[Bug 9962] GLEAN's 2 perf cases fail

2007-04-10 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=9962


[EMAIL PROTECTED] changed:

   What|Removed |Added

 CC||[EMAIL PROTECTED]




--- Comment #4 from [EMAIL PROTECTED]  2007-04-10 23:03 PST ---
This regression seems to be caused by commit
b59657ad965f9471574e914b861bb1d2a17d772e (vbo-0.2 merge).


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[Bug 10523] glActiveStencilFaceEXT causes noop dispatch on R300

2007-04-10 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10523





--- Comment #6 from [EMAIL PROTECTED]  2007-04-10 14:44 PST ---
Okay. I'll try to take a look into this further with gdb within the next few
days. 


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[Bug 9264] GLX_BIND_TO_MIPMAP_TEXTURE_EXT attribute should only be GL_FALSE or GL_TRUE

2007-04-10 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=9264





--- Comment #2 from [EMAIL PROTECTED]  2007-04-10 09:50 PST ---
Created an attachment (id=9556)
 --> (http://bugs.freedesktop.org/attachment.cgi?id=9556&action=view)
Set default values for bindTo fields.

This patch sets some reasonable defaults for the various texture_from_pixmap
related "bindTo" fields.  After grepping around in the server, my gut feeling
is that if GLX_EXT_texture_from_pixemap is supported, the server ought to send
values for these fields to the client.  It currently does not.

In either case, I'm not terribly opposed to this work-around.


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[Bug 10523] glActiveStencilFaceEXT causes noop dispatch on R300

2007-04-10 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10523





--- Comment #5 from [EMAIL PROTECTED]  2007-04-10 07:34 PST ---
I don't have an R300.  I think someone with an R300 card who knows how to use
gdb will just have to dig into the problem and figure it out.


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Re: rs480 + r300 driver fun..

2007-04-10 Thread Phillip Ezolt
On 4/9/07, Zoltan Boszormenyi <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Dave Airlie írta:
> > Okay the GART is working fine on the rs480 from my branch, however the
> >
>
> Congrats!
>
> > r300 driver causes a chip lockup, I've loaded fglrx and from what I can
> > see it disables the Vertex Shaders in hw and does that bit of the pipeline
> > in sw.. at least on the system I have...
> >
> > If anyone else has an xpress 200 or 200m, perhaps they could try fglrx and
> > run a GL app and find out what the value in reg 0x2140 is, the latest
> > version of radeontool from my git repo will do it..[1]
> > radeontool regmatch SE_CNTL_STATUS
> >
>
> Before running glxgears, it gives 0x.
> During and after: 0x0100.

I see the exact same results on my Radeon 200M:
( 01:05.0 VGA compatible controller: ATI Technologies Inc ATI Radeon
XPRESS 200M 5955 (PCIE) (prog-if 00 [VGA]) )

I have to get the latest and greatest X/ati/Mesa to try drirc hack.

Cheers,
--Phil

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bug #5714 frontbuffer removal pending !!! Was [Re: [Bug 7767] No hardware rendering for "SuperSavage/IXC 64" and "Xorg 7.2 RC3"]

2007-04-10 Thread Alan Hourihane
On Wed, 2007-02-28 at 10:55 +0100, Michel Dänzer wrote:
> On Sun, 2007-02-25 at 19:35 +, Alan Hourihane wrote: 
> > I know what the problem is here. And bugzilla #5714 will cure it. So I'm
> > getting inclined to pull the frontbuffer-removal branch into master and
> > fix up the drivers on the fly.
> > 
> > How does this sound to others.
> 
> At FOSDEM, I chatted about this with Kristian Høgsberg, and he had some
> ideas how the transition could be handled without requiring lockstep
> between all involved components. Kristian, mind describing those ideas
> here?

Kristian ???

I'm keen to get this patch integrated.

Alan.


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[Bug 7767] No hardware rendering for "SuperSavage/IXC 64" and "Xorg 7.2 RC3"

2007-04-10 Thread bugme-daemon
http://bugzilla.kernel.org/show_bug.cgi?id=7767





--- Additional Comments From [EMAIL PROTECTED]  2007-04-10 03:09 ---
Issue still open for kernel "2.6.21-rc6-git1". Anything I can do here?

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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-10 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #27 from [EMAIL PROTECTED]  2007-04-10 02:54 PST ---
(In reply to comment #26)
> Maybe the retry thing should go in for robustness, but the real bug is
> obviously somewhere else.

Right, and even retries should only be counted when they're 'unsuccessful',
i.e. when the ioctl arguments don't change significantly or at all. A 32 bit
2048x2048 texture may legitimately take 8 or more calls.

PS: Please attach files instead of pasting content whenever reasonably possible
to prevent clutter.


