[Bug 8904] compressed textures broken with i915tex

2006-11-05 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=8904  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-11-05 23:44 ---
Created an attachment (id=7663)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=7663&action=view)
initial attempt at fixing compressed textures

This is my initial attempt at fixing compressed textures, it mainly illustrates
that I've no clue about the mipmap tree and region coding,

It crashes on my test system in the memcpy case I added..
  
 
 
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[Bug 8904] New: compressed textures broken with i915tex

2006-11-05 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=8904  
 
   Summary: compressed textures broken with i915tex
   Product: Mesa
   Version: unspecified
  Platform: PC
OS/Version: Linux
Status: NEW
  Severity: normal
  Priority: P2
 Component: Drivers/DRI/i915
AssignedTo: dri-devel@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


Compressed texture don't work properly with i915tex, texcmp is really broken... 
 
 
 
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[Bug 8859] undefined symbol drmCloseOnce in i915_dri.so and i915tex_dri.so

2006-11-05 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=8859  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-11-05 21:51 ---
Even with "Legacy3D TRUE", I'm still seeing: 
X: symbol lookup error: /opt/X11R7/lib/dri/i915_dri.so: undefined symbol:
drmCloseOnce

I'm using mesa tip, and libdrm 2.2.

I wonder where drmCloseOnce is defined?  
 
 
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Re: ATI Radeon XPRESS 200M

2006-11-05 Thread Phillip Ezolt
Alex, On 11/1/06, Alex Deucher <[EMAIL PROTECTED]> wrote:
Sorry for the delay in response.No problem. I appreciate the responses. 
These are what the bits in the RBBM_STATUS register mean for r300(XPRESS may differ slightly)6:0  Available slots in the FIFO 8Host Interface active 9CP request active10   FIFO request active
11   Host Interface retry active12   CP retry active13   FIFO retry active14   FIFO pipeline busy15   Event engine busy16   CP command stream busy17   2D engine busy18   2D portion of render backend busy
20   3D setup engine busy26   GA engine busy27   CBA 2D engine busy31   2D engine busy or 3D engine busy or FIFO not empty or CP busy orcommand stream queue not empty or Ring Buffer not empty
Based on this information (which could be different for XPRESS),"0x8001c100" means:host interface is activeFIFO pipeline busyEvent engine busyCP command stream busybit 31 - something is busy
Good luck!AlexAlex,    First, thanks for the clarification and help.     Ok.  I've made a small amount of progress. I figured out that the X server was treating the card as a PCI card rather than a PCIExpress card.  I fixed that by forcing the bus type. (Option "BusType" "PCIE").
I've also tracked the CP hang down a little more. It hangs on the first use after radeon_do_init_cp has completed.  So, rather than a particular bogus command, I suspect that this some sort of setup issue.
I've turned on tracing like crazy (and added some of my own debugging), so maybe this can help:Initialization: [drm:radeon_do_init_cp] [drm:radeon_do_init_cp] dev_priv->cp_ring->handle f8bd1000
[drm:radeon_do_init_cp] dev_priv->ring_rptr->handle f8cd2000[drm:radeon_do_init_cp] dev->agp_buffer_map->handle f8cd3000[drm] Setting GART location based on new memory map[drm:radeon_do_init_cp] dev_priv->gart_size 8388608
[drm:radeon_do_init_cp] dev_priv->gart_vm_start 0x5800[drm:radeon_do_init_cp] dev_priv->gart_buffers_offset 0x58102000[drm:radeon_do_init_cp] Setting phys_pci_gart to f8bb 0FFF8000[drm:drm_ati_pcigart_init] PCI: Gart Table: VRAM 57FF8000 mapped at F8BB
[drm:radeon_set_pciegart] programming pcie 5800 57FF8000 0080[drm:radeon_cp_load_microcode] [drm] radeon_do_wait_for_fifo 6: Succeeded![drm] radeon_do_wait_for_idle 6: Succeeded![drm] Loading R300 Microcode
[drm:radeon_cp_init_ring_buffer] ring rptr: offset=0x33adf000 handle=0xf8cd2000[drm] radeon_do_wait_for_fifo 6: Succeeded![drm] radeon_do_wait_for_idle 6: Succeeded![drm:radeon_do_engine_reset] [drm:radeon_do_cp_reset] 
In radeon_do_cp_start:[drm] radeon_do_cp_start: About to COMMIT ring: radeon_status:RBBM_STATUS = 0x0140CP_RB_RTPR = 0xCP_RB_WTPR = 0xAIC_CNTL = 0x07e0
AIC_STAT = 0xAIC_PT_BASE = 0xTLB_ADDR = 0xTLB_DATA = 0x[drm] radeon_do_cp_start: Finished COMMIT ring: radeon_status:RBBM_STATUS = 0x80010140CP_RB_RTPR = 0x0006
CP_RB_WTPR = 0x0006AIC_CNTL = 0x07e0AIC_STAT = 0xAIC_PT_BASE = 0xTLB_ADDR = 0xTLB_DATA = 0xFor "RBBM_STATUS = 0xXXX1", this means: 
bit 16:   CP command stream busyAfter this, the "CP command stream" never reports a "non-busy" status. Ie, bit 16 (AND bit 31) is always set.Do you have any idea how the CP could go haywire? 
0) What has to be setup properly for the CP work? (Or conversely, what, if setup improperly, could cause the CP to hang...)1) Could the ring buffer be mapped into a different location than we told the CP?  (And the CP is executing some bogus/random commands..)  (In particular, would this mean that the code in 'radeon_cp_init_ring_buffer' is wrong for this card? )
2) Could the R300 FW that has been uploaded be the incorrect one for this card? (I noticed that radeon_do_cp_start is the first time the cp is fed commands after the FW is loaded. )  Is there a simple test to see if the CP is working? 
There are more problems later, but I think that this is the start of the badness.Thanks,--Phil 
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Porting DRI to New Platform

