Re: seeking a pcie card recommendation

2006-12-28 Thread Jerome Glisse
On 12/27/06, Brian St. Pierre [EMAIL PROTECTED] wrote:
 Hi -

 I'm assembling a new pc and have gotten bogged down on video card choices. 
 Can someone here recommend a card?

 * under US$80
 * PCI Express -- motherboard is ASUS M2N-E which has PCIE
 * take advantage of hw 3d acceleration (optional? willing to wait a bit for 
 an open driver)

 The PC will use an AMD Athlon 64 X2. My 3d needs are fairly light, I'm not a 
 gamer, just doing occasional 3d modeling. (And this will blow away my current 
 PC even if all 3d is done in software.)

 I was looking at Nvidia cards, but ATI Radeon seems to be *much* better 
 supported. In particular, it's hard for me to figure out which cards use 
 which chipsets. Some of the models now appearing at retailers don't show up 
 on the Radeon page on the DRI wiki. (So I assume they have no hw acceleration 
 support.) And AMD/ATI's website doesn't really dive into specifics, unless 
 I'm missing something.

 Any pointers or experiences with specific cards are appreciated.

 Thanks!


ATI card are supported up to X850, maybe X1050 or somethings like
that is supported too. Other X1300 or X1600 or above are not supported
at the moment and i can't predict when they might be.

For nvidia card take a look at nouveau.freedesktop.org i think they
got a list there.

best,
Jerome Glisse

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Re: seeking a pcie card recommendation

2006-12-28 Thread Philipp Klaus Krause
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Hash: SHA1

Brian St. Pierre wrote:
 Hi -
 
 I'm assembling a new pc and have gotten bogged down on video card choices. 
 Can someone here recommend a card?
 
 * under US$80
 * PCI Express -- motherboard is ASUS M2N-E which has PCIE
 * take advantage of hw 3d acceleration (optional? willing to wait a bit for 
 an open driver)
 
 The PC will use an AMD Athlon 64 X2. My 3d needs are fairly light, I'm not a 
 gamer, just doing occasional 3d modeling. (And this will blow away my current 
 PC even if all 3d is done in software.)
 
 I was looking at Nvidia cards, but ATI Radeon seems to be *much* better 
 supported.

The nouveau project still has a long way to go, so Nvidia cards won't
give you 3D acceleration with free drivers. All ATI cards up to the X850
are supported by free drivers.
Have a look at the X600 and X700, those should be available for unter 80$.

Philipp
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[Bug 9468] New: mesa compiles different versions of libGL.so in different modes

2006-12-28 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=9468  
 
   Summary: mesa compiles different versions of libGL.so in
different modes
   Product: Mesa
   Version: 6.5
  Platform: PC
OS/Version: Linux
Status: NEW
  Severity: major
  Priority: P2
 Component: Drivers/DRI/Radeon
AssignedTo: dri-devel@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


Hi, I have some strange trouble with Mesa-6.5.2. When I compile a 'linux-x86'
version, I get a 'libGL.so.1.5.060502' library, and it works fine with all demos
and xdemos examples, but it does not support direct rendering.

In other hand, when I compile mesa in 'linux-dri' or 'linux-dri-x86' mode, I get
a 'libGL.so.1.2' library that works like real OpenGL 1.2 with DRI support (as
glxinfo says). But it hasn't some OpenGL 1.5 extensions. Following demos aren't
working with this version:

arbfslight (Sorry, this demo requires GL_ARB_fragment_shader)
arbocclude (Sorry, this demo requires the GL_ARB_occlusion_query extension)
fplight (Sorry, this demo requires GL_NV_fragment_program)
fslight (Warning: this program expects OpenGL 2.0 and many messages like that:
Mesa 6.5.2 implementation error: User called no-op dispatch function (an
unsupported extension function?))
glslnoise (Sorry, this demo requires GL_ARB_fragment_shade)
paltex (Sorry, GL_EXT_paletted_texture not supported)
pointblast (Sorry, GL_ARB_point_parameters is not supported.)
shadowtex (Sorry, this demo requires the GL_ARB_depth_texture and GL_ARB_shadow
extensions)
spriteblast (Sorry, this demo requires GL_ARB_point_sprite.)
stex3d (Segmentation fault after finished setting up 3d texture image.)
vao_demo (GL_VERSION = 1.3 Mesa 6.5.2 and Sorry, this program requires
GL_APPLE_vertex_array_object)

I downloaded Mesa-6.5.2 from www.sourceforge.net, drm from
git://anongit.freedesktop.ogr/git/mesa/drm.

Thank You.  
 
 
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[Bug 9370] New device id for VIA K8M890

2006-12-28 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=9370  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEEDINFO|RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2006-12-28 13:19 ---
Device numbers are added now, 
but 3D and command DMA are disabled since we currently 
have no implementation for the new 3D engine.
  
 
 
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[Bug 9468] mesa compiles different versions of libGL.so in different modes

2006-12-28 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
the URL shown below and enter yourcomments there. 
   
https://bugs.freedesktop.org/show_bug.cgi?id=9468  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-12-28 18:48 ---
(In reply to comment #0)
 Hi, I have some strange trouble with Mesa-6.5.2. When I compile a 'linux-x86'
 version, I get a 'libGL.so.1.5.060502' library, and it works fine with all 
 demos
 and xdemos examples, but it does not support direct rendering.
 
 In other hand, when I compile mesa in 'linux-dri' or 'linux-dri-x86' mode, I 
 get
 a 'libGL.so.1.2' library that works like real OpenGL 1.2 with DRI support (as
 glxinfo says). But it hasn't some OpenGL 1.5 extensions. Following demos 
 aren't
 working with this version:
This is expected behaviour. The hw does not support everything, so instead of
advertizing all extensions and having awfully slow fallbacks, the extensions not
supported are not even shown.

 arbfslight (Sorry, this demo requires GL_ARB_fragment_shader)
 fplight (Sorry, this demo requires GL_NV_fragment_program)
 fslight (Warning: this program expects OpenGL 2.0 and many messages like 
 that:
 Mesa 6.5.2 implementation error: User called no-op dispatch function (an
 unsupported extension function?))
 glslnoise (Sorry, this demo requires GL_ARB_fragment_shade)
 shadowtex (Sorry, this demo requires the GL_ARB_depth_texture and 
 GL_ARB_shadow
no way the hw could do these.

 paltex (Sorry, GL_EXT_paletted_texture not supported)
paletted textures. 
 pointblast (Sorry, GL_ARB_point_parameters is not supported.)
 spriteblast (Sorry, this demo requires GL_ARB_point_sprite.)
Hw doesn't support these, the driver could in theory provide some half-useful
fallback.  But apps are happy without them and usually do the fallback on
their own just fine.

 stex3d (Segmentation fault after finished setting up 3d texture image.)
This is a bug. The driver does not support 3d textures (there are some problems
with this feature in hardware), you should get a (slow) software fallback (as
it's a 1.2 core feature it must be supported by the driver). Could you provide a
backtrace? Last time I tried that demo on radeon it worked.

 vao_demo (GL_VERSION = 1.3 Mesa 6.5.2 and Sorry, this program requires
 GL_APPLE_vertex_array_object)
 arbocclude (Sorry, this demo requires the GL_ARB_occlusion_query extension)
I guess those two could be supported by hw, but the driver doesn't support it.
  
 
 
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