[Bug 2996] libglx / libGLcore should use a dispatch table

2005-09-26 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
the URL shown below and enter yourcomments there. 
   
https://bugs.freedesktop.org/show_bug.cgi?id=2996  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

Attachment #2409 is|0   |1
   obsolete||




--- Additional Comments From [EMAIL PROTECTED]  2005-09-26 15:37 ---
(From update of attachment 2409)
The version of Mesa CVS supported by this patch has sense been merged into
X.org CVS.
  
 
 
--   
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email 
 
--- You are receiving this mail because: ---
You are the assignee for the bug, or are watching the assignee.


---
SF.Net email is sponsored by:
Tame your development challenges with Apache's Geronimo App Server. Download
it for free - -and be entered to win a 42" plasma tv or your very own
Sony(tm)PSP.  Click here to play: http://sourceforge.net/geronimo.php
--
___
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel


[Bug 2996] libglx / libGLcore should use a dispatch table

2005-09-26 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
the URL shown below and enter yourcomments there. 
   
https://bugs.freedesktop.org/show_bug.cgi?id=2996  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

Attachment #2408 is|0   |1
   obsolete||




--- Additional Comments From [EMAIL PROTECTED]  2005-09-26 15:38 ---
(From update of attachment 2408)
The version of Mesa CVS supported by this patch has sense been merged into
X.org CVS.
  
 
 
--   
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email 
 
--- You are receiving this mail because: ---
You are the assignee for the bug, or are watching the assignee.


---
SF.Net email is sponsored by:
Tame your development challenges with Apache's Geronimo App Server. Download
it for free - -and be entered to win a 42" plasma tv or your very own
Sony(tm)PSP.  Click here to play: http://sourceforge.net/geronimo.php
--
___
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel


Re: Roland's point size patch. Was: Re: [Bug 702] Radeon only supports a maximum point size of 1.0.

2005-09-26 Thread Philipp Klaus Krause

> I can apply a patch if you think it's useful. I just thought that
> antialiased is the norm for points rather than the exception, but if
> it's not it could indeed be useful.

Antialiased points probably are the norm for most applications (games,
etc). 3d modellers seem to be an exception here.
wings3d uses aliased points. Looking at some Maya plugin developer
documentation indicates that Maya, too uses aliased points.

Philipp


---
SF.Net email is sponsored by:
Tame your development challenges with Apache's Geronimo App Server. Download
it for free - -and be entered to win a 42" plasma tv or your very own
Sony(tm)PSP.  Click here to play: http://sourceforge.net/geronimo.php
--
___
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel


Re: Roland's point size patch. Was: Re: [Bug 702] Radeon only supports a maximum point size of 1.0.

2005-09-26 Thread Roland Scheidegger

Philipp Klaus Krause wrote:

Roland found out how to do bigger aliased points on r200 hardware a long
time ago. AFAIK the patch was never applied since people failed to see
it's importance.

3D modellers use points to mark the currently selected vertices. A
maximum point size of 1 means they are invisible with today's screen
resolutions. This makes the r200 DRI driver useless for 3D modelling
with those applications. Bigger point sizes are really necessary!

Roland's patch supported only aliased points, but since the maximum
point sizes for aliased and antialised points can be different that
would never cause a software fallback. I know that the popular free
wings3d modeller uses only aliased points and think that it's the same
with other 3d modellers.
I can apply a patch if you think it's useful. I just thought that 
antialiased is the norm for points rather than the exception, but if 
it's not it could indeed be useful. I think though for instance 
blender3d has now a workaround for cards which only support a point size 
of 1.0. The patch has also the obvious drawback that it won't work on 
r100 based cards, and people have been requesting large point sizes 
there too.
btw there is still some chance I could get arb_point_parameters and 
arb_point_sprites working (on r200). Interestingly, arb_point_sprites is 
not announced by fglrx, nevertheless it actually works. Maybe it's not 
quite spec-conformant or has interactions with ATI_fragment_program, but 
at least the spriteblast demo worked fine - something I can't tell from 
my version which generates texcoords too, but they are apparently wrong. 
Same with point parameters, though I've gotten to a point which at least 
does some non-random attenuation calculation - the problem is there are 
still a dozen or so magic numbers in the vector state which I've just 
extracted with glxtest but fail to understand :-(.
For anti-aliased point sizes, those must be kinda emulated. As far as I 
can tell, fglrx does this with textured point sprites and using the 
alpha blend stage to make the points round (fglrx fails to set it up 
correctly when alpha blending is not enabled, and I see no way to make 
this method work 100% depending on the user-supplied alpha test and 
alpha blend func), and xig does it by emitting a bunch of tri-fans (and 
gets it wrong too, when alpha blending is enabled you can see the 
individual half-transparent tris, though that's probably an easy to fix 
problem).