2006-11-05 Thread demetrioussharpe

Hello,


 


I'm Dee Sharpe and I have been working on the Syllable port of Mesa3d.  Now it is time to move on to hardware acceleration.  What would it take to port the DRI to another windowing system?  The glue code that I have to write will be in C++.  If anyone has pointers or guidelines on what I need to get the DRI running, I would be very thankful.


 


-Dee Sharpe 



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[Bug 8250] Warcraft player avatars not rendered correctly when GL_ARB_vertex_program enabled.

2006-11-05 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=8250  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-11-05 17:48 ---
(In reply to comment #23)
> Yes. Turns out though this wasn't (at least not the only) issue, I could
> reproduce the lockups. I didn't see them before due to experimental changes in
> my local tree for optimizing color input 0 away in fixed function mode (which
> wasn't really a performance gain btw).

OK, I'll test this tomorrow. I think the existing code does show a minor
increase in FPS. Which is to say that a location where it normally drops to 8-10
FPS stayed at around 14 this time. And the colour palette was a lot richer this
time.  
 
 
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[Bug 7271] X Server crash when starting GLX using software with tdfx+drm (3dfx Banshee)

2006-11-05 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-11-05 15:26 ---
(In reply to comment #10)
> Is this bug duplicate of https://bugs.freedesktop.org/show_bug.cgi?id=7574?. 
> It is resolved

No it isn't. I had bug #7574 with older versions (for example all SDL 3D games 
ended up with "SDL parachute deployed", and the like), but I'm not experiencing 
this bug anymore. Furthermore I upgraded to 6.5.1 (see my previous message) in 
which it is corrected.

In this case, this is the "freeze" or hang of the process.

As said Leszek Matok & myself, the summary is misleading. Should we open a new 
bug and close this one?

Do I really need to copy here my logs and straces that are already accessible 
through Mandriva bugzilla? (see link above)
  
 
 
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[Bug 8250] Warcraft player avatars not rendered correctly when GL_ARB_vertex_program enabled.

2006-11-05 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=8250  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-11-05 15:15 ---
(In reply to comment #22)
> Do you mean "r200_vap_state_flush.diff"? It turns out that I have applied this
> fix already.
Yes. Turns out though this wasn't (at least not the only) issue, I could
reproduce the lockups. I didn't see them before due to experimental changes in
my local tree for optimizing color input 0 away in fixed function mode (which
wasn't really a performance gain btw).
Should be fixed now, though I won't be able to look into any further issues for
a week.  
 
 
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[Bug 8250] Warcraft player avatars not rendered correctly when GL_ARB_vertex_program enabled.

2006-11-05 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=8250  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-11-05 12:44 ---
(In reply to comment #20)
> Are you still using the old cvs drm? I think I was wrong in
> telling it should work, it lacks the lockup fix when enabling/disabling vertex
> programs.

Do you mean "r200_vap_state_flush.diff"? It turns out that I have applied this
fix already.  
 
 
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[Bug 8463] User called no-op dispatch function (an unsupported extension function?)

2006-11-05 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-11-05 11:02 ---
I booted into knoppix with dri 6.4.1.  the game worked great. it has to be a bug
in 6.5.1.  How can i find out what opengl call it is calling?  also if i point
to an invalid directory for the dri driver the game run in software
acceleration.  slowly.


