Re: g400 vanilla 2.6.17 DRI

2006-06-20 Thread Jacek Poplawski
DRI with Matrox G400 was broken since 2.6.12, in result, we stuck at
2.6.11.12.But Matrox works correctly on current kernel with DRI from 7.0 or CVS. -- Free Software - find interesting programs and change themNetHack - meet interesting creatures, kill them and eat their bodies
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Re: R300: GL_INVALID_ENUM in glStencilFunc.

2006-06-20 Thread Mike Mestnik


--- Mike Mestnik <[EMAIL PROTECTED]> wrote:

> I keep trying to send this :(
> 
>
http://www.transgaming.com/showthread.php?forum=1262&thread=61671&msg=61671
> 
> LIBGL_ALWAYS_INDIRECT works.
> 
> Grand Theft Auto III, in game black screen. - Request for support
> (open) more
> help needed
> by cheako on Tuesday June 13, 2006 @ 10:20PM.
> 
> 
> Cedega Version: 5.1.4
> Distribution: Debian
> Video Card: ATI X600. Driver: DRI r300
> Sound Card: Black Sheep - onboard. Driver: ALSA
> Game Title: Grand Theft Auto III 3 three
> 
> 
> Using LIBGL_ALWAYS_INDIRECT fixes this problem. If any one else
> reports it this
> could be a bug in the r300 driver.
> 
> 
> I was playing GTA3 and then I don't know what I did, but now after the
> intro
> movies(hit space twice!!) all I get is a black screen. I'm able to
> start the
> game and even drive around blindly with the cops after me. The speed
> is fast
> and I'm sure I get hardware rendering...
> libGL: XF86DRIGetClientDriverName: 4.0.3 r300 (screen 0)
> libGL: OpenDriver: trying /usr/X11R6/lib/modules/dri/r300_dri.so
> drmOpenByBusid: Searching for BusID pci::02:00.0
> drmOpenDevice: node name is /dev/dri/card0
> drmOpenDevice: open result is 14, (OK)
> drmOpenByBusid: drmOpenMinor returns 14
> drmOpenByBusid: drmGetBusid reports pci::02:00.0
> EOF
> 
> 
> Re: Grand Theft Auto III, in game black screen.
> by cheako on Tuesday June 13, 2006 @ 10:48PM.
> 
> 
> Ohh, wait...
> 
> This is with MESA_DEBUG.
> Mesa: User error: GL_INVALID_ENUM in glStencilFunc
> 
> I don't get this with LIBGL_ALWAYS_INDIRECT, a goggle says that this



Re: Grand Theft Auto III, in game black screen.
by ovek on Tuesday June 20, 2006 @ 4:07AMnew.


That is normal. GTA3 initially sets an invalid stencil operation (zero),
which Cedega converts into an invalid enum (zero) when converting it
into a glStencilFunc call, and Mesa doesn't like it.

Since stenciling is also disabled, this is not a problem. The game does
set a valid stencil operation when it actually needs stenciling.

The reason you don't see the message when you use LIBGL_ALWAYS_INDIRECT
is because when doing indirect rendering, you no longer use Mesa client
side. The server side Mesa, running inside the X server, can neither see
your environment variables nor output to your terminal.

> is for not
> drawing things. How do I know if this is emitted by the app, cedega,
> or mesa?
> 
> 
> 
> 
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Re: R300: GL_INVALID_ENUM in glStencilFunc.

2006-06-20 Thread Mike Mestnik


--- Ian Romanick <[EMAIL PROTECTED]> wrote:

> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
> 
> Ian Romanick wrote:
> > Mike Mestnik wrote:
> > 
> >>>How do I prove that?  I'm thinking they might try and say that a
> >>>software mesa path is calling this, I'd assume that internally you
> >>>would call something like _glStencilFunc.
> >>>
> >>>My other problem is that if the error is caught, why is the screen
> all
> >>>black?  What would be the next step in tracking this down be?
> > 
> > Figure out what value is being passed to glStencilFunc.  Try
> applying
> > the attached patch.  That will print the value of the stencil
> function
> > to the error message that you're already getting.
> 
> I don't know why the patch file was empty.  Let's try again...
I got it from CVS.

I have a problem with my new audio(spdif) setup that causes some other
problems now.  I'll get back to you if/when I can reproduce this error.

What I hate the most is that I was playing this game until I upgraded
trying to get doom3 working.  At that time I was only using snapshots.


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[Bug 6357] savage problem: glxgears produce black window

2006-06-20 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
the URL shown below and enter yourcomments there. 
   
https://bugs.freedesktop.org/show_bug.cgi?id=6357  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-06-20 09:30 ---
(In reply to comment #11)
> (In reply to comment #8)
> 
> I cannot confirm this for an "IBM ThinkPd T23" and a "SuperSavage/IXC 64" chip
> which is very similar to the "Savage/IX-MV". When I boot from a "Ubuntu 6.06
> LTS" live CD, hardware rendering is up and running without any hassle. At a
> resolution of [EMAIL PROTECTED], "glxgears" paces along nicely at 500 fps. The
> issue appeared in my case only with some RC of "Xorg" 7.1, not for "Xorg" 
> 7.0.0
> used by "Ubuntu 6.06 LTS".

