Re: Support for stereoscopic output in DRI?

2007-04-01 Thread David Oftedal
Ah, thanks for your explanations.

Too bad it's not as straightforward as I'd hoped... One would have hoped the 
creators of the OpenGL standard would have prepared it for steroscopic graphics 
right from the start, but perhaps they didn't think it'd catch on? For the time 
being I guess I'll just enjoy my bzflag in 3D... B)

-David Oftedal

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Support for stereoscopic output in DRI?

2007-03-30 Thread David Oftedal
Hello!

According to one or more sources on Google, Linux now makes it possible to use 
LCD shutter to get stereoscopic graphics in certain games and with certain 
graphics cards. However, there are certainly other interesting methods of 
outputting stereoscopic graphics, such as outputting to two different outputs 
(such as two different projectors with different polarising filters), combining 
the red channel of the left frame and the green and blue channels of the right 
frame to create an anaglyphic image that can be viewed with 3D glasses and so 
on, and it would be really interesting to see if these methods could be used to 
output OpenGL graphics. Even more so with the arrival of 3D TVs and monitors, 
it would be interesting to be able to use their stereoscopic capabilities with 
existing games and applications.

I've seen two pieces of software, one for Linux and one for Windows, and it 
seemed like what they did was intercept OpenGL commands and render two separate 
images at slightly shifted (user-specified?) angles or viewpoints, one for the 
left eye and one for the right eye. If the effect could be achieved more or 
less reliably in all applications, stereoscopic output could be achieved in a 
wide range of games even today.

At any rate, I was wondering if something like this has ever been attempted, or 
implemented, in DRI?


Best regards

David J. Oftedal

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