(
In reply to comment #3)
> Can you get a stack trace with gdb?
> 

  
 
 
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[Bug 7370] Googleearth very slow on radeon 9800

2006-11-05 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-11-05 09:55 ---
You don't have to.

You can "Disable low-impact fallback" in DRIconf

Or add this to your .drirc:


This "feature" will be there as long as there are fallback issues.  
 
 
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[Bug 7370] Googleearth very slow on radeon 9800

2006-11-05 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-11-05 09:32 ---

Yes, unfortunately it is still necessary to comment out the fallback line in
order to use googleearth.  
 
 
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[Bug 8896] New: X error when using off-screen rendering with DRI enabled

2006-11-05 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=8896  
 
   Summary: X error when using off-screen rendering with DRI enabled
   Product: DRI
   Version: unspecified
  Platform: PC
OS/Version: Linux
Status: NEW
  Severity: normal
  Priority: P2
 Component: General
AssignedTo: dri-devel@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


Hi,

I have written a small programme using GTK+ and GtkGLExt. When "dri" is
disabled, my programme runs fine. But when "dri" is enabled, my programme
crashes with the following error message:

myprompt> ./test_glext --sync

[*** I got as far as glXMakeCurrent ***]
The program 'test_glext' received an X Window System error.
This probably reflects a bug in the program.
The error was 'BadValue (integer parameter out of range for operation)'.
  (Details: serial 266 error_code 2 request_code 128 minor_code 7)
  (Note to programmers: normally, X errors are reported asynchronously;
   that is, you will receive the error a while after causing it.
   To debug your program, run it with the --sync command line
   option to change this behavior. You can then get a meaningful
   backtrace from your debugger if you break on the gdk_x_error() function.)

I originally suspected this could be a graphics driver problem. So I set out to
try my program out on both my systems. Here is what I found:

. First machine:
   Card: Intel 915 GM
   X Protocol Version 11, Revision 0, Release 7.0
  Build Operating System:Linux 2.6.12-1-686 i686
   Kernel:   2.6.18
   Processor: one Intel Pentium M processor 2.00GHz (32 bit)
   with Driver "i810" + Direct Rendering ENABLED   = X error
   with Driver "i810" + Direct Rendering DISABLED  = Works

. Second machine:
   Card: ATI Radeon 9200 PRO/SE (Rev 280)
   X Protocol Version 11, Revision 0, Release 7.0
  Build Operating System: Linux 2.6.16-1-vserver-amd64-k8 x86_64
   Kernel: 2.6.17-2-amd64
   Processor: two AMD Opteron Processor 250 (64 bit)
   with Driver "fglrx" + Direct Rendering ENABLED  = X error
   with Driver "ati" + Direct Rendering ENABLED= X error
   with Driver "ati" + Direct Rendering DISABLED   = Works

So it then appeared as though the problem was with DRI. I started breaking down
my code to find exactly where the crash occurs and tracked it down to the 
function

   gdk_gl_drawable_gl_begin(gldrawable, glcontext)

I downloaded the code for GtkGLExt to find where within this function the crash
occurs. I tracked it down to the function

   glXMakeCurrent(xdisplay, glxpixmap, glxcontext)

So it would appear that the problem is not with GtkGLExt. Which brought me back
to suspecting a problem with "dri". I recently found on the DRI User Guide:

http://dri.sourceforge.net/doc/DRIuserguide.html

The following message:

11.2 GLX
...
GLXPixmap rendering is only supported for indirect rendering contexts. This is a
common OpenGL limitation. Attempting to use a direct rendering context with a
GLXPixmap will result in an X protocol error. 

This seems highly relevant to the bug I am experiencing so if someone could give
me details about this, I would greatly appreciate it.

Anyways, I pasted below the code which replicates the bug. Could someone help me
resolve this problem?

Thanks,
cbeau.

/* Test programme demonstrating the crash when "dri" is enabled */
#include 
#include 
#include 
#include 

int main(int argc, char **argv)
{
   GtkWidget *main_window, *image;
   GdkGLConfig *glconfig;
   GdkPixmap *pixmap;
   GdkGLPixmap *glpixmap;
   GdkGLContext *glcontext;
   GdkGLDrawable *gldrawable;
   GLXPixmap glxpixmap;
   GLXContext glxcontext;

   gtk_init(&argc,&argv);

   /* Allowing GtkGLExt to retreive its command line options */
   gdk_gl_init(&argc,&argv);

