[Bug 15739] New: [915]mesa xdemo 'manywin' run abort

2008-04-28 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15739

   Summary: [915]mesa xdemo 'manywin' run abort
   Product: Mesa
   Version: CVS
  Platform: Other
OS/Version: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: Drivers/DRI/i915
AssignedTo: dri-devel@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]
CC: [EMAIL PROTECTED], [EMAIL PROTECTED]


System Environment:
--

--Platform:945
--Architecture(32-bit,64-bit,compatiblity):all
--2D driver: 1d467a8038946a37844795e8860be113d43219ac 
--3D driver:  118de7a01369977d13f40bab2ad591320cc7f7ff
--DRM: 10b9a116a7b7fe3acf0848de9e0cf40f8e1bcd75
--Xserver: 0209e46249b61974a6e3ed54a51cc36dfaf0064f
--Kernel:2.6.23

Bug detailed description:
--
startx ,run manywin on 945 ,it soon run abort and print :DRM_I915_EXECBUFFER:
-22.You can see bug 15717 which reports this case crash X on 965 .


Reproduce steps:

1. start X 
2 ./manywin - 10 


Current result:
--
run abort 


Expected result:

run fine


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[Bug 15739] [915]mesa xdemo 'manywin' run abort

2008-04-28 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15739





--- Comment #1 from Colin.Joe [EMAIL PROTECTED]  2008-04-27 23:26:08 PST ---
Created an attachment (id=16210)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=16210)
Xorg.0.log


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[Bug 15739] [915]mesa xdemo 'manywin' run abort

2008-04-28 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15739


Gordon Jin [EMAIL PROTECTED] changed:

   What|Removed |Added

 CC||dri-
   ||[EMAIL PROTECTED]
 AssignedTo|dri-|[EMAIL PROTECTED]
   |[EMAIL PROTECTED] |




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[Bug 15728] [945GM][kernel 2.6.25] Fail to run GL program after resume

2008-04-28 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15728


Jie Luo [EMAIL PROTECTED] changed:

   What|Removed |Added

 OS/Version|All |Linux (All)
   Platform|Other   |x86 (IA32)




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[Bug 15731] Strange (reversed?) fog calculation in fire mesa demo

2008-04-28 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15731


Roland Scheidegger [EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||NOTABUG




--- Comment #1 from Roland Scheidegger [EMAIL PROTECTED]  2008-04-28 07:35:26 
PST ---
I think what you're seeing is just the difference between per-pixel and
per-vertex fog. The r200 driver will ignore the fog hint (which is legal to
do), but the software renderer will switch between the two modes based on the
hint. If you press the n key you get per-vertex fog even with software mode,
and it seems to behave more like the r200 driver. There's still quite some
difference, but this may be due to precision issues possibly I think.


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[Bug 15731] Strange (reversed?) fog calculation in fire mesa demo

2008-04-28 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15731





--- Comment #2 from Ove Kaaven [EMAIL PROTECTED]  2008-04-28 08:25:19 PST ---
So it's a hardware limitation? In that case, sorry for wasting your time.


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BSD libdrm

2008-04-28 Thread vehemens
I'm currently working on updating the bsd libdrm for use with my freebsd
system.  To reduce the work involved, I'm using some code from the linux
kernel for lists and locks.  This also greatly reduces the amount of unique
code required.

Unfortunately I only have radeon rv370 and intel i810 class hardware so my
testing capability is somewhat limited.

My thoughts are that i9i5 flavor hardware may be the best way to to check out
the code.  Another option is to stick with radeon and to switch over to the
mode-setting branch at some point.

So does anyone have any ideas on what would be the best testing approach?

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[Bug 15730] Blinking textures in ray mesa demo

2008-04-28 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15730





--- Comment #1 from Ove Kaaven [EMAIL PROTECTED]  2008-04-28 08:36:35 PST ---
So far, I've determined that it's probably not the glTexSubImage2D. Rather, the
glDisable(GL_TEXTURE_2D) seems to have a lot to do with it. The texture state
isn't emitted if texturing is disabled before a flush is provoked, or
something. I'll keep looking...


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[Bug 15730] Blinking textures in ray mesa demo

2008-04-28 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15730





--- Comment #2 from Roland Scheidegger [EMAIL PROTECTED]  2008-04-28 08:41:29 
PST ---
Your chip doesn't support TCL to begin with hence disabling it won't do
anything for you. Interestingly, ray works for me when tcl is enabled, but
indeed flickers when it's disabled. The textures don't just flicker it looks
like somehow the wrong texture is being used (so the sphere map texture
displayed kinda toggles between being sphere map and plane map, same for the
other textures). Rather strange considering it works with hw tcl... Maybe the
sw tcl path somehow misses that another texture is used but I can't see how
that could happen.


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[Bug 15731] Strange (reversed?) fog calculation in fire mesa demo

2008-04-28 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15731





--- Comment #3 from Roland Scheidegger [EMAIL PROTECTED]  2008-04-28 12:08:40 
PST ---
(In reply to comment #2)
 So it's a hardware limitation? In that case, sorry for wasting your time.
If you're talking per-vertex vs. per-pixel fog, both are possible as per GL
spec (though per-pixel is the more correct approach). The chip can't really do
per-pixel fog (it could do some table-based per-pixel fog but I believe it
doesn't really translate to GL, only D3D). In this case the results just happen
to be very different for per-pixel vs. per-vertex fog. I think that real world
apps would probably make some effort that results don't get that different.


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[Bug 15730] Blinking textures in ray mesa demo

2008-04-28 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15730





--- Comment #3 from Ove Kaaven [EMAIL PROTECTED]  2008-04-28 13:08:36 PST ---
Well, I think I have some idea what might be going on.

With SW TCL, the vertices aren't processed before flush_last_swtcl_prim is
called. It calls r200EmitVbufPrim, which calls r200EmitState. r200EmitState
goes through the list of dirty states, one of which should be tex[0]. Before
putting its state into the cmd buffer, though, it calls check_tex (from
r200_state_init.c: CHECK( tex, rmesa-state.texture.unit[idx].unitneeded )) to
see whether it's really necessary. Since unitneeded has already been set to
zero, it decides not to.

Seems to me r200UpdateAllTexEnv would clear unitneeded, and the
R200_STATE_CHANGE (that calls flush_last_swtcl_prim if needed) is done
afterwards, resulting in a missing texture state update prior to rendering the
vertices waiting for SW-TCL processing. (I could also be wrong, though, I might
have to study this stuff deeper.)

Not entirely sure how best to fix. Putting a R200_NEWPRIM(rmesa) at the top of
r200UpdateAllTexEnv solves the problem, but is probably not optimal?


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[Bug 10501] Screen is corrupted running compiz

2008-04-28 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10501





--- Comment #9 from Thomas Champagne [EMAIL PROTECTED]  2008-04-28 13:10:11 
PST ---
Hi

I have a similar problem in Ubuntu Hardy described here :
https://bugs.launchpad.net/fedora/+source/compiz/+bug/89741. When I maximize a
window, the borders become white. 

I have an Ibook with an ATI Mobility Radeon 9200 card. I use the radeon driver
(r200).  

The Michel Dänzer's solution works. When I put the allow_large_textures
property to the value 2, the problem is corriged. 

Is it possible to fix it in the driver ?
Regards 
Thomas


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