Re: Radeon X1600?

2006-02-07 Thread John Clemens

On Tue, 7 Feb 2006, Roland Scheidegger wrote:

Both xpress 200m and x700 should at least work for 2d, and the x700 hopefully 
for 3d too (some people still don't have luck with them it seems).
There is not much hope of getting the X1xxx chips to work anytime soon, even 
for 2d, as they are believed to be much different (especially as far as 
modesetting/2d is concerned, radeon 7200 to radeon x850 are nearly identical 
there). You can always use vesa driver, which of course totally sucks, and 
there's a high probability you couldn't even use the display's native 
resolution with that. Fglrx should support it at some point, but an ATI 
employee stated it will take a couple of driver revisions, which I interpret 
as something up to half a year.


Roland


Thanks (everyone) for the info.  It's unfortunate, but it's what I 
honestly expected.  Looks like I'll either have to go suck it up and buy 
an x700 notebook before they disappear, or gamble with a 200m and hope we 
can figure out the memory controller (and memory management that goes 
with it).


john.c

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Radeon X1600?

2006-02-06 Thread John Clemens


There was a post on this list at the end of december(?) indicating that 
ATI was not interested in helping open source with 3D specs anymore.. I'm 
guessing they didn't do much with the r300 line either.. but does anyone 
know anything or have any official word on whether the r500 series of 
radeon cards will ever be supported by anything other than fglrx for 3D? 
Any official word from ATI? Is anything known about these cards?


I ask because my ibook g3 is getting a bit long in the tooth, and since my 
non-x86 options for laptops are fast approaching 0, I'm looking for a 
turion notebook with a supported chipset.  I'm debating about going 
cheaper with a radeon 200M (which i think has an undocumented memory 
controller and thus doesn't work even though it's an r300 core?), or the 
MSI-1029 with an X700 (which is supported by r300, right?).  But, the 1029 
is about to be replaced with the 1039 which comes with the new X1600, so 
I'd like to know if I have to move before the 1029 disappears, or if i can 
wait a little while.


john.c

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Re: [r300] Radeon 9600se mostly working..

2005-02-21 Thread John Clemens
Hi Vladimir,
On Mon, 21 Feb 2005, John Clemens wrote:
give it a go on my fanless 9600se (RV350 AP).
How much memory do you have ? What kind of CPU and motherboard ?
Duron 1.8G, 256MB ddr, old(ish) via km266 motherboard in a shuttle sk41g. 
Gentoo.  The card has 128Mb ram.

- glxinfo states r300 DRI is enabled. (AGP4x, NO-TCL)
- glxgears gives me about 250fps with drm debug=1, ~625fps without debug
 on.
should I be concerned that these fps are too low?  others seem to be 
reporting around 1000..

- tuxracer runs ok at 640x480 fullscreen
	- ice textures look psychadelicly blue
	- at 1280x1024, (and somewhat at 800x600 windowed), i get these
	  errors:
[drm:radeon_cp_dispatch_swap] *ERROR* Engine timed out before swap buffer 
blit
...
The swap buffer blit is just a copy - for example a copy from back buffer to 
front buffer. Since the engine timed out before swap buffer blit it means 
that the commands before it were at fault. Which is puzzling as you point out 
that everything works in 640x480.
Just to elaborate:  640x480 runs fine.  at 800x600 windowed, it plays 
fine, but if a scene gets more complicated i see some jerkyness.. i.e., 
the scene freezes for a second or two and then jumps ahead, and i get a 
few messages in the log.  At 1280x1024, this happens all the time, so it 
appears the game is locked, and I get a stream of those messages in the 
log file.  alt-F switching to the console works, and switching back i get 
about 2 seconds more of movement, and then soft-lock again (persumably 
because the card re-inits on VC switch).  I can switch to the VC and kill 
it and all's fine.  Judging from what you're saying, the card isn't 
locked, it just isn't able to draw a full scene before it times out.

Who is responsible for drawing to this buffer?  r300, mesa or x?  I just 
grabbed the CVS trees and did a make, I think mesa by default might be 
compiled with -O -g, would it be better to recomile it with just -O2?

I wonder whether the lockup detection logic is at fault - we simply wait 
a fixed amount of time for the engine to become idle.

Perhaps it would be better to actually monitor the CP engine progress, for 
example by looking for changes in current ring pointer (i.e. wait and check 
whether the value changed). If the ring pointer does not change declare a 
lockup.

What does everyone think ?
Seems reasonable.  What's the downside if you if you swap a half-draw 
buffer to the fore and then start drawing a new one? tearing?

john.c
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[r300] Radeon 9600se mostly working..

2005-02-20 Thread John Clemens
So I've been lurking for a while following the r300 work and decided to 
give it a go on my fanless 9600se (RV350 AP).

- glxinfo states r300 DRI is enabled. (AGP4x, NO-TCL)
- glxgears gives me about 250fps with drm debug=1, ~625fps without debug
  on.
- tuxracer runs ok at 640x480 fullscreen
	- ice textures look psychadelicly blue
	- at 1280x1024, (and somewhat at 800x600 windowed), i get these
	  errors:
[drm:radeon_cp_dispatch_swap] *ERROR* Engine timed out before swap buffer 
blit

Any pointers on what causes that?  This is with Xorg cvs, Mesa cvs, r300 
cvs, as of 4 hours ago.  I'm guessing the X server or mesa isn't filling 
the buffer up fast enough at higher resolutions...but I'm new to 
devlopment so i don't know which buffer that would be..

thanks,
john.c
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