   /* Check if the OpenGL extension is supported. */
   if( gdk_gl_query_extension() == FALSE ) {
  g_print("OpenGL extension not supported\n");
  exit(1);
   }
   /* Create new top level window. */
   main_window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
   /* Set the main window's title */
   gtk_window_set_title(GTK_WINDOW(main_window), "Testing GdkGLExt");
   /* Add the destroy even to the main window */
   gtk_quit_add_destroy(1,GTK_OBJECT(main_window));
   /* Connect the destroy event to gtk_main_quit */
  
gtk_signal_connect(GTK_OBJECT(main_window),"destroy",G_CALLBACK(gtk_main_quit),NULL);

   /* Create OpenGL config */
   /* No double-buffer because rendering to Off-screen Pixmap */
   glconfig = gdk_gl_config_new_by_mode(GDK_GL_MODE_RGBA|GDK_GL_MODE_DEPTH);
   if( glconfig == NULL ) {
  g_print ("*** Problem with GtkGLExt.\n");
  exit(1);
   }

   /* Create a GdkPixmap */
   pixmap = gdk_pixmap_new(NULL,100,100,gdk_gl_config_get_depth(glconfig));
   /* Set GL capability of GdkPixmap */
   glpixmap = g

[Bug 8891] Refreshing parts of the screen incorrect/not working

2006-11-05 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-11-05 07:43 ---
If you're using XAA, you need Option "XaaNoOffscreenPixmaps".  
 
 
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[Bug 8250] Warcraft player avatars not rendered correctly when GL_ARB_vertex_program enabled.

2006-11-05 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-11-05 07:39 ---
(In reply to comment #20)
> Are you still using the old cvs drm?

Yes, but with an "integer overflow" patch against radeon_state.c which I need,
but that 2.6.18.x does not have. (I'm hoping that 2.6.19 will, though.) I'll try
applying my patch to 2.6.18 and rebuilding the kernel module.  
 
 
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[Bug 7370] Googleearth very slow on radeon 9800

2006-11-05 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-11-05 07:03 ---
This is not yet implemented right? Is the way to have a usable googlearth still
commenting out that line?  
 
 
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[Bug 8250] Warcraft player avatars not rendered correctly when GL_ARB_vertex_program enabled.

2006-11-05 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-11-05 06:20 ---
(In reply to comment #19)
> Unfortunately, the new GL_ARB_vertex_program code is locking up both celestia
> and Warcraft. Warcraft doesn't even manage to bring up the login screen, and 
> so
> it's a good bet that one of those four vertex programs that I posted for an
> earlier bug is breaking. Celestia is locking up during the start-up demo.
That's strange, afaik celestia doesn't even use generic attribs and shouldn't be
affected at all. Are you still using the old cvs drm? I think I was wrong in
telling it should work, it lacks the lockup fix when enabling/disabling vertex
programs. drm from 2.6.18 has it however, otherwise you could try re-enabling
the workaround code in r200_state.c.  
 
 
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s3tc issues with r300 and neverwinternights.

2006-11-05 Thread Alexandre Skrzyniarz
Hello.

I'm trying to use the latest (1.68.8099) nwn linux client with a X800 
GTO graphic adapter (R430 chipset) and the debian testing build of X.Org 
(v7.1.1) with the radeon driver on a 2.6.17-2-amd64 kernel.

nwn is stuck in "compatibility-mode": 16 bits ugly textures applied when 
s3tc is not available. This looks a lot like the screenshot from bug 
8056 about ut2004. 

glxinfo reports that the GL_EXT_texture_compression_s3tc and GL_S3_s3tc 
are available. Running glxgears with MESA_DEBUG=1 reports that software 
DXTn compression/decompression is available.

As I'm not sure wether it's a radeon driver issue or a nwn client bug, 
could you please tell me where I can find a test program for the s3tc 
feature?

Is my OpenGL renderer too old (MESA DRI R300 20060815 TCL) ? 

This is the Device xorg.conf section for my graphic adapter.

Section "Device"
Identifier  "ATI Technologies, Inc. Radeon X800 (R430 UO)"
Driver  "radeon"
Option  "EnablePageFlip""true"
Option  "ColorTiling"   "true"
Option  "BackingStore"  "true"
Option  "AccelMethod"   "XAA"
Option  "BusType"   "PCIE"
Option  "RenderAccel"   "true"
EndSection