I had no problems with Xorg 7.0 - This laptop didn't have linux installed on it
before then. this problem has only emerged with the recent 7.1 release  
 
 
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[Bug 7260] mach64 texture memory mng cleanup

2006-06-20 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
the URL shown below and enter yourcomments there. 
   
https://bugs.freedesktop.org/show_bug.cgi?id=7260  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

Attachment #5967 is|0   |1
   obsolete||




--- Additional Comments From [EMAIL PROTECTED]  2006-06-20 08:55 ---
Created an attachment (id=5993)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=5993&action=view)
use dri/common/texmem.c - try 2

This patch updates mach64UploadMultiTexImages() (for collocating two textures
in the same heap) to always try the AGP heap. This is as far as I am willing to
go and I think its at least as good as it was. So, I think this patch is ready
for review.  
 
 
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Re: intel DRI driver crash

2006-06-20 Thread Alan Hourihane
On Sun, 2006-06-18 at 20:38 -0700, Eric Anholt wrote:
> With a clean Mesa build as of yesterday, glxgears is crashing at:
> 
> #0  0x2839de7d in _mesa_update_draw_buffer_bounds (ctx=0x80af000)
> at main/framebuffer.c:384
> #1  0x2839dd6d in _mesa_resize_framebuffer (ctx=0x80af000, fb=0x8060400,
> width=300, height=300) at main/framebuffer.c:331
> #2  0x2834b612 in intelWindowMoved (intel=0x80af000) at
> intel_context.c:576
> #3  0x2834b6fa in intelMakeCurrent (driContextPriv=0x80521e0,
> driDrawPriv=0x80eff00, driReadPriv=0x80eff00) at intel_context.c:612
> #4  0x2832cee6 in DoBindContext (dpy=0x805e000, draw=54525954,
> read=54525954,
> ctx=0x80695b0, modes=0x8055500, psp=0x8069300)
> at ../common/dri_util.c:343
> #5  0x2832cf7e in driBindContext (dpy=0x805e000, scrn=0, draw=54525954,
> read=54525954, ctx=0x80695b0) at ../common/dri_util.c:376
> #6  0x280abe29 in BindContextWrapper () from /usr/X11R6/lib/libGL.so.1
> #7  0x280ac2b7 in glXMakeCurrentReadSGI ()
> from /usr/X11R6/lib/libGL.so.1
> #8  0x280ac37e in glXMakeCurrent () from /usr/X11R6/lib/libGL.so.1
> #9  0x0804b7d2 in ?? ()
> ...
> (gdb) frame 0
> #0  0x2839de7d in _mesa_update_draw_buffer_bounds (ctx=0x80af000)
> at main/framebuffer.c:384
> 384if (buffer->Name) {
> (gdb) p buffer
> $1 = (struct gl_framebuffer *) 0x0
> 
> Anyone else seeing this?

Update your CVS.

I've already fixed this.

Alan.



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intel DRI driver crash

2006-06-20 Thread Eric Anholt
With a clean Mesa build as of yesterday, glxgears is crashing at:

#0  0x2839de7d in _mesa_update_draw_buffer_bounds (ctx=0x80af000)
at main/framebuffer.c:384
#1  0x2839dd6d in _mesa_resize_framebuffer (ctx=0x80af000, fb=0x8060400,
width=300, height=300) at main/framebuffer.c:331
#2  0x2834b612 in intelWindowMoved (intel=0x80af000) at
intel_context.c:576
#3  0x2834b6fa in intelMakeCurrent (driContextPriv=0x80521e0,
driDrawPriv=0x80eff00, driReadPriv=0x80eff00) at intel_context.c:612
#4  0x2832cee6 in DoBindContext (dpy=0x805e000, draw=54525954,
read=54525954,
ctx=0x80695b0, modes=0x8055500, psp=0x8069300)
at ../common/dri_util.c:343
#5  0x2832cf7e in driBindContext (dpy=0x805e000, scrn=0, draw=54525954,
read=54525954, ctx=0x80695b0) at ../common/dri_util.c:376
#6  0x280abe29 in BindContextWrapper () from /usr/X11R6/lib/libGL.so.1
#7  0x280ac2b7 in glXMakeCurrentReadSGI ()
from /usr/X11R6/lib/libGL.so.1
#8  0x280ac37e in glXMakeCurrent () from /usr/X11R6/lib/libGL.so.1
#9  0x0804b7d2 in ?? ()
...
(gdb) frame 0
#0  0x2839de7d in _mesa_update_draw_buffer_bounds (ctx=0x80af000)
at main/framebuffer.c:384
384if (buffer->Name) {
(gdb) p buffer
$1 = (struct gl_framebuffer *) 0x0

Anyone else seeing this?

-- 
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[EMAIL PROTECTED] [EMAIL PROTECTED]


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