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-10 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #26 from [EMAIL PROTECTED]  2007-04-10 02:03 PST ---
The following patch fixed SecondLife for me by giving
up after a few retries.

The client uploads this 1024x1024 texture several times
per second (but not every frame, I think).  So to get
a decent frame rate  I actually lowered the retry count
to 1 and removed the usleep() in my copy of mesa.

Despite missing such a big texture, the game looks fine
except for a tiny line of garbled pixels over the button
bar.

Of course this isn't a suggested fix.  Maybe the retry thing
should go in for robustness, but the real bug is obviously
somewhere else.


diff --git a/src/mesa/drivers/dri/r300/r300_texmem.c
b/src/mesa/drivers/dri/r300/r300_texmem.c
index c527677..241ec1f 100644
--- a/src/mesa/drivers/dri/r300/r300_texmem.c
+++ b/src/mesa/drivers/dri/r300/r300_texmem.c
@@ -43,7 +43,6 @@ SOFTWARE.
 #include "colormac.h"
 #include "macros.h"
 #include "simple_list.h"
-#include "radeon_reg.h"/* gets definition for usleep */
 #include "r300_context.h"
 #include "r300_state.h"
 #include "r300_cmdbuf.h"
@@ -464,18 +463,22 @@ static void uploadSubImage( r300ContextPtr rmesa,
r300TexObjPtr t,
}

LOCK_HARDWARE( &rmesa->radeon );
+   int retries = 3;
do {
ret = drmCommandWriteRead( rmesa->radeon.dri.fd,
DRM_RADEON_TEXTURE,
   &tex, sizeof(drm_radeon_texture_t)
);
if (ret) {
-   if (RADEON_DEBUG & DEBUG_IOCTL)
-   fprintf(stderr, "DRM_RADEON_TEXTURE:  again!\n");
-   usleep(1);
+   if (RADEON_DEBUG & DEBUG_IOCTL)
+   fprintf(stderr, "DRM_RADEON_TEXTURE: 
again!\n");
+   usleep(1);
}
-   } while ( ret == -EAGAIN );
+   } while (ret == -EAGAIN && --retries);

UNLOCK_HARDWARE( &rmesa->radeon );

+   if (ret == -EAGAIN)
+   return;
+
if ( ret ) {
fprintf( stderr, "DRM_RADEON_TEXTURE: return = %d\n", ret );
fprintf( stderr, "   offset=0x%08x\n",


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[Bug 10590] game gl-117 would be crashed by mouse moving.

2007-04-10 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10590


[EMAIL PROTECTED] changed:

   What|Removed |Added

   Priority|lowest  |high




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[Bug 10590] game gl-117 would be crashed by mouse moving.

2007-04-10 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10590





--- Comment #2 from [EMAIL PROTECTED]  2007-04-10 00:36 PST ---
Created an attachment (id=9542)
 --> (http://bugs.freedesktop.org/attachment.cgi?id=9542&action=view)
Xorg.0.log


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[Bug 10590] game gl-117 would be crashed by mouse moving.

2007-04-10 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10590





--- Comment #1 from [EMAIL PROTECTED]  2007-04-10 00:36 PST ---
Created an attachment (id=9541)
 --> (http://bugs.freedesktop.org/attachment.cgi?id=9541&action=view)
xorg.conf


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[Bug 10590] New: game gl-117 would be crashed by mouse moving.

2007-04-10 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10590

   Summary: game gl-117 would be crashed by mouse moving.
   Product: DRI
   Version: DRI CVS
  Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
  Severity: critical
  Priority: lowest
 Component: General
AssignedTo: dri-devel@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]
CC: [EMAIL PROTECTED], [EMAIL PROTECTED],
[EMAIL PROTECTED], [EMAIL PROTECTED]


System Enviroment:
--
Arch:   945gm i386
OSD:Fedora Core release 5 (Bordeaux)
Kernel: 2.6.20
Mesa:   af807a4696866a4ee08bb2a4e95b9c02011db530
Drm:833df88d0d63bc96dcc57d0193d133b2a594e1d6