Full output of glxinfo follows:

name of display: :0.0
Mesa warning: software DXTn compression/decompression available
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
GLX_OML_swap_method, 
GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe, 
GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, 
GLX_EXT_import_context, 
GLX_EXT_visual_info, GLX_EXT_visual_rating, 
GLX_MESA_allocate_memory, 
GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, 
GLX_MESA_swap_frame_usage, GLX_OML_swap_method, 
GLX_OML_sync_control, 
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, 
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, 
GLX_EXT_import_context, 
GLX_EXT_visual_info, GLX_EXT_visual_rating, 
GLX_MESA_copy_sub_buffer, 
GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, 
GLX_OML_swap_method, 
GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig
OpenGL vendor string: Tungsten Graphics, Inc.
OpenGL renderer string: Mesa DRI R300 20060815 TCL
OpenGL version string: 1.3 Mesa 6.5.1
OpenGL extensions:
GL_ARB_fragment_program, GL_ARB_imaging, GL_ARB_multisample, 
GL_ARB_multitexture, GL_ARB_texture_border_clamp, 
GL_ARB_texture_compression, GL_ARB_texture_cube_map, 
GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
GL_MESAX_texture_float, GL_ARB_texture_mirrored_repeat, 
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, 
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, 
GL_ARB_window_pos, 
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, 
GL_EXT_compiled_vertex_array, GL_EXT_convolution, 
GL_EXT_copy_texture, 
GL_EXT_draw_range_elements, GL_EXT_gpu_program_parameters, 
GL_EXT_histogram, GL_EXT_packed_pixels, GL_EXT_polygon_offset, 
GL_EXT_rescale_normal, GL_EXT_secondary_color, 
GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, 
GL_EXT_subtexture, 
GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc, 
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, 
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, 
GL_EXT_texture_rectangle, GL_EXT_vertex_array, 
GL_APPLE_packed_pixels, 
GL_ATI_blend_equation_separate, GL_ATI_texture_env_combine3, 
GL_ATI_texture_mirror_once, GL_IBM_rasterpos_clip, 
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, 
GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos, 
GL_NV_blend_square, GL_NV_light_max_exponent, 
GL_NV_texture_rectangle, 
GL_NV_texgen_reflection, GL_NV_vertex_program, GL_OES_read_format, 
GL_SGI_color_matrix, GL_SGI_color_table, GL_SGIS_generate_mipmap, 
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
GL_SGIS_texture_lod, GL_S3_s3tc
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  

[Bug 8891] Refreshing parts of the screen incorrect/not working

2006-11-05 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-11-05 05:09 ---
Hmm strange I can't reproduce the problem at the moment. I'm using aiglx, but I
can't use beryl because the scrolling is very slow, see the ticket here [1] if
you are interested, probably you know a solution for that. The interesting thing
is that they say it's a bug in compositing/mesa.

I will come back to that when new xorg/mesa is out and working here. (The
current 1.1.99.901 version from gentoo crash my system when terminating the
X-server)

[1] http://bugs.beryl-project.org/ticket/183  
 
 
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[Bug 8891] Refreshing parts of the screen incorrect/not working

2006-11-05 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=8891  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-11-05 04:49 ---
Do you experience the same problem with DRI disabled ? Are you using
a compositor like compiz or beryl ? Could you try with AIGLX off and
dri off in your xorg config.  
 
 
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[Bug 8891] Refreshing parts of the screen incorrect/not working

2006-11-05 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=8891  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-11-05 03:12 ---
Created an attachment (id=7653)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=7653&action=view)
Picture to show the problem...
  
 
 
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[Bug 8891] New: Refreshing parts of the screen incorrect/not working

2006-11-05 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=8891  
 
   Summary: Refreshing parts of the screen incorrect/not working
   Product: DRI
   Version: DRI CVS
  Platform: PC
OS/Version: Linux
Status: NEW
  Severity: normal
  Priority: P2
 Component: DRM modules
AssignedTo: dri-devel@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


I'm using the impressing r300 driver on my Radeon X300. Everything seems to 
work fine except one small thing:

Parts of the screen sometimes don't get refreshed corectly. I will try to 
explain by an example: I'm scrolling in firefox and then a popu shows up 
(from kopete - a kde instant messenger - for example) The content scrolled 
behind that popup stays as it was or looks very funny. See the attached 
screenshot.
I'm not sure if we could characterise the problem like this: Whenever a window 
or a change on screen appears which was not caused by a users click or so 
strange thing happens. I'm encountering the same problem while chatting with 
kopete: The chat window with the messages in it gets black sometimes, but 
then switching tabs or minimize, maximize causes a manual refresh and its 
fine again


I hope you understand me. =)

Thanks a lot for your help.

PS: I experienced similar effects on my friends laptop on a fireGL ati card, so
it's not hardware related in my opinion...  
 
 
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[Bug 8860] glean cases "logicOp" and "paths" failed on 945g and 915g platform

2006-11-05 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|RESOLVED|CLOSED




--- Additional Comments From [EMAIL PROTECTED]  2006-11-05 01:07 ---
Verified.
Thanks Brian.  
 
 
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