)\t\t\t\t\\'
+   print '#if defined(PTHREADS)'
+   print '#  define GL_STUB(fn,off,fn_alt)\t\t\t\\'
print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
-   print 'GLOBL_FN(GL_PREFIX(fn, fn ## @ ## stack));\t\t\\'
-   print 'GL_PREFIX(fn, fn ## @ ## 

[Bug 788] New: Display Artifacts at 1680x1050

2004-06-21 Thread bugzilla-daemon
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http://freedesktop.org/bugzilla/show_bug.cgi?id=788   
   
   Summary: Display Artifacts at 1680x1050
   Product: DRI
   Version: DRI CVS
  Platform: PC
OS/Version: Linux
Status: NEW
  Severity: normal
  Priority: P2
 Component: General
AssignedTo: [EMAIL PROTECTED]
ReportedBy: [EMAIL PROTECTED]


(pasted together from some IRC snippets) 
 
There's a bug in the r200 driver when using 1600 pixels wide resolutions. 
See http://steffen-hein.de/misc/images/r200-dri-bug-1680.jpg 
On the left and right side - these areas only get partly updated 
 
q3 screen-mode: 
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) 
MODE: -1, 1680 x 1050 fullscreen hz:N/A 
GAMMA: hardware w/ 0 overbright bits 
 
MrCooper sth_: what does 'grep pitch /var/log/XFree86.0.log' say? 
sth_ (--) RADEON(0): Virtual size is 1680x1050 (pitch 1680) 
MrCooper sth_: the depth buffer pitch may be invalid 
MrCooper sth_: it must be a multiple of 32 pixels, but it looks like the 
radeon 2D driver just takes the colour buffer pitch   
   
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[Bug 788] Display Artifacts at 1680x1050

2004-06-21 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2004-06-21 15:41 ---
MrCooper sth_: so, can you try rounding up the depth pitch to a multiple of 
32 pixels? (or maybe using a multiple of 32 horizontal width for a start) 
MrCooper sth_: I mean virtual width of course 
sth_ MrCooper: Setting the XServer virtual resolution to something like 
1696? 
MrCooper sth_: exactly 
 
I added Virtual 1696 1050 to my XF86Config-4, restarted X11 and the problem 
disappeared. 

   
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[Bug 787] Mach64: works fine, after reboot using opengl freezes X

2004-06-21 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2004-06-21 16:20 ---
Can you try again with the next snapshot? 

A bug was fixed in the DRM that affected mach64 .. I want to rule it out ...
   
   
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Moving forward with the TLS work

2004-06-21 Thread Ian Romanick
I'm getting back to the TSL work, and I'd like to wrap it up as much as 
possible by the end of the week.  I sent a patch out of the current 
state of things a little bit ago.  Performance testing has shown that 
the new dispatch functions and the old, non-thread safe dispatch 
functions perform equally.  The difference between the two is within the 
error margin of the test.  That's the good news.

The bad news is that the combination of a multithreaded app, with an 
old driver, and a new libGL will result in a segfault.  The code 
sets _glapi_Dispatch to NULL in the multithreaded case as a signal to 
call _glapi_get_dispatch.  When the code is fully converted to TLS, the 
call to _glapi_get_dispatch will be replaced with a 'movl 
%gs:_gl_DispatchTSD, %eax' or something similar.

I want to maintain compatibility across the whole matrix of old / new 
libGL with old / new drivers.  I may be willing to sacrifice new driver 
+ old libGL, but that's the only combination I'd be willing to give on. 
 I think we need to do 3 things to get there:

1. Keep the old meaning of _glapi_Dispatch.  This means that all the 
_ts_* functions and their support mechanism will have to be kept. :( 
However, it will only be needed for the DRI libGL.  The software 
rendering Mesa version won't need it.

2. For non-TLS new code, implement a new variable called 
_glapi_DispatchTSD that implements the new behavior.  There will be a 
weak version of that variable, that is always NULL in dri_util.c. 
This should allow non-TLS new code to work with old libGL binaries.

3. TLS new code can do whatever it wants.  I imagine this will be a 
__thread variable called _glapi_tls_Dispatch or something similar.

That /should/ allow support of all 4 non-TLS combinations and allow the 
TLS libGL to work with non-TLS drivers.  However, this will defeat some 
of the size and linkage (prelink, etc.) benefits of the non-compatible 
version.  I'll see if I can work something up and send out a new patch 
tomorrow.


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[Bug 788] Display Artifacts at 1680x1050

2004-06-21 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2004-06-21 17:51 ---
Created an attachment (id=402)
 -- (http://freedesktop.org/bugzilla/attachment.cgi?id=402action=view)
Fix

I committed this patch to DRI CVS to fix the problem. Thanks for the report.   
   
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[Bug 788] Display Artifacts at 1680x1050

2004-06-21 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2004-06-21 17:52 ---
Fixed in DRI CVS.   
   
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