Roland


---
SF.Net email is sponsored by:
Tame your development challenges with Apache's Geronimo App Server. Download
it for free - -and be entered to win a 42" plasma tv or your very own
Sony(tm)PSP.  Click here to play: http://sourceforge.net/geronimo.php
--
___
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel


Roland's point size patch. Was: Re: [Bug 702] Radeon only supports a maximum point size of 1.0.

2005-09-26 Thread Philipp Klaus Krause
Roland found out how to do bigger aliased points on r200 hardware a long
time ago. AFAIK the patch was never applied since people failed to see
it's importance.

3D modellers use points to mark the currently selected vertices. A
maximum point size of 1 means they are invisible with today's screen
resolutions. This makes the r200 DRI driver useless for 3D modelling
with those applications. Bigger point sizes are really necessary!

Roland's patch supported only aliased points, but since the maximum
point sizes for aliased and antialised points can be different that
would never cause a software fallback. I know that the popular free
wings3d modeller uses only aliased points and think that it's the same
with other 3d modellers.

Philipp



---
SF.Net email is sponsored by:
Tame your development challenges with Apache's Geronimo App Server. Download
it for free - -and be entered to win a 42" plasma tv or your very own
Sony(tm)PSP.  Click here to play: http://sourceforge.net/geronimo.php
--
___
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel


[Bug 702] Radeon only supports a maximum point size of 1.0.

2005-09-26 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
the URL shown below and enter yourcomments there. 
   
https://bugs.freedesktop.org/show_bug.cgi?id=702  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

Summary|Should draw vertices larger |Radeon only supports a
   ||maximum point size of 1.0.


  
 
 
--   
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email 
 
--- You are receiving this mail because: ---
You are the assignee for the bug, or are watching the assignee.


---
SF.Net email is sponsored by:
Tame your development challenges with Apache's Geronimo App Server. Download
it for free - -and be entered to win a 42" plasma tv or your very own
Sony(tm)PSP.  Click here to play: http://sourceforge.net/geronimo.php
--
___
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel


[Bug 702] Should draw vertices larger

2005-09-26 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
the URL shown below and enter yourcomments there. 
   
https://bugs.freedesktop.org/show_bug.cgi?id=702  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

Summary|Radeon only supports a  |Should draw vertices larger
   |maximum point size of 1.0.  |


  
 
 
--   
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email 
 
--- You are receiving this mail because: ---
You are the assignee for the bug, or are watching the assignee.


---
SF.Net email is sponsored by:
Tame your development challenges with Apache's Geronimo App Server. Download
it for free - -and be entered to win a 42" plasma tv or your very own
Sony(tm)PSP.  Click here to play: http://sourceforge.net/geronimo.php
--
___
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel


Re: dri client framebuffer access..

2005-09-26 Thread Alex Deucher
On 9/26/05, Alan Cox <[EMAIL PROTECTED]> wrote:
> On Llu, 2005-09-26 at 01:54 +0100, Dave Airlie wrote:
> > Do we need to restrict the size of the maps we allow the DRI clients to
> > acess in the FB area?
>
> Yes - SiS has a 64K command queue in the frame buffer for example
>
>

Savage has a command overflow buffer in vram as well.

Alex


---
SF.Net email is sponsored by:
Tame your development challenges with Apache's Geronimo App Server. Download
it for free - -and be entered to win a 42" plasma tv or your very own
Sony(tm)PSP.  Click here to play: http://sourceforge.net/geronimo.php
--
___
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel


Re: dri client framebuffer access..

2005-09-26 Thread Alan Cox
On Llu, 2005-09-26 at 01:54 +0100, Dave Airlie wrote:
> Do we need to restrict the size of the maps we allow the DRI clients to
> acess in the FB area?

Yes - SiS has a 64K command queue in the frame buffer for example



---
SF.Net email is sponsored by:
Tame your development challenges with Apache's Geronimo App Server. Download
it for free - -and be entered to win a 42" plasma tv or your very own
Sony(tm)PSP.  Click here to play: http://sourceforge.net/geronimo.php
--
___
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel