[Bug 10490] Beryl works only after reboot from Windows XP

2007-04-03 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10490





--- Comment #6 from [EMAIL PROTECTED]  2007-04-03 20:09 PST ---
(In reply to comment #5)
> Created an attachment (id=9470)
 --> (http://bugs.freedesktop.org/attachment.cgi?id=9470&action=view) [details]
> Xorg.0.log which is (hopefully) not truncated
> 

I am sorry, this is the wrong file. Please IGNORE my previous reply! I'll
submit the right one soon...


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[Bug 10490] Beryl works only after reboot from Windows XP

2007-04-03 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10490


[EMAIL PROTECTED] changed:

   What|Removed |Added

   Attachment #9470|Xorg.0.log which is |Xorg.0.log which is
description|(hopefully) not truncated   |(hopefully) not truncated. I
   ||copied the log file with
   ||sshfs when the computer was
   ||running.




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[Bug 10490] Beryl works only after reboot from Windows XP

2007-04-03 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10490





--- Comment #5 from [EMAIL PROTECTED]  2007-04-03 20:03 PST ---
Created an attachment (id=9470)
 --> (http://bugs.freedesktop.org/attachment.cgi?id=9470&action=view)
Xorg.0.log which is (hopefully) not truncated


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Re: Can't find list archives

2007-04-03 Thread Sergio Monteiro Basto

Now the list is 
acpi devel, linux-acpi@vger.kernel.org

On Tue, 2007-04-03 at 15:57 -0700, Tonko Juricic wrote:
> List subscription page has a link to list archives that, clicked, can not be 
> found on sourceforge.
> 
> Where can I find archives for this list?
> Thanks
> 
> 
>  
> 
> Bored stiff? Loosen up... 
> Download and play hundreds of games for free on Yahoo! Games.
> http://games.yahoo.com/games/front
> 
> -
> Take Surveys. Earn Cash. Influence the Future of IT
> Join SourceForge.net's Techsay panel and you'll get the chance to share your
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Can't find list archives

2007-04-03 Thread Tonko Juricic
List subscription page has a link to list archives that, clicked, can not be 
found on sourceforge.

Where can I find archives for this list?
Thanks


 

Bored stiff? Loosen up... 
Download and play hundreds of games for free on Yahoo! Games.
http://games.yahoo.com/games/front

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[Bug 10491] swizzle from rgba8888 to rgba8888_rev leads to corrupt texture

2007-04-03 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10491


[EMAIL PROTECTED] changed:

   What|Removed |Added

Attachment #9422 is|0   |1
   obsolete||




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Re: TTM + miniglx on i915

2007-04-03 Thread Thomas Hellström
Hi, Dave,
Dave Airlie wrote:
> Hi,
>
> I've done a port of miniglx to a TTM-only system (no legacy buffers),
>
> It's in the miniglx-ttm-only branch of my personal mesa repo..
> http://gitweb.freedesktop.org/?p=users/airlied/mesa.git;a=shortlog;h=miniglx-ttm-only
>
>   
Cool!
> It is just an example of how to use drmBOs to allocate the memory spaces 
> and buffers, it isn't 100% stable but I can run manytex on it for a while 
> before it crashes, it also requires hacks to the drm to remove the master 
> only on the drawable ioctls (nothing to do with TTM just a miniglx 
> limitaton due to laziness..) and there are couple of changes from Thomas 
> to fix the user object lookup which hopefully he'll push soon to the drm..
>
> I'm probably allocating the front/back/depth wrongly I think it should 
> probably use NO_MOVE instead of NO_EVICT and have the client side validate 
> things on lock as in theory with rotation/resizing these buffers could 
> change size.. I'll see if I can arrange that..
>
>   
After some thinking, I think the best thing to do here is for the server 
to do the following
when the front / back /depth buffers need to change

LOCK_HARDWARE()
drmBOValidate(buf, DRM_BO_MEM_LOCAL,  DRM_BO_MASK_MEM | 
DRM_BO_FLAG_NO_EVICT,
DRM_BO_HINT_DONT_FENCE); // Wait for buffer idle, unmark the 
no_evict flag, and throw out the buffer to system memory.
drmBODestroy(buf); // Decrease refcount on buffer, but there are other 
clients holding references so it won't be destroyed yet.
allocateNewBuffer();
updateSarea();
UNLOCK_HARDWARE()

The client will detect that there is a new buffer when checking the 
sarea after a lock, and will free all references to
the old buffer without validating it. At the same time, the old buffer 
won't take up precious vram / tt space when the new
buffer is allocated, and we will avoid fragmentation. However, there 
will be a copy from vram  / tt to local memory which is fast, but 
undesirable.

Really the best thing to do here is to add a "Zombie" state to the 
buffer, and add some code for that to DRM.
Only the buffer creator can mark the buffer as zombie, and then all 
resources are freed. A zombie buffer may not be
validated, (then we can catch clients trying to use obsolete shared 
buffers, and we avoid a copy of obsolete buffer data).

/Thomas






> I have to say the drmBO interface so far seems to act like I would expect 
> them to and I wish we had them years ago :-)
>
> Dave.
>
>   




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