Bug detailed description:
--
running gl-117 would disable the mouse.
Back trace is as following:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1211554128 (LWP 3567)]
0xb7bb725e in triangle_twoside_rgba (ctx=0x8140e10, e0=10, e1=11, e2=8)
at swrast_setup/ss_tritmp.h:66
66 if (IND & SS_RGBA_BIT) {
Current language:  auto; currently c
(gdb) bt
#0  0xb7bb725e in triangle_twoside_rgba (ctx=0x8140e10, e0=10, e1=11, e2=8)
at swrast_setup/ss_tritmp.h:66
#1  0xb7b52034 in _tnl_render_poly_elts (ctx=0x8140e10, start=0, count=4,
flags=48) at tnl/t_vb_rendertmp.h:313
#2  0xb7b52335 in _tnl_RenderClippedPolygon (ctx=0x8140e10, elts=0xbff57758,
n=4) at tnl/t_vb_render.c:244
#3  0xb7b5463d in clip_quad_4 (ctx=0x8140e10, v0=Variable "v0" is not
available.
) at tnl/t_vb_cliptmp.h:281
#4  0xb7b54fa5 in clip_render_quads_verts (ctx=0x8140e10, start=0, count=4,
flags=55) at tnl/t_vb_rendertmp.h:338
#5  0xb7b524a5 in run_render (ctx=0x8140e10, stage=0x818e8e4)
at tnl/t_vb_render.c:320
#6  0xb7b4d30d in _tnl_run_pipeline (ctx=0x8140e10) at tnl/t_pipeline.c:159
#7  0xb7ac181d in intelRunPipeline (ctx=0x8140e10) at intel_tris.c:764
#8  0xb7b4df6f in _tnl_draw_prims (ctx=0x8140e10, arrays=0x817caa8,
prim=0x817b604, nr_prims=1, ib=0x0, min_index=0, max_index=3)
at tnl/t_draw.c:400
#9  0xb7b46dce in vbo_exec_vtx_flush (exec=0x817b4e0)
at vbo/vbo_exec_draw.c:215
#10 0xb7b42a40 in vbo_exec_FlushVertices (ctx=0x8140e10, flags=1)
at vbo/vbo_exec_api.c:680
#11 0xb7be2e17 in _mesa_set_enable (ctx=0x8140e10, cap=3042, state=0 '\0')
at main/enable.c:231
#12 0xb7be51bf in _mesa_Disable (cap=3042) at main/enable.c:985
---Type  to continue, or q  to quit---
#13 0xb7f4b33b in glDisable (cap=3042)
at ../../../src/mesa/glapi/glapitemp.h:1155
#14 0x080a5c56 in EditField::draw (this=0x8bff588) at menu.cpp:730
#15 0x080a50ff in Container::draw (this=0x8be51e0) at menu.cpp:151
#16 0x080a50ff in Container::draw (this=0x80c87c0) at menu.cpp:151
#17 0x080a6b95 in Container::eventMouse (this=0x80c87c0, x=558, y=378,
button=0) at menu.cpp:194
#18 0x08062024 in sdlMainLoop () at main.cpp:4939
#19 0x08062795 in main (argc=1, argv=0x81797e8) at main.cpp:7593

Reproduce steps:

1.startup X
2.run gl-117
3.move mouse


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[Bug 10589] ut2004 get error caused by texture allocation

2007-04-10 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10589





--- Comment #3 from [EMAIL PROTECTED]  2007-04-10 00:15 PST ---
Created an attachment (id=9540)
 --> (http://bugs.freedesktop.org/attachment.cgi?id=9540&action=view)
Xorg.0.log


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[Bug 10589] ut2004 get error caused by texture allocation

2007-04-10 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10589





--- Comment #2 from [EMAIL PROTECTED]  2007-04-10 00:14 PST ---
Created an attachment (id=9539)
 --> (http://bugs.freedesktop.org/attachment.cgi?id=9539&action=view)
xorg.conf


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[Bug 10589] ut2004 get error caused by texture allocation

2007-04-10 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10589





--- Comment #1 from [EMAIL PROTECTED]  2007-04-10 00:14 PST ---
Created an attachment (id=9538)
 --> (http://bugs.freedesktop.org/attachment.cgi?id=9538&action=view)
UT2004.log


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[Bug 10589] New: ut2004 get error caused by texture allocation

2007-04-10 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10589

   Summary: ut2004 get error caused by texture allocation
   Product: DRI
   Version: DRI CVS
  Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
  Severity: critical
  Priority: high
 Component: General
AssignedTo: dri-devel@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]
CC: [EMAIL PROTECTED], [EMAIL PROTECTED],
[EMAIL PROTECTED], [EMAIL PROTECTED]


System Enviroment:
--
Arch:   945gm i386
OSD:Fedora Core release 5 (Bordeaux)
Kernel: 2.6.20
Mesa:   af807a4696866a4ee08bb2a4e95b9c02011db530
Drm:833df88d0d63bc96dcc57d0193d133b2a594e1d6


Bug detailed description:
--
ut2004 got the following error:
open /dev/[sound/]dsp: No such file or directory
Xlib:  extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0".
[driAllocateTexture:636] unable to allocate texture
[driAllocateTexture:636] unable to allocate texture
.
.
[driAllocateTexture:636] unable to allocate texture
[driAllocateTexture:636] unable to allocate texture
[driAllocateTexture:636] unable to allocate texture
Signal: SIGSEGV [segmentation fault]
Aborting.



Reproduce steps:

1.startup X
2.run ut2004
3.click "Instant Action"->"Asault"->"Play"


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